Add dark theme flag

This commit is contained in:
Santiago 2023-08-06 13:35:05 +02:00
parent 3eaf1255b2
commit de257c27ae
7 changed files with 30 additions and 2 deletions

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@ -240,7 +240,7 @@ focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
@anchor GLFW_SCALE_TO_MONITOR
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
__GLFW_SCALE_TO_MONITOR__ specifies whether the window content area should be
resized based on the [monitor content scale](@ref monitor_scale) of any monitor
it is placed on. This includes the initial placement when the window is
created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@ -249,6 +249,11 @@ This hint only has an effect on platforms where screen coordinates and pixels
always map 1:1 such as Windows and X11. On platforms like macOS the resolution
of the framebuffer is changed independently of the window size.
@anchor GLFW_DARK_THEME
__GLFW_DARK_THEME__ specifies whether the window should use dark theme or not.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint only has effect
on windows operating system.
@anchor GLFW_MOUSE_PASSTHROUGH_hint
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
input, letting any mouse events pass through to whatever window is behind it.

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@ -1099,6 +1099,11 @@ extern "C" {
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
*/
#define GLFW_DARK_THEME 0x0002200D
/*! @brief windows specific
*
* Allows specifying whether dark theme should be used.
*/
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).

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@ -408,6 +408,7 @@ struct _GLFWwndconfig
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor;
GLFWbool darkTheme;
struct {
GLFWbool retina;
char frameName[256];

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@ -151,6 +151,8 @@ static GLFWbool loadLibraries(void)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
_glfw.win32.dwmapi.DwmSetWindowAttribute = (PFN_DwmSetWindowAttribute)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmSetWindowAttribute");
}
_glfw.win32.shcore.instance = _glfwPlatformLoadModule("shcore.dll");
@ -570,6 +572,14 @@ void _glfwUpdateKeyNamesWin32(void)
}
}
void _glfwSetWindowTheme(BOOL dark, HWND hwnd)
{
#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
#endif
_glfw.win32.dwmapi.DwmSetWindowAttribute(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &dark, sizeof(dark));
}
// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
// application having a correct embedded manifest
//

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@ -299,8 +299,9 @@ typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
typedef HRESULT (WINAPI * PFN_DwmSetWindowAttribute)(HWND, DWORD, LPCVOID, DWORD);
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
#define DwmFlush _glfw.win32.dwmapi.Flush
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
@ -487,6 +488,7 @@ typedef struct _GLFWlibraryWin32
PFN_DwmFlush Flush;
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
PFN_DwmGetColorizationColor GetColorizationColor;
PFN_DwmSetWindowAttribute DwmSetWindowAttribute;
} dwmapi;
struct {
@ -533,6 +535,7 @@ BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
void _glfwInputErrorWin32(int error, const char* description);
void _glfwUpdateKeyNamesWin32(void);
void _glfwSetWindowTheme(BOOL dark, HWND hwnd);
void _glfwPollMonitorsWin32(void);
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);

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@ -1344,6 +1344,7 @@ static int createNativeWindow(_GLFWwindow* window,
_glfw.win32.instance,
(LPVOID) wndconfig);
_glfwSetWindowTheme(wndconfig->darkTheme, window->win32.handle);
_glfw_free(wideTitle);
if (!window->win32.handle)

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@ -388,6 +388,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_SCALE_TO_MONITOR:
_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_DARK_THEME:
_glfw.hints.window.darkTheme = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
return;