Adjusted GenerateBadgeIcon()

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GamesTrap 2023-03-06 16:46:41 +01:00
parent 2caed8f826
commit e637d78303
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@ -1647,17 +1647,17 @@ void _glfwSetWindowTaskbarProgressWin32(_GLFWwindow* window, int progressState,
static HICON GenerateBadgeIcon(HWND hWnd, int count)
{
HDC hdc = NULL, hdcMem = NULL;
HBITMAP hBitmap = NULL, hOldBitmap = NULL;
HBITMAP hBitmap = NULL;
HBITMAP hBitmapMask = NULL;
ICONINFO iconInfo;
HICON hIcon = NULL;
HFONT hFont = NULL, hOldFont = NULL;
HFONT hFont = NULL;
int width = 16, height = 16;
int fontSize = 16;
RECT contentRect;
int fontSize = 16, weight = FW_REGULAR;
RECT contentRect = { 0, 0, width, height };
char countStr[4];
//Convert count to string (is guaranteed to be at max 2 digits)
//Convert count to string (is guaranteed to be at max 3 digits)
memset(countStr, 0, 4 * sizeof(char));
sprintf(countStr, "%d", count);
WCHAR* countWStr = _glfwCreateWideStringFromUTF8Win32(countStr);
@ -1669,39 +1669,35 @@ static HICON GenerateBadgeIcon(HWND hWnd, int count)
hBitmap = CreateCompatibleBitmap(hdc, width, height);
hBitmapMask = CreateCompatibleBitmap(hdc, width, height);
ReleaseDC(hWnd, hdc);
hOldBitmap = (HBITMAP)SelectObject(hdcMem, hBitmap);
SelectObject(hdcMem, hBitmap);
//PatBlt(hdcMem, 0, 0, 16, 16, BLACKNESS);
SelectObject(hdcMem, CreateSolidBrush(RGB(0x26, 0x25, 0x2D)));
Ellipse(hdcMem, 0, 0, width - 1, height - 1); //15x15 gives a more fancy ellipse
SelectObject(hdcMem, CreateSolidBrush(RGB(255, 255, 255)));
SetTextColor(hdcMem, RGB(255, 255, 255)); //Use white text color
SetBkMode(hdcMem, TRANSPARENT); //Make font background transparent
Ellipse(hdcMem, 0, 0, width + 1, height + 1); //17x17 gives a more fancy ellipse
//TODO Transparency (cull outside of circle)
//Adjust font size depending on digits to display
if (count > 99)
fontSize = 12;
{
fontSize = 10;
weight = FW_LIGHT;
}
else if (count > 9)
fontSize = 14;
//Create and set font
hFont = CreateFont(fontSize, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE, 0,
hFont = CreateFont(fontSize, 0, 0, 0, weight, FALSE, FALSE, FALSE, 0,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY,
DEFAULT_PITCH | FF_DONTCARE, TEXT("Segeo UI"));
hOldFont = (HFONT)SelectObject(hdcMem, hFont);
SelectObject(hdcMem, hFont);
//Draw numbers (center aligned)
contentRect.top = 0; contentRect.left = 0; contentRect.right = width; contentRect.bottom = height;
DrawText(hdcMem, countWStr, -1, &contentRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
SetTextColor(hdcMem, RGB(255, 255, 255)); //Use white text color
SetBkMode(hdcMem, TRANSPARENT); //Make font background transparent
SetTextAlign(hdcMem, TA_LEFT | TA_TOP | TA_NOUPDATECP);
//Re-apply old settings
SelectObject(hdc, hOldFont);
hOldFont = NULL;
SelectObject(hdc, hOldBitmap);
hOldBitmap = NULL;
DrawText(hdcMem, countWStr, lstrlen(countWStr), &contentRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
//Generate icon from bitmap
iconInfo.fIcon = TRUE;
@ -1709,7 +1705,6 @@ static HICON GenerateBadgeIcon(HWND hWnd, int count)
iconInfo.yHotspot = 0;
iconInfo.hbmMask = hBitmapMask;
iconInfo.hbmColor = hBitmap;
hIcon = CreateIconIndirect(&iconInfo);
//Cleanup