Fixed bad editing in Cocoa joystick code.

This commit is contained in:
Camilla Berglund 2012-09-07 02:15:54 +02:00
parent 8cf093a19d
commit e70ced5e05
2 changed files with 6 additions and 4 deletions

View File

@ -924,6 +924,8 @@ their skills. Special thanks go out to:</p>
Much of the Windows code of GLFW was originally based on Jeff's Much of the Windows code of GLFW was originally based on Jeff's
code</li> code</li>
<li>Julian Møller, for reporting a bug in the Cocoa joystick code</li>
<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow <li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
Leopard</li> Leopard</li>

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@ -550,15 +550,15 @@ int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
for (i = 0; i < numaxes; i++) for (i = 0; i < numaxes; i++)
{ {
_glfwJoystickElement* axes = _glfwJoystickElement* elements =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i); (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
long readScale = axes->maxReport - axes->minReport; long readScale = elements->maxReport - elements->minReport;
if (readScale == 0) if (readScale == 0)
axes[i] = axes->value; axes[i] = elements->value;
else else
axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f; axes[i] = (2.0f * (elements->value - elements->minReport) / readScale) - 1.0f;
if (i & 1) if (i & 1)
axes[i] = -axes[i]; axes[i] = -axes[i];