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Documentation work
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@ -181,12 +181,10 @@ GLFW supports text input in the form of a stream of
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operating system text input system. Unlike key input, text input obeys keyboard
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operating system text input system. Unlike key input, text input obeys keyboard
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layouts and modifier keys and supports composing characters using
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layouts and modifier keys and supports composing characters using
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[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
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[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
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encode the code points into
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encode the code points into UTF-8 or any other encoding you prefer.
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[UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer.
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Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
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Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
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you can treat the code point argument as native endian
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you can treat the code point argument as native endian UTF-32.
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[UTF-32](https://en.wikipedia.org/wiki/UTF-32).
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There are two callbacks for receiving Unicode code points. If you wish to
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There are two callbacks for receiving Unicode code points. If you wish to
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offer regular text input, set a character callback.
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offer regular text input, set a character callback.
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