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https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Fixed key names in the example and test programs.
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3b0084799c
commit
e3cb563a28
@ -608,7 +608,7 @@ int main( void )
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glfwPollEvents();
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/* Check if we are still running */
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running = glfwIsWindow(window) && !glfwGetKey( window, GLFW_KEY_ESC );
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running = glfwIsWindow(window) && !glfwGetKey( window, GLFW_KEY_ESCAPE );
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}
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while( running );
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@ -220,13 +220,13 @@ void key( GLFWwindow window, int k, int action )
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if( action != GLFW_PRESS ) return;
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switch (k) {
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case 'Z':
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if( glfwGetKey( window, GLFW_KEY_LSHIFT ) )
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case GLFW_KEY_Z:
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if( glfwGetKey( window, GLFW_KEY_LEFT_SHIFT ) )
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view_rotz -= 5.0;
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else
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view_rotz += 5.0;
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break;
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case GLFW_KEY_ESC:
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case GLFW_KEY_ESCAPE:
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running = 0;
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break;
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case GLFW_KEY_UP:
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@ -497,7 +497,7 @@ static void key_callback(GLFWwindow window, int key, int action)
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{
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switch(key)
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{
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case GLFW_KEY_ESC:
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case GLFW_KEY_ESCAPE:
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/* Exit program on Escape */
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running = GL_FALSE;
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break;
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@ -493,7 +493,7 @@ int main(void)
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} // Check if the ESC key was pressed or the window was closed
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while (glfwIsWindow(window) &&
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glfwGetKey(window, GLFW_KEY_ESC) != GLFW_PRESS);
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glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@ -83,7 +83,7 @@ int main(void)
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} // Check if the ESC key was pressed or the window was closed
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while (glfwIsWindow(window) &&
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glfwGetKey(window, GLFW_KEY_ESC) != GLFW_PRESS);
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glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@ -262,7 +262,7 @@ void key_callback(GLFWwindow window, int key, int action)
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switch (key)
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{
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case GLFW_KEY_ESC:
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case GLFW_KEY_ESCAPE:
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running = 0;
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break;
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case GLFW_KEY_SPACE:
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@ -280,11 +280,11 @@ void key_callback(GLFWwindow window, int key, int action)
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case GLFW_KEY_DOWN:
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beta += 5;
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break;
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case GLFW_KEY_PAGEUP:
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case GLFW_KEY_PAGE_UP:
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if (zoom > 1)
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zoom -= 1;
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break;
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case GLFW_KEY_PAGEDOWN:
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case GLFW_KEY_PAGE_DOWN:
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zoom += 1;
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break;
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default:
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@ -99,7 +99,7 @@ static const char* get_key_name(int key)
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case GLFW_KEY_WORLD_2: return "WORLD 2";
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// Function keys
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case GLFW_KEY_ESC: return "ESCAPE";
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case GLFW_KEY_ESCAPE: return "ESCAPE";
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case GLFW_KEY_F1: return "F1";
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case GLFW_KEY_F2: return "F2";
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case GLFW_KEY_F3: return "F3";
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@ -49,7 +49,7 @@ static void window_key_callback(GLFWwindow window, int key, int action)
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switch (key)
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{
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case GLFW_KEY_ESC:
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case GLFW_KEY_ESCAPE:
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{
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printf("%0.3f: User pressed Escape\n", glfwGetTime());
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running = GL_FALSE;
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@ -51,35 +51,35 @@ static void key_callback(GLFWwindow window, int key, int action)
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switch (key)
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{
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case GLFW_KEY_ESC:
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case GLFW_KEY_ESCAPE:
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glfwCloseWindow(window);
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break;
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case 'Q':
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case GLFW_KEY_Q:
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ggamma += 0.1f;
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printf("Gamma: %f\n", ggamma);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case 'W':
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case GLFW_KEY_W:
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ggamma -= 0.1f;
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printf("Gamma: %f\n", ggamma);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case 'A':
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case GLFW_KEY_A:
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ggain += 0.1f;
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printf("Gain: %f\n", ggain);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case 'S':
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case GLFW_KEY_S:
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ggain -= 0.1f;
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printf("Gain: %f\n", ggain);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case 'Z':
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case GLFW_KEY_Z:
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gblacklevel += 0.1f;
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printf("Black Level: %f\n", gblacklevel);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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break;
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case 'X':
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case GLFW_KEY_X:
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gblacklevel -= 0.1f;
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printf("Black Level: %f\n", gblacklevel);
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glfwSetGammaFormula( ggamma, gblacklevel, ggain );
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@ -54,7 +54,7 @@ static void key_callback(GLFWwindow window, int key, int action)
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case GLFW_KEY_SPACE:
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glfwIconifyWindow(window);
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break;
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case GLFW_KEY_ESC:
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case GLFW_KEY_ESCAPE:
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glfwCloseWindow(window);
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break;
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}
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@ -67,7 +67,7 @@ static void key_callback(GLFWwindow window, int key, int action)
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break;
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}
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case 'R':
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case GLFW_KEY_R:
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{
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if (action == GLFW_PRESS)
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{
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@ -73,8 +73,8 @@ static void key_callback(GLFWwindow window, int key, int action)
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switch (key)
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{
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case 'Q':
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case GLFW_KEY_ESC:
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case GLFW_KEY_Q:
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case GLFW_KEY_ESCAPE:
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closed = GL_TRUE;
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break;
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}
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@ -37,7 +37,7 @@
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static void key_callback(GLFWwindow window, int key, int action)
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{
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if (action == GLFW_PRESS && key == GLFW_KEY_ESC)
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if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
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glfwCloseWindow(window);
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}
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