mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 13:04:35 +00:00
Add GLFW_OSMESA_CONTEXT_API
This allows the creation of OpenGL contexts via OSMesa on existing platforms. It does not add a compile- or link-time dependency on OSMesa. Fixes #281.
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@ -135,6 +135,8 @@ information on what to include when reporting a bug.
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
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- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
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- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
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[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
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- Removed `GLFW_USE_RETINA` compile-time option
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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@ -46,8 +46,14 @@ provided by [MoltenVK](https://moltengl.com/moltenvk/).
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@subsection news_33_osmesa OSMesa backend for headless software rendering
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GLFW now supports headless context creation and software rendering via OSMesa,
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intended for automated testing. This backend does not provide input.
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GLFW now supports creating offscreen OpenGL contexts using
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[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
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[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
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`GLFW_OSMESA_CONTEXT_API`.
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There is also a new headless backend that uses OSMesa as its native context
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creation API, intended for automated testing. This backend does not provide
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input.
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@section news_32 New features in 3.2
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@ -299,9 +299,9 @@ This is a hard constraint.
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@anchor GLFW_CONTEXT_CREATION_API_hint
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__GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to
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create the context. Possible values are `GLFW_NATIVE_CONTEXT_API` and
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`GLFW_EGL_CONTEXT_API`. This is a hard constraint. If no client API is
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requested, this hint is ignored.
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create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`,
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`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
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constraint. If no client API is requested, this hint is ignored.
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@par
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@macos The EGL API is not available on this platform and requests to use it
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@ -311,6 +311,12 @@ will fail.
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__Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint
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will have no effect.
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@par
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__OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not
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update the window contents when its buffers are swapped. Use OpenGL functions
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or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref
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glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
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@note An OpenGL extension loader library that assumes it knows which context
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creation API is used on a given platform may fail if you change this hint. This
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can be resolved by having it load via @ref glfwGetProcAddress, which always uses
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@ -480,7 +486,7 @@ GLFW_STEREO | `GLFW_FALSE` | `GLFW_TRUE` or `GL
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GLFW_SRGB_CAPABLE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_DOUBLEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_CLIENT_API | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
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GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
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GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API`
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GLFW_CONTEXT_VERSION_MAJOR | 1 | Any valid major version number of the chosen client API
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GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor version number of the chosen client API
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GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
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@ -1110,8 +1116,8 @@ either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
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@anchor GLFW_CONTEXT_CREATION_API_attrib
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__GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create
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the window's context; either `GLFW_NATIVE_CONTEXT_API` or
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`GLFW_EGL_CONTEXT_API`.
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the window's context; either `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API`
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or `GLFW_OSMESA_CONTEXT_API`.
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@anchor GLFW_CONTEXT_VERSION_MAJOR_attrib
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@anchor GLFW_CONTEXT_VERSION_MINOR_attrib
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@ -881,6 +881,7 @@ extern "C" {
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#define GLFW_NATIVE_CONTEXT_API 0x00036001
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#define GLFW_EGL_CONTEXT_API 0x00036002
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#define GLFW_OSMESA_CONTEXT_API 0x00036003
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/*! @defgroup shapes Standard cursor shapes
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* @brief Standard system cursor shapes.
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@ -7,22 +7,22 @@ set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
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if (_GLFW_COCOA)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
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posix_tls.h nsgl_context.h egl_context.h)
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posix_tls.h nsgl_context.h egl_context.h osmesa_context.c)
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set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
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cocoa_monitor.m cocoa_window.m cocoa_time.c posix_tls.c
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nsgl_context.m egl_context.c)
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nsgl_context.m egl_context.c osmesa_context.c)
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
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wgl_context.h egl_context.h)
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wgl_context.h egl_context.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
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win32_monitor.c win32_time.c win32_tls.c win32_window.c
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wgl_context.c egl_context.c)
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wgl_context.c egl_context.c osmesa_context.c)
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
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posix_tls.h glx_context.h egl_context.h)
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posix_tls.h glx_context.h egl_context.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
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xkb_unicode.c posix_time.c posix_tls.c glx_context.c
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egl_context.c)
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egl_context.c osmesa_context.c)
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
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@ -55,6 +55,7 @@ typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacO
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#include "cocoa_joystick.h"
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#include "nsgl_context.h"
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#include "egl_context.h"
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#include "osmesa_context.h"
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#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
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#define _glfw_dlclose(handle) dlclose(handle)
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@ -1065,13 +1065,20 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else
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else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
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{
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if (!_glfwInitEGL())
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return GLFW_FALSE;
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if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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}
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if (window->monitor)
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@ -41,7 +41,8 @@
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GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
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{
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if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
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ctxconfig->source != GLFW_EGL_CONTEXT_API)
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ctxconfig->source != GLFW_EGL_CONTEXT_API &&
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ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
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{
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_glfwInputError(GLFW_INVALID_ENUM,
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"Invalid context creation API %i",
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@ -363,6 +363,8 @@ struct _GLFWcontext
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_GLFW_PLATFORM_CONTEXT_STATE;
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// This is defined in egl_context.h
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_GLFW_EGL_CONTEXT_STATE;
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// This is defined in osmesa_context.h
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_GLFW_OSMESA_CONTEXT_STATE;
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};
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/*! @brief Window and context structure.
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@ -531,6 +533,8 @@ struct _GLFWlibrary
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_GLFW_PLATFORM_LIBRARY_TLS_STATE;
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// This is defined in egl_context.h
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_GLFW_EGL_LIBRARY_CONTEXT_STATE;
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// This is defined in osmesa_context.h
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_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
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};
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@ -36,25 +36,26 @@ static void makeContextCurrentOSMesa(_GLFWwindow* window)
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{
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if (window)
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{
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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// Check to see if we need to allocate a new buffer
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if ((window->context.osmesa.buffer == NULL) ||
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(window->osmesa.width != window->context.osmesa.width) ||
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(window->osmesa.height != window->context.osmesa.height))
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(width != window->context.osmesa.width) ||
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(height != window->context.osmesa.height))
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{
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free(window->context.osmesa.buffer);
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// Allocate the new buffer (width * height * 8-bit RGBA)
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window->context.osmesa.buffer =
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calloc(4, window->osmesa.width * window->osmesa.height);
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window->context.osmesa.width = window->osmesa.width;
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window->context.osmesa.height = window->osmesa.height;
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window->context.osmesa.buffer = calloc(4, width * height);
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window->context.osmesa.width = width;
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window->context.osmesa.height = height;
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}
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if (!OSMesaMakeCurrent(window->context.osmesa.handle,
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window->context.osmesa.buffer,
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GL_UNSIGNED_BYTE,
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window->osmesa.width, window->osmesa.height))
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width, height))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"OSMesa: Failed to make context current");
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@ -57,8 +57,8 @@ typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
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#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
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#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextOSMesa osmesa
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
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#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa
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#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
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// OSMesa-specific per-context data
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@ -32,9 +32,11 @@
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowOSMesa osmesa
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#define _GLFW_PLATFORM_CONTEXT_STATE
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#define _GLFW_PLATFORM_MONITOR_STATE
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#define _GLFW_PLATFORM_CURSOR_STATE
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
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#define _GLFW_EGL_CONTEXT_STATE
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#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
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@ -52,7 +52,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (ctxconfig->client != GLFW_NO_API)
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{
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if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
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if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
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ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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@ -207,6 +207,7 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
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#include "win32_joystick.h"
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#include "wgl_context.h"
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#include "egl_context.h"
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#include "osmesa_context.h"
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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@ -1084,13 +1084,20 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else
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else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
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{
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if (!_glfwInitEGL())
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return GLFW_FALSE;
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if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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}
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if (window->monitor)
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@ -100,6 +100,7 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(Vk
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#include "xkb_unicode.h"
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#include "glx_context.h"
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#include "egl_context.h"
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#include "osmesa_context.h"
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#if defined(__linux__)
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#include "linux_joystick.h"
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#else
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@ -1586,12 +1586,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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Visual* visual;
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int depth;
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if (ctxconfig->client == GLFW_NO_API)
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{
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visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
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depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
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}
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else
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if (ctxconfig->client != GLFW_NO_API)
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{
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if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
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{
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@ -1600,13 +1595,25 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!_glfwChooseVisualGLX(ctxconfig, fbconfig, &visual, &depth))
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return GLFW_FALSE;
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}
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else
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else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
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{
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if (!_glfwInitEGL())
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return GLFW_FALSE;
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if (!_glfwChooseVisualEGL(ctxconfig, fbconfig, &visual, &depth))
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return GLFW_FALSE;
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}
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else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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}
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}
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if (ctxconfig->client == GLFW_NO_API ||
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ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
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depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
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}
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if (!createNativeWindow(window, wndconfig, visual, depth))
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@ -1619,11 +1626,16 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else
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else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
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{
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if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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}
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if (window->monitor)
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@ -43,6 +43,7 @@
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#define API_NAME_NATIVE "native"
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#define API_NAME_EGL "egl"
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#define API_NAME_OSMESA "osmesa"
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#define PROFILE_NAME_CORE "core"
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#define PROFILE_NAME_COMPAT "compat"
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@ -65,7 +66,8 @@ static void usage(void)
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BEHAVIOR_NAME_FLUSH ")\n");
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printf(" -c, --context-api=API the context creation API to use ("
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API_NAME_NATIVE " or "
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API_NAME_EGL ")\n");
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API_NAME_EGL " or "
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API_NAME_OSMESA ")\n");
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printf(" -d, --debug request a debug context\n");
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printf(" -f, --forward require a forward-compatible context\n");
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printf(" -h, --help show this help\n");
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@ -452,6 +454,8 @@ int main(int argc, char** argv)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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else if (strcasecmp(optarg, API_NAME_EGL) == 0)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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else if (strcasecmp(optarg, API_NAME_OSMESA) == 0)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_OSMESA_CONTEXT_API);
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else
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{
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usage();
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