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Win32: Use cached monitor handle for work area
This facility was added after the original PR was made. Related to #1322.
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@ -365,28 +365,17 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
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int* xpos, int* ypos,
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int* width, int* height)
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{
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MONITORINFO monitorInfo;
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int x, y;
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POINT pointInMonitor;
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HMONITOR hMonitor;
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_glfwPlatformGetMonitorPos(monitor, &x, &y);
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monitorInfo.cbSize = sizeof(MONITORINFO);
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pointInMonitor.x = x + 1;
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pointInMonitor.y = y + 1;
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hMonitor = MonitorFromPoint(pointInMonitor, 0);
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GetMonitorInfo(hMonitor, &monitorInfo);
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MONITORINFO mi = { sizeof(mi) };
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GetMonitorInfo(monitor->win32.handle, &mi);
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if (xpos)
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*xpos = monitorInfo.rcWork.left;
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*xpos = mi.rcWork.left;
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if (ypos)
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*ypos = monitorInfo.rcWork.top;
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*ypos = mi.rcWork.top;
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if (width)
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*width = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
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*width = mi.rcWork.right - mi.rcWork.left;
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if (height)
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*height = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
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*height = mi.rcWork.bottom - mi.rcWork.top;
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}
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GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
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