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https://github.com/glfw/glfw.git
synced 2024-11-22 04:54:35 +00:00
Add window mode toggling to tearing test
This commit is contained in:
parent
638c4b604e
commit
d81946a35b
@ -33,7 +33,7 @@ add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
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add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD})
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add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
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@ -36,7 +36,6 @@
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#include <math.h>
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#include <math.h>
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#include "linmath.h"
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#include "linmath.h"
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#include "getopt.h"
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static const struct
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static const struct
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{
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{
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@ -69,14 +68,6 @@ static int swap_tear;
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static int swap_interval;
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static int swap_interval;
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static double frame_rate;
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static double frame_rate;
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static void usage(void)
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{
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printf("Usage: tearing [-h] [-f]\n");
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printf("Options:\n");
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printf(" -f create full screen window\n");
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printf(" -h show this help\n");
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}
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static void update_window_title(GLFWwindow* window)
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static void update_window_title(GLFWwindow* window)
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{
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{
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char title[256];
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char title[256];
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@ -138,64 +129,50 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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case GLFW_KEY_ESCAPE:
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case GLFW_KEY_ESCAPE:
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glfwSetWindowShouldClose(window, 1);
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glfwSetWindowShouldClose(window, 1);
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break;
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break;
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case GLFW_KEY_F11:
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case GLFW_KEY_ENTER:
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{
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static int x, y, width, height;
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if (mods != GLFW_MOD_ALT)
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return;
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if (glfwGetWindowMonitor(window))
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glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
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else
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{
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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glfwGetWindowPos(window, &x, &y);
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glfwGetWindowSize(window, &width, &height);
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glfwSetWindowMonitor(window, monitor,
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0, 0, mode->width, mode->height,
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mode->refreshRate);
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}
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break;
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}
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}
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}
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}
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}
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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int ch, width, height;
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unsigned long frame_count = 0;
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unsigned long frame_count = 0;
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double last_time, current_time;
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double last_time, current_time;
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int fullscreen = GLFW_FALSE;
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GLFWmonitor* monitor = NULL;
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GLFWwindow* window;
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GLFWwindow* window;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLint mvp_location, vpos_location;
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GLint mvp_location, vpos_location;
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while ((ch = getopt(argc, argv, "fh")) != -1)
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{
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switch (ch)
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{
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 'f':
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fullscreen = GLFW_TRUE;
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break;
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}
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}
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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if (!glfwInit())
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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if (fullscreen)
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{
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const GLFWvidmode* mode;
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monitor = glfwGetPrimaryMonitor();
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mode = glfwGetVideoMode(monitor);
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glfwWindowHint(GLFW_RED_BITS, mode->redBits);
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glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
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glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
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glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
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width = mode->width;
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height = mode->height;
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}
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else
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{
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width = 640;
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height = 480;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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window = glfwCreateWindow(width, height, "", monitor, NULL);
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window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
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if (!window)
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if (!window)
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{
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{
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glfwTerminate();
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glfwTerminate();
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