Clarified sticky keys docs.

This commit is contained in:
Camilla Berglund 2013-06-12 16:06:21 +02:00
parent 3274dc9a61
commit e6bfbba429

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@ -1741,13 +1741,16 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
* enabled, a key press will ensure that @ref glfwGetKey returns @ref
* GLFW_PRESS the next time it is called even if the key had been released
* before the call.
* before the call. This is useful when you are only interested in whether
* keys have been pressed but not when or in which order.
*
* If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
* to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
* mouse buttons are enabled, a mouse button press will ensure that @ref
* glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
* if the mouse button had been released before the call.
* if the mouse button had been released before the call. This is useful when
* you are only interested in whether mouse buttons have been pressed but not
* when or in which order.
*
* @sa glfwGetInputMode
*