From e309a784d1d3bd67593439a1a69016864afa9b90 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Mon, 21 Oct 2013 22:37:55 +0200 Subject: [PATCH] Documentation work. --- README.md | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 3f390497..04679dd3 100644 --- a/README.md +++ b/README.md @@ -43,8 +43,8 @@ the necessary headers, link libraries and tools except for CMake. #### Dependencies with MinGW or MinGW-w64 on Windows -These packages contain all the necessary headers, link libraries and tools -except for CMake. +Both the MinGW and the MinGW-w64 packages contain all the necessary headers, +link libraries and tools except for CMake. #### Dependencies using MinGW or MinGW-w64 cross-compilation @@ -77,7 +77,7 @@ the CMake wiki. Xcode contains all necessary tools except for CMake. The necessary headers and libraries are included in the core OS frameworks. Xcode can be downloaded from -the Mac App Store. +the Mac App Store or from the ADC Member Center. #### Dependencies using Linux and X11 @@ -87,13 +87,14 @@ installed, as well as the basic development tools like GCC and make. For example, on Ubuntu and other distributions based on Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former pulls in all X.org header packages and the latter pulls in the Mesa OpenGL and GLU -packages. Note that using header files and libraries from Mesa during -compilation *will not* tie your binaries to the Mesa implementation of OpenGL. +packages. GLFW itself doesn't need or use GLU, but some of the examples do. +Note that using header files and libraries from Mesa during compilation *will +not* tie your binaries to the Mesa implementation of OpenGL. ### Generating files with CMake -Once you have all necessary dependencies, it is time to generate the project +Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs to know two paths for this: the path to the source directory and the target path for the generated files and compiled binaries. If these are the same, it is called an