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https://github.com/glfw/glfw.git
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Merge branch 'master' into clipboard
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commit
d022e54934
@ -181,6 +181,9 @@ if (_GLFW_COCOA_NSGL)
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${OPENGL_gl_LIBRARY}
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${IOKIT_FRAMEWORK}
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${CORE_FOUNDATION_FRAMEWORK})
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set(GLFW_PKG_DEPS "")
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set(GLFW_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation")
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endif()
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#--------------------------------------------------------------------
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@ -202,29 +205,34 @@ if (GLFW_BUILD_TESTS)
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endif()
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#--------------------------------------------------------------------
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# Create shared configuration header
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# Create generated files
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#--------------------------------------------------------------------
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configure_file(${GLFW_SOURCE_DIR}/docs/Doxyfile.in
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${GLFW_BINARY_DIR}/docs/Doxyfile @ONLY)
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configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
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${GLFW_BINARY_DIR}/src/config.h @ONLY)
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#--------------------------------------------------------------------
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# Install standard files
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# Install header and documentation
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# The src directory's CMakeLists.txt file installs the library
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#--------------------------------------------------------------------
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install(DIRECTORY include/GL DESTINATION include
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FILES_MATCHING PATTERN glfw3.h)
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install(FILES COPYING.txt readme.html
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DESTINATION share/doc/glfw-${GLFW_VERSION_FULL})
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# The src directory's CMakeLists.txt file installs the library
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#--------------------------------------------------------------------
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# Create and install pkg-config file on supported platforms
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#--------------------------------------------------------------------
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if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
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configure_file(${GLFW_SOURCE_DIR}/src/libglfw.pc.in
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${GLFW_BINARY_DIR}/src/libglfw.pc @ONLY)
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#--------------------------------------------------------------------
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# -- Documentation generation
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#--------------------------------------------------------------------
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configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
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"${GLFW_BINARY_DIR}/docs/Doxyfile"
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@ONLY)
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install(FILES ${GLFW_BINARY_DIR}/src/libglfw.pc
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DESTINATION lib/pkgconfig)
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endif()
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#--------------------------------------------------------------------
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# Uninstall operation
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@ -487,6 +487,7 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow,int);
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int);
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typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int);
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typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
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typedef void (* GLFWcursorenterfun)(GLFWwindow,int);
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typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
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typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
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typedef void (* GLFWcharfun)(GLFWwindow,int);
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@ -571,6 +572,7 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun);
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
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/* Joystick input */
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@ -846,6 +846,9 @@ their skills. Special thanks go out to:</p>
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<li>Ralph Eastwood, for the initial design and implementation of the gamma
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correction API</li>
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<li>GeO4d, for the implementation of cursor enter/leave notifications on
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Win32.</li>
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<li>Gerald Franz, who made GLFW compile under IRIX, and supplied patches
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for the X11 keyboard translation routine</li>
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@ -877,7 +880,8 @@ their skills. Special thanks go out to:</p>
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<li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li>
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<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11 and
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<li>Hans 'Hanmac' Mackowiak, for the initial implementation of cursor
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enter/leave callbacks on X11, adding UTF-8 window title support on X11 and
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a fix for the Xkb support</li>
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<li>David Medlock, for doing the initial Lua port</li>
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@ -1,11 +1,4 @@
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if (_GLFW_X11_GLX)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
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${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc
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DESTINATION lib/pkgconfig)
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endif()
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include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
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${glfw_INCLUDE_DIRS})
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@ -292,6 +292,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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@interface GLFWContentView : NSView
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{
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_GLFWwindow* window;
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NSTrackingArea* trackingArea;
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}
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;
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@ -304,11 +305,22 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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{
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self = [super init];
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if (self != nil)
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{
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window = initWindow;
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trackingArea = nil;
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[self updateTrackingAreas];
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}
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return self;
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}
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-(void)dealloc
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{
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[trackingArea release];
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[super dealloc];
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}
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- (BOOL)isOpaque
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{
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return YES;
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@ -384,6 +396,36 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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_glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE);
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}
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- (void)mouseExited:(NSEvent *)event
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{
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_glfwInputCursorEnter(window, GL_FALSE);
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}
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- (void)mouseEntered:(NSEvent *)event
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{
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_glfwInputCursorEnter(window, GL_TRUE);
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}
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- (void)updateTrackingAreas
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{
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if (trackingArea != nil)
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{
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[self removeTrackingArea:trackingArea];
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[trackingArea release];
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}
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NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
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NSTrackingActiveAlways |
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NSTrackingInVisibleRect;
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trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
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options:options
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owner:self
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userInfo:nil];
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[self addTrackingArea:trackingArea];
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}
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- (void)keyDown:(NSEvent *)event
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{
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NSUInteger i, length;
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27
src/input.c
27
src/input.c
@ -262,6 +262,17 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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}
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//========================================================================
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// Register cursor enter/leave events
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//========================================================================
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
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{
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if (_glfwLibrary.cursorEnterCallback)
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_glfwLibrary.cursorEnterCallback(window, entered);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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@ -557,6 +568,22 @@ GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
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}
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//========================================================================
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// Set callback function for cursor enter/leave events
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//========================================================================
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorEnterCallback = cbfun;
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}
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//========================================================================
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// Set callback function for scroll events
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//========================================================================
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@ -237,6 +237,7 @@ struct _GLFWlibrary
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GLFWwindowiconifyfun windowIconifyCallback;
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWmouseposfun mousePosCallback;
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GLFWcursorenterfun cursorEnterCallback;
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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@ -349,6 +350,7 @@ void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputScroll(_GLFWwindow* window, int x, int y);
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
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// OpenGL context helpers (opengl.c)
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
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@ -5,7 +5,7 @@ libdir=${exec_prefix}/lib
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Name: GLFW
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Description: A portable library for OpenGL, window and input
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Version: 3.0.0
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Version: @GLFW_VERSION_FULL@
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URL: http://www.glfw.org/
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Requires.private: @GLFW_PKG_DEPS@
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Libs: -L${libdir} -lglfw
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@ -270,6 +270,7 @@ typedef struct _GLFWwindowWin32
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// Various platform specific internal variables
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int desiredRefreshRate; // Desired vertical monitor refresh rate
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GLboolean cursorCentered;
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GLboolean cursorInside;
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int oldMouseX, oldMouseY;
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} _GLFWwindowWin32;
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@ -997,6 +997,26 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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_glfwInputCursorMotion(window, x, y);
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}
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if (!window->Win32.cursorInside)
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{
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TRACKMOUSEEVENT tme;
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ZeroMemory(&tme, sizeof(tme));
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tme.cbSize = sizeof(tme);
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tme.dwFlags = TME_LEAVE;
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tme.hwndTrack = window->Win32.handle;
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TrackMouseEvent(&tme);
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window->Win32.cursorInside = GL_TRUE;
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_glfwInputCursorEnter(window, GL_TRUE);
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}
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return 0;
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}
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case WM_MOUSELEAVE:
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{
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window->Win32.cursorInside = GL_FALSE;
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_glfwInputCursorEnter(window, GL_FALSE);
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return 0;
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}
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@ -685,7 +685,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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wa.border_pixel = 0;
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wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
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PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
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ExposureMask | FocusChangeMask | VisibilityChangeMask;
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ExposureMask | FocusChangeMask | VisibilityChangeMask |
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EnterWindowMask | LeaveWindowMask;
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if (wndconfig->mode == GLFW_WINDOWED)
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{
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@ -1186,6 +1187,40 @@ static void processSingleEvent(void)
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break;
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}
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case EnterNotify:
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{
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// The mouse cursor enters the Window
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window = findWindow(event.xcrossing.window);
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if (window == NULL)
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{
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fprintf(stderr, "Cannot find GLFW window structure for EnterNotify event\n");
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return;
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}
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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hideMouseCursor(window);
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_glfwInputCursorEnter(window, GL_TRUE);
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break;
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}
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case LeaveNotify:
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{
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// The mouse cursor leave the Window
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window = findWindow(event.xcrossing.window);
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if (window == NULL)
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{
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fprintf(stderr, "Cannot find GLFW window structure for LeaveNotify event\n");
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return;
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}
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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showMouseCursor(window);
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_glfwInputCursorEnter(window, GL_FALSE);
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break;
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}
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case MotionNotify:
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{
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// The mouse cursor was moved
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@ -275,6 +275,14 @@ static void mouse_position_callback(GLFWwindow window, int x, int y)
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printf("%08x at %0.3f: Mouse position: %i %i\n", counter++, glfwGetTime(), x, y);
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}
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static void cursor_enter_callback(GLFWwindow window, int entered)
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{
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printf("%08x at %0.3f: Cursor %s window\n",
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counter++,
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glfwGetTime(),
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entered ? "entered" : "left");
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}
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static void scroll_callback(GLFWwindow window, int x, int y)
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{
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printf("%08x at %0.3f: Scroll: %i %i\n", counter++, glfwGetTime(), x, y);
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@ -354,6 +362,7 @@ int main(void)
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glfwSetWindowIconifyCallback(window_iconify_callback);
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glfwSetMouseButtonCallback(mouse_button_callback);
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glfwSetMousePosCallback(mouse_position_callback);
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glfwSetCursorEnterCallback(cursor_enter_callback);
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glfwSetScrollCallback(scroll_callback);
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glfwSetKeyCallback(key_callback);
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glfwSetCharCallback(char_callback);
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