Fixed key names in the example and test programs.

This commit is contained in:
Marcus 2011-01-03 22:22:14 +01:00
parent 3b0084799c
commit e3cb563a28
13 changed files with 24 additions and 24 deletions

View File

@ -608,7 +608,7 @@ int main( void )
glfwPollEvents(); glfwPollEvents();
/* Check if we are still running */ /* Check if we are still running */
running = glfwIsWindow(window) && !glfwGetKey( window, GLFW_KEY_ESC ); running = glfwIsWindow(window) && !glfwGetKey( window, GLFW_KEY_ESCAPE );
} }
while( running ); while( running );

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@ -220,13 +220,13 @@ void key( GLFWwindow window, int k, int action )
if( action != GLFW_PRESS ) return; if( action != GLFW_PRESS ) return;
switch (k) { switch (k) {
case 'Z': case GLFW_KEY_Z:
if( glfwGetKey( window, GLFW_KEY_LSHIFT ) ) if( glfwGetKey( window, GLFW_KEY_LEFT_SHIFT ) )
view_rotz -= 5.0; view_rotz -= 5.0;
else else
view_rotz += 5.0; view_rotz += 5.0;
break; break;
case GLFW_KEY_ESC: case GLFW_KEY_ESCAPE:
running = 0; running = 0;
break; break;
case GLFW_KEY_UP: case GLFW_KEY_UP:

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@ -497,7 +497,7 @@ static void key_callback(GLFWwindow window, int key, int action)
{ {
switch(key) switch(key)
{ {
case GLFW_KEY_ESC: case GLFW_KEY_ESCAPE:
/* Exit program on Escape */ /* Exit program on Escape */
running = GL_FALSE; running = GL_FALSE;
break; break;

View File

@ -493,7 +493,7 @@ int main(void)
} // Check if the ESC key was pressed or the window was closed } // Check if the ESC key was pressed or the window was closed
while (glfwIsWindow(window) && while (glfwIsWindow(window) &&
glfwGetKey(window, GLFW_KEY_ESC) != GLFW_PRESS); glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
// Close OpenGL window and terminate GLFW // Close OpenGL window and terminate GLFW
glfwTerminate(); glfwTerminate();

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@ -83,7 +83,7 @@ int main(void)
} // Check if the ESC key was pressed or the window was closed } // Check if the ESC key was pressed or the window was closed
while (glfwIsWindow(window) && while (glfwIsWindow(window) &&
glfwGetKey(window, GLFW_KEY_ESC) != GLFW_PRESS); glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
// Close OpenGL window and terminate GLFW // Close OpenGL window and terminate GLFW
glfwTerminate(); glfwTerminate();

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@ -262,7 +262,7 @@ void key_callback(GLFWwindow window, int key, int action)
switch (key) switch (key)
{ {
case GLFW_KEY_ESC: case GLFW_KEY_ESCAPE:
running = 0; running = 0;
break; break;
case GLFW_KEY_SPACE: case GLFW_KEY_SPACE:
@ -280,11 +280,11 @@ void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_DOWN: case GLFW_KEY_DOWN:
beta += 5; beta += 5;
break; break;
case GLFW_KEY_PAGEUP: case GLFW_KEY_PAGE_UP:
if (zoom > 1) if (zoom > 1)
zoom -= 1; zoom -= 1;
break; break;
case GLFW_KEY_PAGEDOWN: case GLFW_KEY_PAGE_DOWN:
zoom += 1; zoom += 1;
break; break;
default: default:

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@ -99,7 +99,7 @@ static const char* get_key_name(int key)
case GLFW_KEY_WORLD_2: return "WORLD 2"; case GLFW_KEY_WORLD_2: return "WORLD 2";
// Function keys // Function keys
case GLFW_KEY_ESC: return "ESCAPE"; case GLFW_KEY_ESCAPE: return "ESCAPE";
case GLFW_KEY_F1: return "F1"; case GLFW_KEY_F1: return "F1";
case GLFW_KEY_F2: return "F2"; case GLFW_KEY_F2: return "F2";
case GLFW_KEY_F3: return "F3"; case GLFW_KEY_F3: return "F3";

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@ -49,7 +49,7 @@ static void window_key_callback(GLFWwindow window, int key, int action)
switch (key) switch (key)
{ {
case GLFW_KEY_ESC: case GLFW_KEY_ESCAPE:
{ {
printf("%0.3f: User pressed Escape\n", glfwGetTime()); printf("%0.3f: User pressed Escape\n", glfwGetTime());
running = GL_FALSE; running = GL_FALSE;

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@ -51,35 +51,35 @@ static void key_callback(GLFWwindow window, int key, int action)
switch (key) switch (key)
{ {
case GLFW_KEY_ESC: case GLFW_KEY_ESCAPE:
glfwCloseWindow(window); glfwCloseWindow(window);
break; break;
case 'Q': case GLFW_KEY_Q:
ggamma += 0.1f; ggamma += 0.1f;
printf("Gamma: %f\n", ggamma); printf("Gamma: %f\n", ggamma);
glfwSetGammaFormula( ggamma, gblacklevel, ggain ); glfwSetGammaFormula( ggamma, gblacklevel, ggain );
break; break;
case 'W': case GLFW_KEY_W:
ggamma -= 0.1f; ggamma -= 0.1f;
printf("Gamma: %f\n", ggamma); printf("Gamma: %f\n", ggamma);
glfwSetGammaFormula( ggamma, gblacklevel, ggain ); glfwSetGammaFormula( ggamma, gblacklevel, ggain );
break; break;
case 'A': case GLFW_KEY_A:
ggain += 0.1f; ggain += 0.1f;
printf("Gain: %f\n", ggain); printf("Gain: %f\n", ggain);
glfwSetGammaFormula( ggamma, gblacklevel, ggain ); glfwSetGammaFormula( ggamma, gblacklevel, ggain );
break; break;
case 'S': case GLFW_KEY_S:
ggain -= 0.1f; ggain -= 0.1f;
printf("Gain: %f\n", ggain); printf("Gain: %f\n", ggain);
glfwSetGammaFormula( ggamma, gblacklevel, ggain ); glfwSetGammaFormula( ggamma, gblacklevel, ggain );
break; break;
case 'Z': case GLFW_KEY_Z:
gblacklevel += 0.1f; gblacklevel += 0.1f;
printf("Black Level: %f\n", gblacklevel); printf("Black Level: %f\n", gblacklevel);
glfwSetGammaFormula( ggamma, gblacklevel, ggain ); glfwSetGammaFormula( ggamma, gblacklevel, ggain );
break; break;
case 'X': case GLFW_KEY_X:
gblacklevel -= 0.1f; gblacklevel -= 0.1f;
printf("Black Level: %f\n", gblacklevel); printf("Black Level: %f\n", gblacklevel);
glfwSetGammaFormula( ggamma, gblacklevel, ggain ); glfwSetGammaFormula( ggamma, gblacklevel, ggain );

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@ -54,7 +54,7 @@ static void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_SPACE: case GLFW_KEY_SPACE:
glfwIconifyWindow(window); glfwIconifyWindow(window);
break; break;
case GLFW_KEY_ESC: case GLFW_KEY_ESCAPE:
glfwCloseWindow(window); glfwCloseWindow(window);
break; break;
} }

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@ -67,7 +67,7 @@ static void key_callback(GLFWwindow window, int key, int action)
break; break;
} }
case 'R': case GLFW_KEY_R:
{ {
if (action == GLFW_PRESS) if (action == GLFW_PRESS)
{ {

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@ -73,8 +73,8 @@ static void key_callback(GLFWwindow window, int key, int action)
switch (key) switch (key)
{ {
case 'Q': case GLFW_KEY_Q:
case GLFW_KEY_ESC: case GLFW_KEY_ESCAPE:
closed = GL_TRUE; closed = GL_TRUE;
break; break;
} }

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@ -37,7 +37,7 @@
static void key_callback(GLFWwindow window, int key, int action) static void key_callback(GLFWwindow window, int key, int action)
{ {
if (action == GLFW_PRESS && key == GLFW_KEY_ESC) if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
glfwCloseWindow(window); glfwCloseWindow(window);
} }