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Fixed bad editing in Cocoa joystick code.
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@ -924,6 +924,8 @@ their skills. Special thanks go out to:</p>
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Much of the Windows code of GLFW was originally based on Jeff's
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Much of the Windows code of GLFW was originally based on Jeff's
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code</li>
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code</li>
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<li>Julian Møller, for reporting a bug in the Cocoa joystick code</li>
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<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
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<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
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Leopard</li>
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Leopard</li>
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@ -550,15 +550,15 @@ int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
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for (i = 0; i < numaxes; i++)
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for (i = 0; i < numaxes; i++)
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{
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{
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_glfwJoystickElement* axes =
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_glfwJoystickElement* elements =
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
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(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
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long readScale = axes->maxReport - axes->minReport;
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long readScale = elements->maxReport - elements->minReport;
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if (readScale == 0)
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if (readScale == 0)
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axes[i] = axes->value;
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axes[i] = elements->value;
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else
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else
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axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
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axes[i] = (2.0f * (elements->value - elements->minReport) / readScale) - 1.0f;
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if (i & 1)
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if (i & 1)
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axes[i] = -axes[i];
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axes[i] = -axes[i];
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