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Win32: Filter out duplicate size events
This mirrors the filtering done on X11 and Cocoa. Possibly this should
be done by shared code instead.
Fixes #1610.
(cherry picked from commit 0bccc3852b
)
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@ -126,6 +126,7 @@ information on what to include when reporting a bug.
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- [Win32] Bugfix: Monitor functions could return invalid values after
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configuration change (#1761)
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- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
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- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
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- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
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- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
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(#1635)
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@ -254,6 +255,7 @@ skills.
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- Shane Liesegang
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- Anders Lindqvist
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- Leon Linhart
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- Marco Lizza
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- Eyal Lotem
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- Aaron Loucks
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- Luflosi
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@ -321,6 +321,9 @@ typedef struct _GLFWwindowWin32
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GLFWbool transparent;
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GLFWbool scaleToMonitor;
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// Cached size used to filter out duplicate events
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int width, height;
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// The last received cursor position, regardless of source
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int lastCursorPosX, lastCursorPosY;
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// The last recevied high surrogate when decoding pairs of UTF-16 messages
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@ -954,6 +954,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_SIZE:
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{
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const int width = LOWORD(lParam);
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const int height = HIWORD(lParam);
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const GLFWbool iconified = wParam == SIZE_MINIMIZED;
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const GLFWbool maximized = wParam == SIZE_MAXIMIZED ||
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(window->win32.maximized &&
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@ -968,8 +970,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (window->win32.maximized != maximized)
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_glfwInputWindowMaximize(window, maximized);
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_glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam));
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_glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam));
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if (width != window->win32.width || height != window->win32.height)
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{
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window->win32.width = width;
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window->win32.height = height;
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_glfwInputFramebufferSize(window, width, height);
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_glfwInputWindowSize(window, width, height);
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}
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if (window->monitor && window->win32.iconified != iconified)
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{
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@ -1307,6 +1315,8 @@ static int createNativeWindow(_GLFWwindow* window,
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window->win32.transparent = GLFW_TRUE;
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}
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_glfwPlatformGetWindowSize(window, &window->win32.width, &window->win32.height);
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return GLFW_TRUE;
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}
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