diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index db2bd8a9..547b8992 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -1778,8 +1778,8 @@ GLFWAPI void glfwWindowHint(int hint, int value); * or _borderless full screen_ windows, see @ref window_windowed_full_screen. * * Once you have created the window, you can switch it between windowed and - * full screen mode with @ref glfwSetWindowMonitor. If the window has an - * OpenGL or OpenGL ES context, it will be unaffected. + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. * * By default, newly created windows use the placement recommended by the * window system. To create the window at a specific position, make it