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Fix context API checks in native access functions
(cherry picked from commit 727db55c3a
)
This commit is contained in:
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ca676357c0
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db85858062
@ -765,7 +765,7 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
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_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
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if (window->context.client != GLFW_EGL_CONTEXT_API)
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if (window->context.source != GLFW_EGL_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_CONTEXT;
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return EGL_NO_CONTEXT;
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@ -779,7 +779,7 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
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_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
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if (window->context.client != GLFW_EGL_CONTEXT_API)
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if (window->context.source != GLFW_EGL_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_SURFACE;
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return EGL_NO_SURFACE;
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@ -674,7 +674,7 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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if (window->context.source != GLFW_NATIVE_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return NULL;
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return NULL;
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@ -688,7 +688,7 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(None);
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_GLFW_REQUIRE_INIT_OR_RETURN(None);
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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if (window->context.source != GLFW_NATIVE_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return None;
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return None;
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@ -365,7 +365,7 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(nil);
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_GLFW_REQUIRE_INIT_OR_RETURN(nil);
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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if (window->context.source != GLFW_NATIVE_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return nil;
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return nil;
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@ -302,7 +302,7 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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if (window->context.source != GLFW_OSMESA_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return GLFW_FALSE;
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return GLFW_FALSE;
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@ -341,7 +341,7 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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if (window->context.source != GLFW_OSMESA_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return GLFW_FALSE;
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return GLFW_FALSE;
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@ -373,7 +373,7 @@ GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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if (window->context.source != GLFW_OSMESA_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return NULL;
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return NULL;
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@ -787,7 +787,7 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (window->context.client != GLFW_NATIVE_CONTEXT_API)
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if (window->context.source != GLFW_NATIVE_CONTEXT_API)
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{
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return NULL;
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return NULL;
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