Wayland: Separate window and framebuffer resizing

This commit is contained in:
Camilla Löwy 2024-02-07 21:34:15 +01:00
parent 1fe98a0d53
commit d3a7362430

View File

@ -306,8 +306,7 @@ static void setContentAreaOpaque(_GLFWwindow* window)
wl_region_destroy(region);
}
static void resizeWindow(_GLFWwindow* window)
static void resizeFramebuffer(_GLFWwindow* window)
{
int scale = window->wl.contentScale;
int scaledWidth = window->wl.width * scale;
@ -315,9 +314,16 @@ static void resizeWindow(_GLFWwindow* window)
if (window->wl.egl.window)
wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0);
if (!window->wl.transparent)
setContentAreaOpaque(window);
_glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
}
static void resizeWindow(_GLFWwindow* window)
{
resizeFramebuffer(window);
if (!window->wl.decorations.top.surface)
return;
@ -363,7 +369,7 @@ void _glfwUpdateContentScaleWayland(_GLFWwindow* window)
window->wl.contentScale = maxScale;
wl_surface_set_buffer_scale(window->wl.surface, maxScale);
_glfwInputWindowContentScale(window, maxScale, maxScale);
resizeWindow(window);
resizeFramebuffer(window);
if (window->wl.visible)
_glfwInputWindowDamage(window);