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Cocoa: Fix EGL support
This adds support for using GLFW with EGL backends on macOS. While EGL isn't available by default on macOS, there are third-party implementations like SwiftShader. The addition of MoltenVK support added an override to makeBackingLayer. In non-Vulkan mode, this means that we are returning nil from that function. The NSGL implementation creates this layer manually later on, but other OpenGL backends don't necessarily do that. Closes #985.
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@ -423,6 +423,9 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (id)makeBackingLayer
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- (id)makeBackingLayer
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{
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{
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if (!window->ns.layer) {
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window->ns.layer = [super makeBackingLayer];
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}
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return window->ns.layer;
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return window->ns.layer;
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}
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}
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