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Added GLFW_WIN32_GENERIC_BADGE window hint
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@ -1117,6 +1117,7 @@ extern "C" {
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*/
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*/
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#define GLFW_X11_INSTANCE_NAME 0x00024002
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#define GLFW_X11_INSTANCE_NAME 0x00024002
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#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
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#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
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#define GLFW_WIN32_GENERIC_BADGE 0x00025002
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/*! @brief Wayland specific
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/*! @brief Wayland specific
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* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
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* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
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*
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*
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@ -415,6 +415,7 @@ struct _GLFWwndconfig
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} x11;
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} x11;
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struct {
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struct {
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GLFWbool keymenu;
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GLFWbool keymenu;
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GLFWbool genericBadge;
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} win32;
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} win32;
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struct {
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struct {
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char appId[256];
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char appId[256];
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@ -497,6 +497,7 @@ typedef struct _GLFWwindowWin32
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GLFWbool transparent;
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GLFWbool transparent;
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GLFWbool scaleToMonitor;
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GLFWbool scaleToMonitor;
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GLFWbool keymenu;
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GLFWbool keymenu;
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GLFWbool genericBadge;
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// Cached size used to filter out duplicate events
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// Cached size used to filter out duplicate events
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int width, height;
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int width, height;
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@ -1384,6 +1384,7 @@ static int createNativeWindow(_GLFWwindow* window,
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window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
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window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
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window->win32.keymenu = wndconfig->win32.keymenu;
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window->win32.keymenu = wndconfig->win32.keymenu;
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window->win32.genericBadge = wndconfig->win32.genericBadge;
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if (!window->monitor)
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if (!window->monitor)
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{
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{
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@ -2046,8 +2047,11 @@ void _glfwSetWindowBadgeWin32(_GLFWwindow* window, int count)
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}
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}
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count = min(count, 999);
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count = min(count, 999);
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if (count > 0)
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if (count > 0)
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{
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if (window->win32.genericBadge)
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icon = GenerateGenericBadgeIcon(window->win32.handle);
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else
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{
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{
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//Convert count to string (its guaranteed to be at max 3 digits)
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//Convert count to string (its guaranteed to be at max 3 digits)
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memset(countStr, 0, 4 * sizeof(char));
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memset(countStr, 0, 4 * sizeof(char));
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@ -2060,6 +2064,8 @@ void _glfwSetWindowBadgeWin32(_GLFWwindow* window, int count)
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}
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}
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icon = GenerateTextBadgeIcon(window->win32.handle, countWStr);
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icon = GenerateTextBadgeIcon(window->win32.handle, countWStr);
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}
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if (!icon)
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if (!icon)
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{
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to set taskbar badge count");
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "Win32: Failed to set taskbar badge count");
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@ -382,6 +382,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_WIN32_KEYBOARD_MENU:
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case GLFW_WIN32_KEYBOARD_MENU:
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_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
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_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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return;
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case GLFW_WIN32_GENERIC_BADGE:
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_glfw.hints.window.win32.genericBadge = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_COCOA_GRAPHICS_SWITCHING:
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case GLFW_COCOA_GRAPHICS_SWITCHING:
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_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
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_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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return;
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