diff --git a/examples/heightmap.c b/examples/heightmap.c
index fce8b8de..5139a493 100644
--- a/examples/heightmap.c
+++ b/examples/heightmap.c
@@ -581,7 +581,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
- glfwWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
+ glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h
index 1e90a5bc..dae1cc6a 100644
--- a/include/GL/glfw3.h
+++ b/include/GL/glfw3.h
@@ -399,18 +399,19 @@ extern "C" {
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_AUX_BUFFERS 0x0002100B
#define GLFW_STEREO 0x0002100C
-#define GLFW_WINDOW_RESIZABLE 0x0002100D
#define GLFW_FSAA_SAMPLES 0x0002100E
/* The following constants are used with both glfwGetWindowParam
* and glfwWindowHint
*/
-#define GLFW_OPENGL_VERSION_MAJOR 0x0002100F
-#define GLFW_OPENGL_VERSION_MINOR 0x00021010
-#define GLFW_OPENGL_FORWARD_COMPAT 0x00021011
-#define GLFW_OPENGL_DEBUG_CONTEXT 0x00021012
-#define GLFW_OPENGL_PROFILE 0x00021013
-#define GLFW_OPENGL_ROBUSTNESS 0x00021014
+#define GLFW_OPENGL_VERSION_MAJOR 0x00022000
+#define GLFW_OPENGL_VERSION_MINOR 0x00022001
+#define GLFW_OPENGL_FORWARD_COMPAT 0x00022002
+#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022003
+#define GLFW_OPENGL_PROFILE 0x00022004
+#define GLFW_OPENGL_ROBUSTNESS 0x00022005
+#define GLFW_RESIZABLE 0x00022006
+#define GLFW_VISIBLE 0x00022007
/* GLFW_OPENGL_ROBUSTNESS mode tokens */
#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
@@ -534,6 +535,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
+GLFWAPI void glfwShowWindow(GLFWwindow window);
+GLFWAPI void glfwHideWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
diff --git a/readme.html b/readme.html
index 31e9217e..c6047bb7 100644
--- a/readme.html
+++ b/readme.html
@@ -283,6 +283,7 @@ version of GLFW.
Added GLFW_OPENGL_ROBUSTNESS
window hint and associated strategy tokens for GL_ARB_robustness
support
Added GLFW_OPENGL_REVISION
window parameter to make up for removal of glfwGetGLVersion
Added GLFW_INCLUDE_GL3
macro for telling the GLFW header to include gl3.h
header instead of gl.h
+ Added GLFW_VISIBLE
window hint and parameter for controlling and polling window visibility
Added windows
simple multi-window test program
Added sharing
simple OpenGL object sharing test program
Added modes
video mode enumeration and setting test program
@@ -297,7 +298,7 @@ version of GLFW.
Renamed glfw.h
to glfw3.h
to avoid conflicts with 2.x series
Renamed glfwOpenWindowHint
to glfwWindowHint
Renamed GLFW_WINDOW
token to GLFW_WINDOWED
- Renamed GLFW_WINDOW_NO_RESIZE
to GLFW_WINDOW_RESIZABLE
+ Renamed GLFW_WINDOW_NO_RESIZE
to GLFW_RESIZABLE
Renamed GLFW_BUILD_DLL
to _GLFW_BUILD_DLL
Renamed version
test to glfwinfo
Renamed GLFW_NO_GLU
to GLFW_INCLUDE_GLU
and made it disabled by default
@@ -930,8 +931,9 @@ their skills. Special thanks go out to:
Arturo J. PĂ©rez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
Leopard
- Riku Salminen, for making the X11 event processing able to support
- multi-threaded rendering
+ Riku Salminen, for the initial implementation of
+ glfwShowWindow
and glfwHideWindow
, and for making
+ the X11 event processing able to support multi-threaded rendering
Douglas C. Schmidt and Irfan Pyarali, for their excellent article
Strategies for Implementing POSIX Condition Variables on Win32
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index 14f1856c..477a1fad 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -131,6 +131,25 @@
return NSTerminateCancel;
}
+- (void)applicationDidHide:(NSNotification *)notification
+{
+ _GLFWwindow* window;
+
+ for (window = _glfwLibrary.windowListHead; window; window = window->next)
+ _glfwInputWindowVisibility(window, GL_FALSE);
+}
+
+- (void)applicationDidUnhide:(NSNotification *)notification
+{
+ _GLFWwindow* window;
+
+ for (window = _glfwLibrary.windowListHead; window; window = window->next)
+ {
+ if ([window->NS.object isVisible])
+ _glfwInputWindowVisibility(window, GL_TRUE);
+ }
+}
+
@end
@@ -898,7 +917,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!createContext(window, wndconfig, fbconfig))
return GL_FALSE;
- [window->NS.object makeKeyAndOrderFront:nil];
[window->NSGL.context setView:[window->NS.object contentView]];
if (wndconfig->mode == GLFW_FULLSCREEN)
@@ -1022,6 +1040,27 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
+//========================================================================
+// Show window
+//========================================================================
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ [window->NS.object makeKeyAndOrderFront:nil];
+ _glfwInputWindowVisibility(window, GL_TRUE);
+}
+
+
+//========================================================================
+// Hide window
+//========================================================================
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ [window->NS.object orderOut:nil];
+ _glfwInputWindowVisibility(window, GL_FALSE);
+}
+
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
diff --git a/src/internal.h b/src/internal.h
index 39aeb4fa..b41e0b2c 100644
--- a/src/internal.h
+++ b/src/internal.h
@@ -98,6 +98,7 @@ struct _GLFWhints
int auxBuffers;
GLboolean stereo;
GLboolean resizable;
+ GLboolean visible;
int samples;
int glMajor;
int glMinor;
@@ -120,6 +121,7 @@ struct _GLFWwndconfig
const char* title;
int refreshRate;
GLboolean resizable;
+ GLboolean visible;
int glMajor;
int glMinor;
GLboolean glForward;
@@ -170,6 +172,7 @@ struct _GLFWwindow
int positionX, positionY;
int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
GLboolean resizable; // GL_TRUE if user may resize this window
+ GLboolean visible; // GL_TRUE if this window is visible
int refreshRate; // monitor refresh rate
void* userPointer;
@@ -287,6 +290,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
+void _glfwPlatformShowWindow(_GLFWwindow* window);
+void _glfwPlatformHideWindow(_GLFWwindow* window);
// Event processing
void _glfwPlatformPollEvents(void);
@@ -315,6 +320,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
+void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
diff --git a/src/win32_window.c b/src/win32_window.c
index feccb833..13096073 100644
--- a/src/win32_window.c
+++ b/src/win32_window.c
@@ -34,95 +34,6 @@
#include
#include
-
-//========================================================================
-// Enable/disable minimize/restore animations
-//========================================================================
-
-static int setMinMaxAnimations(int enable)
-{
- ANIMATIONINFO AI;
- int old_enable;
-
- // Get old animation setting
- AI.cbSize = sizeof(ANIMATIONINFO);
- SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
- old_enable = AI.iMinAnimate;
-
- // If requested, change setting
- if (old_enable != enable)
- {
- AI.iMinAnimate = enable;
- SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
- SPIF_SENDCHANGE);
- }
-
- return old_enable;
-}
-
-
-//========================================================================
-// Focus the window and bring it to the top of the stack
-// Due to some nastiness with how XP handles SetForegroundWindow we have
-// to go through some really bizarre measures to achieve this
-//========================================================================
-
-static void setForegroundWindow(HWND hWnd)
-{
- int try_count = 0;
- int old_animate;
-
- // Try the standard approach first...
- BringWindowToTop(hWnd);
- SetForegroundWindow(hWnd);
-
- // If it worked, return now
- if (hWnd == GetForegroundWindow())
- {
- // Try to modify the system settings (since this is the foreground
- // process, we are allowed to do this)
- SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
- SPIF_SENDCHANGE);
- return;
- }
-
- // For other Windows versions than 95 & NT4.0, the standard approach
- // may not work, so if we failed we have to "trick" Windows into
- // making our window the foureground window: Iconify and restore
- // again. It is ugly, but it seems to work (we turn off those annoying
- // zoom animations to make it look a bit better at least).
-
- // Turn off minimize/restore animations
- old_animate = setMinMaxAnimations(0);
-
- // We try this a few times, just to be on the safe side of things...
- do
- {
- // Iconify & restore
- ShowWindow(hWnd, SW_HIDE);
- ShowWindow(hWnd, SW_SHOWMINIMIZED);
- ShowWindow(hWnd, SW_SHOWNORMAL);
-
- // Try to get focus
- BringWindowToTop(hWnd);
- SetForegroundWindow(hWnd);
-
- // We do not want to keep going on forever, so we keep track of
- // how many times we tried
- try_count++;
- }
- while (hWnd != GetForegroundWindow() && try_count <= 3);
-
- // Restore the system minimize/restore animation setting
- setMinMaxAnimations(old_animate);
-
- // Try to modify the system settings (since this is now hopefully the
- // foreground process, we are probably allowed to do this)
- SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
- SPIF_SENDCHANGE);
-}
-
-
//========================================================================
// Hide mouse cursor
//========================================================================
@@ -507,6 +418,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
return 0;
}
+ case WM_SHOWWINDOW:
+ {
+ _glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
+ break;
+ }
+
case WM_SYSCOMMAND:
{
switch (wParam & 0xfff0)
@@ -836,7 +753,7 @@ static int createWindow(_GLFWwindow* window,
WCHAR* wideTitle;
// Set common window styles
- dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
+ dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
dwExStyle = WS_EX_APPWINDOW;
// Set window style, depending on fullscreen mode
@@ -1071,9 +988,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
SWP_NOMOVE | SWP_NOSIZE);
}
- setForegroundWindow(window->Win32.handle);
- SetFocus(window->Win32.handle);
-
return GL_TRUE;
}
@@ -1193,6 +1107,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
+//========================================================================
+// Show or hide window
+//========================================================================
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
+ BringWindowToTop(window->Win32.handle);
+ SetForegroundWindow(window->Win32.handle);
+ SetFocus(window->Win32.handle);
+}
+
+
+//========================================================================
+// Show or hide window
+//========================================================================
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->Win32.handle, SW_HIDE);
+}
+
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
diff --git a/src/window.c b/src/window.c
index c3944ead..ab29725d 100644
--- a/src/window.c
+++ b/src/window.c
@@ -80,8 +80,9 @@ void _glfwSetDefaultWindowHints(void)
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
- // The default is to allow window resizing
+ // The default is to show the window and allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
+ _glfwLibrary.hints.visible = GL_TRUE;
// The default is 24 bits of depth, 8 bits of color
_glfwLibrary.hints.depthBits = 24;
@@ -180,6 +181,16 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
}
+//========================================================================
+// Register window visibility events
+//========================================================================
+
+void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
+{
+ window->visible = visible;
+}
+
+
//========================================================================
// Register window damage events
//========================================================================
@@ -250,6 +261,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
wndconfig.title = title;
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
+ wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
@@ -354,6 +366,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
+ if (wndconfig.visible)
+ glfwShowWindow(window);
+
return window;
}
@@ -411,9 +426,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_STEREO:
_glfwLibrary.hints.stereo = hint;
break;
- case GLFW_WINDOW_RESIZABLE:
+ case GLFW_RESIZABLE:
_glfwLibrary.hints.resizable = hint;
break;
+ case GLFW_VISIBLE:
+ _glfwLibrary.hints.visible = hint;
+ break;
case GLFW_FSAA_SAMPLES:
_glfwLibrary.hints.samples = hint;
break;
@@ -627,6 +645,38 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow handle)
}
+//========================================================================
+// Window show
+//========================================================================
+
+GLFWAPI void glfwShowWindow(GLFWwindow window)
+{
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return;
+ }
+
+ _glfwPlatformShowWindow((_GLFWwindow*)window);
+}
+
+
+//========================================================================
+// Window hide
+//========================================================================
+
+GLFWAPI void glfwHideWindow(GLFWwindow window)
+{
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return;
+ }
+
+ _glfwPlatformHideWindow((_GLFWwindow*)window);
+}
+
+
//========================================================================
// Window un-iconification
//========================================================================
@@ -675,8 +725,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window->closeRequested;
case GLFW_REFRESH_RATE:
return window->refreshRate;
- case GLFW_WINDOW_RESIZABLE:
+ case GLFW_RESIZABLE:
return window->resizable;
+ case GLFW_VISIBLE:
+ return window->visible;
case GLFW_OPENGL_VERSION_MAJOR:
return window->glMajor;
case GLFW_OPENGL_VERSION_MINOR:
diff --git a/src/x11_window.c b/src/x11_window.c
index cbc28dd0..8a0449a6 100644
--- a/src/x11_window.c
+++ b/src/x11_window.c
@@ -228,10 +228,6 @@ static GLboolean createWindow(_GLFWwindow* window,
_glfwPlatformSetWindowTitle(window, wndconfig->title);
- // Make sure the window is mapped before proceeding
- XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
- XFlush(_glfwLibrary.X11.display);
-
return GL_TRUE;
}
@@ -699,6 +695,7 @@ static void processEvent(XEvent *event)
if (window == NULL)
return;
+ _glfwInputWindowVisibility(window, GL_TRUE);
_glfwInputWindowIconify(window, GL_FALSE);
break;
}
@@ -710,6 +707,7 @@ static void processEvent(XEvent *event)
if (window == NULL)
return;
+ _glfwInputWindowVisibility(window, GL_FALSE);
_glfwInputWindowIconify(window, GL_TRUE);
break;
}
@@ -1044,6 +1042,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
+//========================================================================
+// Show window
+//========================================================================
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
+ XFlush(_glfwLibrary.X11.display);
+}
+
+
+//========================================================================
+// Hide window
+//========================================================================
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle);
+ XFlush(_glfwLibrary.X11.display);
+}
+
+
//========================================================================
// Read back framebuffer parameters from the context
//========================================================================
diff --git a/tests/glfwinfo.c b/tests/glfwinfo.c
index 9d562400..d11c861d 100644
--- a/tests/glfwinfo.c
+++ b/tests/glfwinfo.c
@@ -238,6 +238,8 @@ int main(int argc, char** argv)
if (strategy)
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
+ glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
+
// We assume here that we stand a better chance of success by leaving all
// possible details of pixel format selection to GLFW