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Fixed cursor centering using wrong mode.
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@ -319,6 +319,7 @@ version of GLFW.</p>
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<li>Bugfix: The default OpenGL version in the <code>glfwinfo</code> test was set to 1.1</li>
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<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
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<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
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<li>Bugfix: Cursor centering upon leaving captured cursor mode was reported before the mode was changed to non-captured</li>
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<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
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<li>[Cocoa] Added support for joysticks</li>
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<li>[Cocoa] Postponed menu creation to first window creation</li>
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28
src/input.c
28
src/input.c
@ -35,37 +35,33 @@
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// Sets the cursor mode for the specified window
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//========================================================================
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static void setCursorMode(_GLFWwindow* window, int mode)
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static void setCursorMode(_GLFWwindow* window, int newMode)
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{
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int centerPosX, centerPosY;
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int oldMode, centerPosX, centerPosY;
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if (mode != GLFW_CURSOR_NORMAL &&
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mode != GLFW_CURSOR_HIDDEN &&
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mode != GLFW_CURSOR_CAPTURED)
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if (newMode != GLFW_CURSOR_NORMAL &&
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newMode != GLFW_CURSOR_HIDDEN &&
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newMode != GLFW_CURSOR_CAPTURED)
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{
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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return;
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}
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if (window->cursorMode == mode)
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oldMode = window->cursorMode;
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if (oldMode == newMode)
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return;
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centerPosX = window->width / 2;
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centerPosY = window->height / 2;
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if (mode == GLFW_CURSOR_CAPTURED)
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if (oldMode == GLFW_CURSOR_CAPTURED || newMode == GLFW_CURSOR_CAPTURED)
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_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
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else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
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_glfwInputCursorMotion(window,
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centerPosX - window->cursorPosX,
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centerPosY - window->cursorPosY);
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}
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_glfwPlatformSetCursorMode(window, mode);
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_glfwPlatformSetCursorMode(window, newMode);
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window->cursorMode = newMode;
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window->cursorMode = mode;
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if (oldMode == GLFW_CURSOR_CAPTURED)
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_glfwInputCursorMotion(window, window->cursorPosX, window->cursorPosY);
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}
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