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Add dark theme flag
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@ -240,7 +240,7 @@ focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
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`GLFW_FALSE`.
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@anchor GLFW_SCALE_TO_MONITOR
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__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
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__GLFW_SCALE_TO_MONITOR__ specifies whether the window content area should be
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resized based on the [monitor content scale](@ref monitor_scale) of any monitor
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it is placed on. This includes the initial placement when the window is
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created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@ -249,6 +249,11 @@ This hint only has an effect on platforms where screen coordinates and pixels
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always map 1:1 such as Windows and X11. On platforms like macOS the resolution
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of the framebuffer is changed independently of the window size.
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@anchor GLFW_DARK_THEME
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__GLFW_DARK_THEME__ specifies whether the window should use dark theme or not.
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Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint only has effect
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on windows operating system.
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@anchor GLFW_MOUSE_PASSTHROUGH_hint
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__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
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input, letting any mouse events pass through to whatever window is behind it.
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@ -1099,6 +1099,11 @@ extern "C" {
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/*! @brief macOS specific
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* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
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*/
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#define GLFW_DARK_THEME 0x0002200D
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/*! @brief windows specific
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*
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* Allows specifying whether dark theme should be used.
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*/
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#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
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/*! @brief macOS specific
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* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
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@ -408,6 +408,7 @@ struct _GLFWwndconfig
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GLFWbool focusOnShow;
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GLFWbool mousePassthrough;
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GLFWbool scaleToMonitor;
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GLFWbool darkTheme;
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struct {
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GLFWbool retina;
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char frameName[256];
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@ -151,6 +151,8 @@ static GLFWbool loadLibraries(void)
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_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
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_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
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_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
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_glfw.win32.dwmapi.DwmSetWindowAttribute = (PFN_DwmSetWindowAttribute)
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_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmSetWindowAttribute");
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}
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_glfw.win32.shcore.instance = _glfwPlatformLoadModule("shcore.dll");
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@ -570,6 +572,14 @@ void _glfwUpdateKeyNamesWin32(void)
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}
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}
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void _glfwSetWindowTheme(BOOL dark, HWND hwnd)
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{
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#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
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#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
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#endif
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_glfw.win32.dwmapi.DwmSetWindowAttribute(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &dark, sizeof(dark));
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}
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// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
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// application having a correct embedded manifest
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//
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@ -299,8 +299,9 @@ typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
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// dwmapi.dll function pointer typedefs
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typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
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typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
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typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
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typedef HRESULT (WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
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typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
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typedef HRESULT (WINAPI * PFN_DwmSetWindowAttribute)(HWND, DWORD, LPCVOID, DWORD);
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#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
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#define DwmFlush _glfw.win32.dwmapi.Flush
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#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
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@ -487,6 +488,7 @@ typedef struct _GLFWlibraryWin32
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PFN_DwmFlush Flush;
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PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
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PFN_DwmGetColorizationColor GetColorizationColor;
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PFN_DwmSetWindowAttribute DwmSetWindowAttribute;
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} dwmapi;
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struct {
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@ -533,6 +535,7 @@ BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
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BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
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void _glfwInputErrorWin32(int error, const char* description);
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void _glfwUpdateKeyNamesWin32(void);
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void _glfwSetWindowTheme(BOOL dark, HWND hwnd);
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void _glfwPollMonitorsWin32(void);
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void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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@ -1344,6 +1344,7 @@ static int createNativeWindow(_GLFWwindow* window,
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_glfw.win32.instance,
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(LPVOID) wndconfig);
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_glfwSetWindowTheme(wndconfig->darkTheme, window->win32.handle);
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_glfw_free(wideTitle);
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if (!window->win32.handle)
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@ -388,6 +388,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_SCALE_TO_MONITOR:
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_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_DARK_THEME:
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_glfw.hints.window.darkTheme = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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