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Wayland: Separate window and framebuffer resizing
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@ -306,8 +306,7 @@ static void setContentAreaOpaque(_GLFWwindow* window)
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wl_region_destroy(region);
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}
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static void resizeWindow(_GLFWwindow* window)
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static void resizeFramebuffer(_GLFWwindow* window)
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{
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int scale = window->wl.contentScale;
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int scaledWidth = window->wl.width * scale;
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@ -315,9 +314,16 @@ static void resizeWindow(_GLFWwindow* window)
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if (window->wl.egl.window)
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wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0);
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if (!window->wl.transparent)
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setContentAreaOpaque(window);
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_glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
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}
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static void resizeWindow(_GLFWwindow* window)
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{
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resizeFramebuffer(window);
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if (!window->wl.decorations.top.surface)
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return;
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@ -363,7 +369,7 @@ void _glfwUpdateContentScaleWayland(_GLFWwindow* window)
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window->wl.contentScale = maxScale;
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wl_surface_set_buffer_scale(window->wl.surface, maxScale);
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_glfwInputWindowContentScale(window, maxScale, maxScale);
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resizeWindow(window);
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resizeFramebuffer(window);
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if (window->wl.visible)
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_glfwInputWindowDamage(window);
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