mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
CHANGE: Do not touch the input params x and y, just pass it through to a possible callback.
This commit is contained in:
parent
a58d1bf3ef
commit
d838446882
@ -89,16 +89,14 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
|
|||||||
// We then check if windowMon is really the monitor where
|
// We then check if windowMon is really the monitor where
|
||||||
// the window is located and if not we set the monitor for
|
// the window is located and if not we set the monitor for
|
||||||
// that window to the other monitor including width, height
|
// that window to the other monitor including width, height
|
||||||
// and refreshrate. At last we simply set the position vars
|
// and refreshrate.
|
||||||
// to 0, because the relative position of a fullscreen window
|
|
||||||
// content area moving from one monitor to another is always 0, 0
|
|
||||||
detectedMon = glfwGetMonitorFromWindow((GLFWwindow*) window);
|
detectedMon = glfwGetMonitorFromWindow((GLFWwindow*) window);
|
||||||
if (detectedMon != NULL && windowMon != detectedMon)
|
if (detectedMon != NULL && windowMon != detectedMon)
|
||||||
{
|
{
|
||||||
vidmode = glfwGetVideoMode(detectedMon);
|
vidmode = glfwGetVideoMode(detectedMon);
|
||||||
if (vidmode != NULL)
|
if (vidmode != NULL)
|
||||||
{
|
{
|
||||||
glfwSetWindowMonitor((GLFWwindow*) window, detectedMon, x = 0, y = 0, vidmode->width, vidmode->height, vidmode->refreshRate);
|
glfwSetWindowMonitor((GLFWwindow*) window, detectedMon, 0, 0, vidmode->width, vidmode->height, vidmode->refreshRate);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user