diff --git a/examples/heightmap.c b/examples/heightmap.c index fce8b8de..5139a493 100644 --- a/examples/heightmap.c +++ b/examples/heightmap.c @@ -581,7 +581,7 @@ int main(int argc, char** argv) exit(EXIT_FAILURE); } - glfwWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE); + glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h index 1e90a5bc..dae1cc6a 100644 --- a/include/GL/glfw3.h +++ b/include/GL/glfw3.h @@ -399,18 +399,19 @@ extern "C" { #define GLFW_ACCUM_ALPHA_BITS 0x0002100A #define GLFW_AUX_BUFFERS 0x0002100B #define GLFW_STEREO 0x0002100C -#define GLFW_WINDOW_RESIZABLE 0x0002100D #define GLFW_FSAA_SAMPLES 0x0002100E /* The following constants are used with both glfwGetWindowParam * and glfwWindowHint */ -#define GLFW_OPENGL_VERSION_MAJOR 0x0002100F -#define GLFW_OPENGL_VERSION_MINOR 0x00021010 -#define GLFW_OPENGL_FORWARD_COMPAT 0x00021011 -#define GLFW_OPENGL_DEBUG_CONTEXT 0x00021012 -#define GLFW_OPENGL_PROFILE 0x00021013 -#define GLFW_OPENGL_ROBUSTNESS 0x00021014 +#define GLFW_OPENGL_VERSION_MAJOR 0x00022000 +#define GLFW_OPENGL_VERSION_MINOR 0x00022001 +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022002 +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022003 +#define GLFW_OPENGL_PROFILE 0x00022004 +#define GLFW_OPENGL_ROBUSTNESS 0x00022005 +#define GLFW_RESIZABLE 0x00022006 +#define GLFW_VISIBLE 0x00022007 /* GLFW_OPENGL_ROBUSTNESS mode tokens */ #define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000 @@ -534,6 +535,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos); GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos); GLFWAPI void glfwIconifyWindow(GLFWwindow window); GLFWAPI void glfwRestoreWindow(GLFWwindow window); +GLFWAPI void glfwShowWindow(GLFWwindow window); +GLFWAPI void glfwHideWindow(GLFWwindow window); GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param); GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer); GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window); diff --git a/readme.html b/readme.html index 31e9217e..c6047bb7 100644 --- a/readme.html +++ b/readme.html @@ -283,6 +283,7 @@ version of GLFW.

  • Added GLFW_OPENGL_ROBUSTNESS window hint and associated strategy tokens for GL_ARB_robustness support
  • Added GLFW_OPENGL_REVISION window parameter to make up for removal of glfwGetGLVersion
  • Added GLFW_INCLUDE_GL3 macro for telling the GLFW header to include gl3.h header instead of gl.h
  • +
  • Added GLFW_VISIBLE window hint and parameter for controlling and polling window visibility
  • Added windows simple multi-window test program
  • Added sharing simple OpenGL object sharing test program
  • Added modes video mode enumeration and setting test program
  • @@ -297,7 +298,7 @@ version of GLFW.

  • Renamed glfw.h to glfw3.h to avoid conflicts with 2.x series
  • Renamed glfwOpenWindowHint to glfwWindowHint
  • Renamed GLFW_WINDOW token to GLFW_WINDOWED
  • -
  • Renamed GLFW_WINDOW_NO_RESIZE to GLFW_WINDOW_RESIZABLE
  • +
  • Renamed GLFW_WINDOW_NO_RESIZE to GLFW_RESIZABLE
  • Renamed GLFW_BUILD_DLL to _GLFW_BUILD_DLL
  • Renamed version test to glfwinfo
  • Renamed GLFW_NO_GLU to GLFW_INCLUDE_GLU and made it disabled by default
  • @@ -930,8 +931,9 @@ their skills. Special thanks go out to:

  • Arturo J. PĂ©rez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow Leopard
  • -
  • Riku Salminen, for making the X11 event processing able to support - multi-threaded rendering
  • +
  • Riku Salminen, for the initial implementation of + glfwShowWindow and glfwHideWindow, and for making + the X11 event processing able to support multi-threaded rendering
  • Douglas C. Schmidt and Irfan Pyarali, for their excellent article Strategies for Implementing POSIX Condition Variables on Win32
  • diff --git a/src/cocoa_window.m b/src/cocoa_window.m index 14f1856c..477a1fad 100644 --- a/src/cocoa_window.m +++ b/src/cocoa_window.m @@ -131,6 +131,25 @@ return NSTerminateCancel; } +- (void)applicationDidHide:(NSNotification *)notification +{ + _GLFWwindow* window; + + for (window = _glfwLibrary.windowListHead; window; window = window->next) + _glfwInputWindowVisibility(window, GL_FALSE); +} + +- (void)applicationDidUnhide:(NSNotification *)notification +{ + _GLFWwindow* window; + + for (window = _glfwLibrary.windowListHead; window; window = window->next) + { + if ([window->NS.object isVisible]) + _glfwInputWindowVisibility(window, GL_TRUE); + } +} + @end @@ -898,7 +917,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, if (!createContext(window, wndconfig, fbconfig)) return GL_FALSE; - [window->NS.object makeKeyAndOrderFront:nil]; [window->NSGL.context setView:[window->NS.object contentView]]; if (wndconfig->mode == GLFW_FULLSCREEN) @@ -1022,6 +1040,27 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) } +//======================================================================== +// Show window +//======================================================================== + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + [window->NS.object makeKeyAndOrderFront:nil]; + _glfwInputWindowVisibility(window, GL_TRUE); +} + + +//======================================================================== +// Hide window +//======================================================================== + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + [window->NS.object orderOut:nil]; + _glfwInputWindowVisibility(window, GL_FALSE); +} + //======================================================================== // Write back window parameters into GLFW window structure //======================================================================== diff --git a/src/internal.h b/src/internal.h index 39aeb4fa..b41e0b2c 100644 --- a/src/internal.h +++ b/src/internal.h @@ -98,6 +98,7 @@ struct _GLFWhints int auxBuffers; GLboolean stereo; GLboolean resizable; + GLboolean visible; int samples; int glMajor; int glMinor; @@ -120,6 +121,7 @@ struct _GLFWwndconfig const char* title; int refreshRate; GLboolean resizable; + GLboolean visible; int glMajor; int glMinor; GLboolean glForward; @@ -170,6 +172,7 @@ struct _GLFWwindow int positionX, positionY; int mode; // GLFW_WINDOW or GLFW_FULLSCREEN GLboolean resizable; // GL_TRUE if user may resize this window + GLboolean visible; // GL_TRUE if this window is visible int refreshRate; // monitor refresh rate void* userPointer; @@ -287,6 +290,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y); void _glfwPlatformIconifyWindow(_GLFWwindow* window); void _glfwPlatformRestoreWindow(_GLFWwindow* window); +void _glfwPlatformShowWindow(_GLFWwindow* window); +void _glfwPlatformHideWindow(_GLFWwindow* window); // Event processing void _glfwPlatformPollEvents(void); @@ -315,6 +320,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated); void _glfwInputWindowPos(_GLFWwindow* window, int x, int y); void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); void _glfwInputWindowIconify(_GLFWwindow* window, int iconified); +void _glfwInputWindowVisibility(_GLFWwindow* window, int visible); void _glfwInputWindowDamage(_GLFWwindow* window); void _glfwInputWindowCloseRequest(_GLFWwindow* window); diff --git a/src/win32_window.c b/src/win32_window.c index feccb833..13096073 100644 --- a/src/win32_window.c +++ b/src/win32_window.c @@ -34,95 +34,6 @@ #include #include - -//======================================================================== -// Enable/disable minimize/restore animations -//======================================================================== - -static int setMinMaxAnimations(int enable) -{ - ANIMATIONINFO AI; - int old_enable; - - // Get old animation setting - AI.cbSize = sizeof(ANIMATIONINFO); - SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0); - old_enable = AI.iMinAnimate; - - // If requested, change setting - if (old_enable != enable) - { - AI.iMinAnimate = enable; - SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI, - SPIF_SENDCHANGE); - } - - return old_enable; -} - - -//======================================================================== -// Focus the window and bring it to the top of the stack -// Due to some nastiness with how XP handles SetForegroundWindow we have -// to go through some really bizarre measures to achieve this -//======================================================================== - -static void setForegroundWindow(HWND hWnd) -{ - int try_count = 0; - int old_animate; - - // Try the standard approach first... - BringWindowToTop(hWnd); - SetForegroundWindow(hWnd); - - // If it worked, return now - if (hWnd == GetForegroundWindow()) - { - // Try to modify the system settings (since this is the foreground - // process, we are allowed to do this) - SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, - SPIF_SENDCHANGE); - return; - } - - // For other Windows versions than 95 & NT4.0, the standard approach - // may not work, so if we failed we have to "trick" Windows into - // making our window the foureground window: Iconify and restore - // again. It is ugly, but it seems to work (we turn off those annoying - // zoom animations to make it look a bit better at least). - - // Turn off minimize/restore animations - old_animate = setMinMaxAnimations(0); - - // We try this a few times, just to be on the safe side of things... - do - { - // Iconify & restore - ShowWindow(hWnd, SW_HIDE); - ShowWindow(hWnd, SW_SHOWMINIMIZED); - ShowWindow(hWnd, SW_SHOWNORMAL); - - // Try to get focus - BringWindowToTop(hWnd); - SetForegroundWindow(hWnd); - - // We do not want to keep going on forever, so we keep track of - // how many times we tried - try_count++; - } - while (hWnd != GetForegroundWindow() && try_count <= 3); - - // Restore the system minimize/restore animation setting - setMinMaxAnimations(old_animate); - - // Try to modify the system settings (since this is now hopefully the - // foreground process, we are probably allowed to do this) - SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, - SPIF_SENDCHANGE); -} - - //======================================================================== // Hide mouse cursor //======================================================================== @@ -507,6 +418,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, return 0; } + case WM_SHOWWINDOW: + { + _glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE); + break; + } + case WM_SYSCOMMAND: { switch (wParam & 0xfff0) @@ -836,7 +753,7 @@ static int createWindow(_GLFWwindow* window, WCHAR* wideTitle; // Set common window styles - dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE; + dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; dwExStyle = WS_EX_APPWINDOW; // Set window style, depending on fullscreen mode @@ -1071,9 +988,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, SWP_NOMOVE | SWP_NOSIZE); } - setForegroundWindow(window->Win32.handle); - SetFocus(window->Win32.handle); - return GL_TRUE; } @@ -1193,6 +1107,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) } +//======================================================================== +// Show or hide window +//======================================================================== + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + ShowWindow(window->Win32.handle, SW_SHOWNORMAL); + BringWindowToTop(window->Win32.handle); + SetForegroundWindow(window->Win32.handle); + SetFocus(window->Win32.handle); +} + + +//======================================================================== +// Show or hide window +//======================================================================== + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + ShowWindow(window->Win32.handle, SW_HIDE); +} + //======================================================================== // Write back window parameters into GLFW window structure //======================================================================== diff --git a/src/window.c b/src/window.c index c3944ead..ab29725d 100644 --- a/src/window.c +++ b/src/window.c @@ -80,8 +80,9 @@ void _glfwSetDefaultWindowHints(void) _glfwLibrary.hints.glMajor = 1; _glfwLibrary.hints.glMinor = 0; - // The default is to allow window resizing + // The default is to show the window and allow window resizing _glfwLibrary.hints.resizable = GL_TRUE; + _glfwLibrary.hints.visible = GL_TRUE; // The default is 24 bits of depth, 8 bits of color _glfwLibrary.hints.depthBits = 24; @@ -180,6 +181,16 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified) } +//======================================================================== +// Register window visibility events +//======================================================================== + +void _glfwInputWindowVisibility(_GLFWwindow* window, int visible) +{ + window->visible = visible; +} + + //======================================================================== // Register window damage events //======================================================================== @@ -250,6 +261,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, wndconfig.title = title; wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0); wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE; + wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.glMajor = _glfwLibrary.hints.glMajor; wndconfig.glMinor = _glfwLibrary.hints.glMinor; wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; @@ -354,6 +366,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, glClear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); + if (wndconfig.visible) + glfwShowWindow(window); + return window; } @@ -411,9 +426,12 @@ GLFWAPI void glfwWindowHint(int target, int hint) case GLFW_STEREO: _glfwLibrary.hints.stereo = hint; break; - case GLFW_WINDOW_RESIZABLE: + case GLFW_RESIZABLE: _glfwLibrary.hints.resizable = hint; break; + case GLFW_VISIBLE: + _glfwLibrary.hints.visible = hint; + break; case GLFW_FSAA_SAMPLES: _glfwLibrary.hints.samples = hint; break; @@ -627,6 +645,38 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow handle) } +//======================================================================== +// Window show +//======================================================================== + +GLFWAPI void glfwShowWindow(GLFWwindow window) +{ + if (!_glfwInitialized) + { + _glfwSetError(GLFW_NOT_INITIALIZED, NULL); + return; + } + + _glfwPlatformShowWindow((_GLFWwindow*)window); +} + + +//======================================================================== +// Window hide +//======================================================================== + +GLFWAPI void glfwHideWindow(GLFWwindow window) +{ + if (!_glfwInitialized) + { + _glfwSetError(GLFW_NOT_INITIALIZED, NULL); + return; + } + + _glfwPlatformHideWindow((_GLFWwindow*)window); +} + + //======================================================================== // Window un-iconification //======================================================================== @@ -675,8 +725,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param) return window->closeRequested; case GLFW_REFRESH_RATE: return window->refreshRate; - case GLFW_WINDOW_RESIZABLE: + case GLFW_RESIZABLE: return window->resizable; + case GLFW_VISIBLE: + return window->visible; case GLFW_OPENGL_VERSION_MAJOR: return window->glMajor; case GLFW_OPENGL_VERSION_MINOR: diff --git a/src/x11_window.c b/src/x11_window.c index cbc28dd0..8a0449a6 100644 --- a/src/x11_window.c +++ b/src/x11_window.c @@ -228,10 +228,6 @@ static GLboolean createWindow(_GLFWwindow* window, _glfwPlatformSetWindowTitle(window, wndconfig->title); - // Make sure the window is mapped before proceeding - XMapWindow(_glfwLibrary.X11.display, window->X11.handle); - XFlush(_glfwLibrary.X11.display); - return GL_TRUE; } @@ -699,6 +695,7 @@ static void processEvent(XEvent *event) if (window == NULL) return; + _glfwInputWindowVisibility(window, GL_TRUE); _glfwInputWindowIconify(window, GL_FALSE); break; } @@ -710,6 +707,7 @@ static void processEvent(XEvent *event) if (window == NULL) return; + _glfwInputWindowVisibility(window, GL_FALSE); _glfwInputWindowIconify(window, GL_TRUE); break; } @@ -1044,6 +1042,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) } +//======================================================================== +// Show window +//======================================================================== + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + XMapRaised(_glfwLibrary.X11.display, window->X11.handle); + XFlush(_glfwLibrary.X11.display); +} + + +//======================================================================== +// Hide window +//======================================================================== + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle); + XFlush(_glfwLibrary.X11.display); +} + + //======================================================================== // Read back framebuffer parameters from the context //======================================================================== diff --git a/tests/glfwinfo.c b/tests/glfwinfo.c index 9d562400..d11c861d 100644 --- a/tests/glfwinfo.c +++ b/tests/glfwinfo.c @@ -238,6 +238,8 @@ int main(int argc, char** argv) if (strategy) glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy); + glfwWindowHint(GLFW_VISIBLE, GL_FALSE); + // We assume here that we stand a better chance of success by leaving all // possible details of pixel format selection to GLFW