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@ -302,7 +302,7 @@ void cursor_position_callback( GLFWwindow* window, double x, double y )
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* The Boing ball is sphere in which each facet is a rectangle.
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* The Boing ball is sphere in which each facet is a rectangle.
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* Facet colors alternate between red and white.
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* Facet colors alternate between red and white.
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* The ball is built by stacking latitudinal circles. Each circle is composed
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* The ball is built by stacking latitudinal circles. Each circle is composed
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* of a widely-separated set of points, so that each facet is noticably large.
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* of a widely-separated set of points, so that each facet is noticeably large.
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*****************************************************************************/
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*****************************************************************************/
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void DrawBoingBall( void )
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void DrawBoingBall( void )
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{
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{
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@ -446,7 +446,7 @@ void DrawBoingBallBand( GLfloat long_lo,
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static int colorToggle = 0;
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static int colorToggle = 0;
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/*
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/*
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* Iterate thru the points of a latitude circle.
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* Iterate through the points of a latitude circle.
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* A latitude circle is a 2D set of X,Z points.
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* A latitude circle is a 2D set of X,Z points.
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*/
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*/
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for ( lat_deg = 0;
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for ( lat_deg = 0;
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@ -240,7 +240,7 @@ GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
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if (ctxconfig->forward)
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if (ctxconfig->forward)
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{
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"OSMesa: Foward-compatible contexts not supported");
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"OSMesa: Forward-compatible contexts not supported");
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return GLFW_FALSE;
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return GLFW_FALSE;
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}
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}
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