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Documentation work.
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@ -1551,8 +1551,8 @@ GLFWAPI void glfwWindowHint(int target, int hint);
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* requested, as not all parameters and hints are
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* requested, as not all parameters and hints are
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* [hard constraints](@ref window_hints_hard). This includes the size of the
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* [hard constraints](@ref window_hints_hard). This includes the size of the
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* window, especially for full screen windows. To query the actual attributes
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* window, especially for full screen windows. To query the actual attributes
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* of the created window, framebuffer and context, use queries like @ref
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* of the created window, framebuffer and context, see @ref
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* glfwGetWindowAttrib and @ref glfwGetWindowSize.
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* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
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*
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*
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* To create a full screen window, you need to specify the monitor the window
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* To create a full screen window, you need to specify the monitor the window
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* will cover. If no monitor is specified, windowed mode will be used. Unless
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* will cover. If no monitor is specified, windowed mode will be used. Unless
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