From e83be1d73a16bf6f6f5eefa12c024e6aaa880a65 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Tue, 8 Nov 2016 12:19:06 +0100 Subject: [PATCH] Note that mode switching does not affect context --- include/GLFW/glfw3.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index db2bd8a9..547b8992 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -1778,8 +1778,8 @@ GLFWAPI void glfwWindowHint(int hint, int value); * or _borderless full screen_ windows, see @ref window_windowed_full_screen. * * Once you have created the window, you can switch it between windowed and - * full screen mode with @ref glfwSetWindowMonitor. If the window has an - * OpenGL or OpenGL ES context, it will be unaffected. + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. * * By default, newly created windows use the placement recommended by the * window system. To create the window at a specific position, make it