Documentation work

This commit is contained in:
Camilla Löwy 2017-07-10 01:28:44 +02:00
parent 67c9155f3b
commit d3247a8c83

View File

@ -181,12 +181,10 @@ GLFW supports text input in the form of a stream of
operating system text input system. Unlike key input, text input obeys keyboard operating system text input system. Unlike key input, text input obeys keyboard
layouts and modifier keys and supports composing characters using layouts and modifier keys and supports composing characters using
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can [dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
encode the code points into encode the code points into UTF-8 or any other encoding you prefer.
[UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer.
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW, Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
you can treat the code point argument as native endian you can treat the code point argument as native endian UTF-32.
[UTF-32](https://en.wikipedia.org/wiki/UTF-32).
There are two callbacks for receiving Unicode code points. If you wish to There are two callbacks for receiving Unicode code points. If you wish to
offer regular text input, set a character callback. offer regular text input, set a character callback.