mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
Fixed dead keys in X11.
The library will now try to create an X input context to handle dead keys properly on international keyboards. This makes it possible to enter for example an e with accent grave on a German keyboard without further efforts. A fallback mechanism is provided in case the client does not support X input method / context creation. In that case, the library will behave as it did before.
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49579165a7
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cec63f3cb5
@ -449,6 +449,9 @@ static void detectEWMH(void)
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//
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//
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static GLboolean initExtensions(void)
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static GLboolean initExtensions(void)
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{
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{
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unsigned int u;
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XIMStyles * styles = NULL;
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// Find or create window manager atoms
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// Find or create window manager atoms
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_glfw.x11.WM_PROTOCOLS = XInternAtom(_glfw.x11.display,
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_glfw.x11.WM_PROTOCOLS = XInternAtom(_glfw.x11.display,
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"WM_PROTOCOLS",
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"WM_PROTOCOLS",
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@ -579,6 +582,43 @@ static GLboolean initExtensions(void)
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_glfw.x11.SAVE_TARGETS =
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_glfw.x11.SAVE_TARGETS =
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XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
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XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
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// ------------------------------------------------------------------------
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// Optional extensions (function returns always true from here!)
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// Open input method
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if (!XSupportsLocale())
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return GL_TRUE;
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XSetLocaleModifiers("");
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_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, 0, 0);
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if (!_glfw.x11.im)
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return GL_TRUE;
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// Get available input styles
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if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) || !styles)
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{
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XCloseIM(_glfw.x11.im);
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_glfw.x11.im = NULL;
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return GL_TRUE;
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}
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// Search for needed input style
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for (u = 0; u < styles->count_styles; u++)
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{
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if (styles->supported_styles[u] == (XIMPreeditNothing | XIMStatusNothing))
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break;
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}
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if (u >= styles->count_styles)
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{
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XFree(styles);
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XCloseIM(_glfw.x11.im);
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_glfw.x11.im = NULL;
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return GL_TRUE;
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}
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XFree(styles);
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// Find Xdnd (drag and drop) atoms, if available
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// Find Xdnd (drag and drop) atoms, if available
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_glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", True);
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_glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", True);
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_glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", True);
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_glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", True);
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@ -686,6 +726,8 @@ int _glfwPlatformInit(void)
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{
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{
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XInitThreads();
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XInitThreads();
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_glfw.x11.im = NULL;
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_glfw.x11.display = XOpenDisplay(NULL);
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_glfw.x11.display = XOpenDisplay(NULL);
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if (!_glfw.x11.display)
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if (!_glfw.x11.display)
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{
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{
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@ -721,6 +763,12 @@ void _glfwPlatformTerminate(void)
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free(_glfw.x11.clipboardString);
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free(_glfw.x11.clipboardString);
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if (_glfw.x11.im)
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{
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XCloseIM(_glfw.x11.im);
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_glfw.x11.im = NULL;
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}
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_glfwTerminateJoysticks();
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_glfwTerminateJoysticks();
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_glfwTerminateContextAPI();
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_glfwTerminateContextAPI();
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@ -90,6 +90,8 @@ typedef struct _GLFWwindowX11
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// The last position the cursor was warped to by GLFW
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// The last position the cursor was warped to by GLFW
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int warpPosX, warpPosY;
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int warpPosX, warpPosY;
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// The window's input context
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XIC ic;
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} _GLFWwindowX11;
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} _GLFWwindowX11;
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@ -202,6 +204,9 @@ typedef struct _GLFWlibraryX11
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Window source;
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Window source;
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} xdnd;
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} xdnd;
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// Input method and context
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XIM im;
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} _GLFWlibraryX11;
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} _GLFWlibraryX11;
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@ -97,15 +97,54 @@ static int translateKey(int keycode)
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// Translates an X Window event to Unicode
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// Translates an X Window event to Unicode
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//
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//
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static int translateChar(XKeyEvent* event)
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static wchar_t * translateChar(XEvent * event, _GLFWwindow * window, int * count)
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{
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{
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KeySym keysym;
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KeySym keysym;
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static wchar_t buffer[16];
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// If there is no input method / context available, use the old fallback
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// mechanism
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if (!window || !window->x11.ic)
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{
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long uc;
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// Get X11 keysym
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// Get X11 keysym
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XLookupString(event, NULL, 0, &keysym, NULL);
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XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
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// Convert to Unicode (see x11_unicode.c)
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// Convert to Unicode (see x11_unicode.c)
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return (int) _glfwKeySym2Unicode(keysym);
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uc = _glfwKeySym2Unicode(keysym);
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if (uc < 0 || uc > 0xFFFF)
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{
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*count = 0;
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return NULL;
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}
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buffer[0] = (unsigned int)uc;
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*count = 1;
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}
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// Else lookup the wide char string with respect to dead characters
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else
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{
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Status dummy;
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// Check if the given event is a dead char. In that case, it does not
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// produce a unicode char.
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if (XFilterEvent(event, None))
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{
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*count = 0;
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return NULL;
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}
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// Retrieve unicode string
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*count = XwcLookupString(window->x11.ic, &event->xkey, buffer, 16 * sizeof(wchar_t), 0, &dummy);
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if (*count < 0)
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{
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*count = 0;
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return NULL;
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}
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}
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return buffer;
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}
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}
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// Return the GLFW window corresponding to the specified X11 window
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// Return the GLFW window corresponding to the specified X11 window
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@ -202,6 +241,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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XSetWindowAttributes wa;
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XSetWindowAttributes wa;
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XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
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XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
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window->x11.ic = NULL;
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// Every window needs a colormap
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// Every window needs a colormap
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// Create one based on the visual used by the current context
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// Create one based on the visual used by the current context
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// TODO: Decouple this from context creation
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// TODO: Decouple this from context creation
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@ -437,6 +478,13 @@ static GLboolean createWindow(_GLFWwindow* window,
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XRRSelectInput(_glfw.x11.display, window->x11.handle,
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XRRSelectInput(_glfw.x11.display, window->x11.handle,
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RRScreenChangeNotifyMask);
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RRScreenChangeNotifyMask);
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// Try to create an input context. If this function returns NULL, ic is
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// set to NULL and we know we have to use fallback mechanisms to parse
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// char events.
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window->x11.ic = XCreateIC(_glfw.x11.im, XNInputStyle,
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XIMPreeditNothing | XIMStatusNothing, XNClientWindow,
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window->x11.handle, XNFocusWindow, window->x11.handle, NULL);
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_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
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_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
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_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
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_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
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@ -828,16 +876,20 @@ static void processEvent(XEvent *event)
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{
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{
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case KeyPress:
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case KeyPress:
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{
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{
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int i, n_chars;
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const int key = translateKey(event->xkey.keycode);
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const int key = translateKey(event->xkey.keycode);
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const int mods = translateState(event->xkey.state);
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const int mods = translateState(event->xkey.state);
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const int character = translateChar(&event->xkey);
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const wchar_t * characters = translateChar(event, window, &n_chars);
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_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
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_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
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if (character != -1)
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for (i = 0; i < n_chars; i++)
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{
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if (characters[i] != -1)
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{
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{
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const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
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const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
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_glfwInputChar(window, character, mods, plain);
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_glfwInputChar(window, (unsigned int)characters[i], mods, plain);
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}
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}
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}
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break;
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break;
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@ -1367,6 +1419,12 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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if (window->monitor)
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if (window->monitor)
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leaveFullscreenMode(window);
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leaveFullscreenMode(window);
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if (window->x11.ic)
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{
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XDestroyIC(window->x11.ic);
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window->x11.ic = NULL;
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}
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_glfwDestroyContext(window);
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_glfwDestroyContext(window);
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if (window->x11.handle)
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if (window->x11.handle)
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