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Documentation: only named keys generate synthetic key releases
The current wording states that all keys have synthetic key release events generated after focus is lost, but keys that aren't named don't have any state held, so no such events are generated for them. The new wording clarifies that only named keys have the events generated for them.
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@ -269,6 +269,7 @@ video tutorials.
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- Jonas Ådahl
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- Jonas Ådahl
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- Lasse Öörni
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- Lasse Öörni
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- Leonard König
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- Leonard König
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- Grzesiek11
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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reports, patches, feedback, testing and encouragement
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@ -5058,9 +5058,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
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* [character callback](@ref glfwSetCharCallback) instead.
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* [character callback](@ref glfwSetCharCallback) instead.
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*
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*
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* When a window loses input focus, it will generate synthetic key release
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* When a window loses input focus, it will generate synthetic key release
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* events for all pressed keys. You can tell these events from user-generated
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* events for all pressed named keys. You can tell these events from
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* events by the fact that the synthetic ones are generated after the focus
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* user-generated events by the fact that the synthetic ones are generated
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* loss event has been processed, i.e. after the
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* after the focus loss event has been processed, i.e. after the
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* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
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* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
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*
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*
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* The scancode of a key is specific to that platform or sometimes even to that
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* The scancode of a key is specific to that platform or sometimes even to that
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