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Clarified sticky keys docs.
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@ -1741,13 +1741,16 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
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* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
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* enabled, a key press will ensure that @ref glfwGetKey returns @ref
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* enabled, a key press will ensure that @ref glfwGetKey returns @ref
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* GLFW_PRESS the next time it is called even if the key had been released
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* GLFW_PRESS the next time it is called even if the key had been released
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* before the call.
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* before the call. This is useful when you are only interested in whether
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* keys have been pressed but not when or in which order.
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*
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*
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* If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
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* If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
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* to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
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* to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
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* mouse buttons are enabled, a mouse button press will ensure that @ref
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* mouse buttons are enabled, a mouse button press will ensure that @ref
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* glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
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* glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
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* if the mouse button had been released before the call.
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* if the mouse button had been released before the call. This is useful when
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* you are only interested in whether mouse buttons have been pressed but not
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* when or in which order.
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*
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*
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* @sa glfwGetInputMode
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* @sa glfwGetInputMode
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*
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*
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