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Added glfwMakeContextCurrent to quick tutorial.
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@ -100,6 +100,18 @@ Once this function is called, no more events will be delivered for that window
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and its handle becomes invalid.
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and its handle becomes invalid.
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@section quick_context_current Making the OpenGL context current
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Before you can use the OpenGL API, it must have a current OpenGL context. You
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make a window's context current with @ref glfwMakeContextCurrent. It will then
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remain as the current context until you make another context current or until
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the window owning it is destroyed.
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@code
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glfwMakeContextCurrent(window);
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@endcode
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@section quick_window_attribs Retrieving window attributes
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@section quick_window_attribs Retrieving window attributes
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Each window provides a number of attributes that can be queried with @ref
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Each window provides a number of attributes that can be queried with @ref
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@ -180,6 +192,8 @@ int main(void)
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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glfwMakeContextCurrent(window);
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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{
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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