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Delayed window struct allocation.
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parent
98eb79b7d9
commit
d1d550d1ab
29
src/window.c
29
src/window.c
@ -327,17 +327,8 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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return NULL;
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}
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window = (_GLFWwindow*) _glfwMalloc(sizeof(_GLFWwindow));
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if (!window)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY, "glfwOpenWindow: Failed to allocate window structure");
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return NULL;
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}
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memset(window, 0, sizeof(_GLFWwindow));
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window->next = _glfwLibrary.windowListHead;
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_glfwLibrary.windowListHead = window;
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// We need to copy these values before doing anything that can fail, as the
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// window hints should be cleared after each call even if it fails
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// Set up desired framebuffer config
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fbconfig.redBits = Max(_glfwLibrary.hints.redBits, 0);
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@ -371,14 +362,10 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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// Check the OpenGL bits of the window config
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if (!isValidContextConfig(&wndconfig))
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{
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glfwCloseWindow(window);
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return GL_FALSE;
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}
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if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
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{
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glfwCloseWindow(window);
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_glfwSetError(GLFW_INVALID_ENUM, "glfwOpenWindow: Invalid enum for 'mode' parameter");
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return GL_FALSE;
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}
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@ -401,6 +388,18 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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height = 480;
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}
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window = (_GLFWwindow*) _glfwMalloc(sizeof(_GLFWwindow));
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if (!window)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY, "glfwOpenWindow: Failed to allocate window structure");
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return NULL;
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}
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memset(window, 0, sizeof(_GLFWwindow));
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window->next = _glfwLibrary.windowListHead;
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_glfwLibrary.windowListHead = window;
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// Remember window settings
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window->width = width;
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window->height = height;
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