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Started 3.1.1.
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@ -10,7 +10,7 @@ endif()
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MINOR "1")
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set(GLFW_VERSION_PATCH "0")
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set(GLFW_VERSION_PATCH "1")
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set(GLFW_VERSION_EXTRA "")
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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110
README.md
110
README.md
@ -6,10 +6,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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Version 3.1 adds improved documentation, support for custom system cursors, file
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drop events, main thread wake-up, window frame size retrieval, floating windows,
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character input with modifier keys, single buffered windows, build improvements
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and fixes for a large number of bugs.
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Version 3.1.1 is _not yet described_.
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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@ -65,111 +62,6 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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## Changelog
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- Added `GLFWcursor` custom system cursor handle
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- Added `glfwCreateCursor`, `glfwCreateStandardCursor`, `glfwDestroyCursor` and
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`glfwSetCursor` for managing system cursor images
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- Added `GLFWimage` struct for passing 32-bit RGBA images
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- Added monitor and adapter identifier access to native API
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- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
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- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
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`glfwWaitEvents` to return
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- Added `empty` test program for verifying posting of empty events
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- Added `glfwSetCharModsCallback` for receiving character events with modifiers
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- Added `glfwGetWindowFrameSize` for retrieving the size of the frame around
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the client area of a window
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- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
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automatically iconify (and restore the previous video mode) on focus loss
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- Added `GLFW_DONT_CARE` for indicating that any value is acceptable
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- Added `GLFW_DOUBLEBUFFER` for controlling whether to use double buffering
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- Added `GLFW_CONTEXT_RELEASE_BEHAVIOR` and values
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`GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` and
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`GLFW_RELEASE_BEHAVIOR_NONE` for `GL_KHR_context_flush_control` support
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- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
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- Added `GLFW_FLOATING` for creating always-on-top windowed mode windows
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- Added `GLFW_FOCUSED` window hint for controlling initial input focus
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- Added *partial and experimental* support for Wayland
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- Added *partial and experimental* support for Mir
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- Changed the window state attributes (focused, iconified and visible) to query
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the system directly
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- Changed the default of `GLFW_REFRESH_RATE` to `GLFW_DONT_CARE` to maintain
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the default behavior
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- Changed static library to build as position independent code for easier use
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from the Rust language
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- Changed `glfwGetCursorPos` to query the system directly for all cursor modes
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except captured mode
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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when a debug context had not been requested
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- Bugfix: The particles example was not linked against the threading library
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- Bugfix: The cursor was not positioned over newly created full screen windows
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- Bugfix: The queried cursor position was not always up-to-date
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- Bugfix: `glfwExtensionSupported` always failed for OpenGL ES 3.0 and later if
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the library was compiled for OpenGL ES
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- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
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resolution on Retina displays
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- [Cocoa] Made content view subclass of `NSOpenGLView`
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- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
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recorders to fail
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- [Cocoa] Bugfix: Some Core Foundation objects were leaked during joystick
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enumeration and termination
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- [Cocoa] Bugfix: One copy of each display name string was leaked
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- [Cocoa] Bugfix: Monitor enumeration caused a segfault if no `NSScreen` was
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found for a given `CGDisplay`
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- [Cocoa] Bugfix: Modifier key events were lost if the corresponding modifier
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bit field was unchanged
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- [Cocoa] Bugfix: Joystick enumeration took hundreds of ms on some systems
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- [Cocoa] Bugfix: The cursor was hidden when the user resized a GLFW window
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- [Cocoa] Bugfix: The 10.10 Yosemite OpenGL 4.1 profile token was not used
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- [Cocoa] Bugfix: The generic software OpenGL renderer could be selected under
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certain conditions
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- [Cocoa] Bugfix: The virtual cursor jumped unpredictably when entering
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disabled cursor mode
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- [Win32] Enabled generation of pkg-config file for MinGW
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- [Win32] Removed option to require explicitly linking against `winmm.dll`
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- [Win32] Bugfix: Failure to load winmm or its functions was not reported to
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the error callback
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- [Win32] Bugfix: Some keys were reported based on the current layout instead
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of their physical location
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- [Win32] Bugfix: Maximized hidden windows were restored by `glfwShowWindow`
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- [Win32] Bugfix: Context re-creation was not triggered by sRGB hint
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- [Win32] Bugfix: Full screen windows were incorrectly sized and placed on some
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systems
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- [Win32] Bugfix: Gamma ramp functions acted on entire desktop instead of the
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specified monitor
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- [Win32] Bugfix: The wrong incorrect physical size was returned for
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non-primary monitors
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- [Win32] Bugfix: X-axis scroll offsets were inverted
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- [Win32] Bugfix: The Optimus HPG forcing variable was not correctly exported
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- [Win32] Bugfix: The iconified window state attribute was not always updated
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- [Win32] Bugfix: Previously focused windows with disabled cursor mode and that
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had been iconified by Win+D were not visible when restored
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- [Win32] Bugfix: The virtual cursor jumped unpredictably when entering
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disabled cursor mode
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- [X11] Added run-time support for systems lacking the XKB extension
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- [X11] Made GLX 1.3 the minimum supported version
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- [X11] Replaced `XRRGetScreenResources` with `XRRGetScreenResourcesCurrent`
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for monitor property retrieval
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- [X11] Bugfix: The case of finding no usable CRTCs was not detected
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- [X11] Bugfix: Detection of broken Nvidia RandR gamma support did not verify
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that at least one CRTC was present
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- [X11] Bugfix: A stale `_NET_SUPPORTING_WM_CHECK` root window property would
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cause an uncaught `BadWindow` error
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- [X11] Bugfix: No check was made for the presence of GLX 1.3 when
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`GLX_SGIX_fbconfig` was unavailable
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- [X11] Bugfix: The message type of ICCCM protocol events was not checked
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- [X11] Bugfix: `glfwDestroyWindow` did not flush the output buffer
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- [X11] Bugfix: Window frame interactions were reported as focus events
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- [X11] Bugfix: Workaround for legacy Compiz caused flickering during resize
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- [X11] Bugfix: The name pointer of joysticks were not cleared on disconnection
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- [X11] Bugfix: Video mode resolutions and monitor physical sizes were not
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corrected for rotated CRTCs
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- [X11] Bugfix: Unicode character input ignored dead keys
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- [X11] Bugfix: X-axis scroll offsets were inverted
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- [X11] Bugfix: Full screen override redirect windows were not always
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positioned over the specified monitor
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- [X11] Bugfix: Character input did not work for the default `"C"` locale
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- [X11] Bugfix: Joysticks connected after `glfwInit` were not detected
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(temporary inotify solution until proper libudev solution)
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## Contact
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@ -538,7 +538,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
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characters directly in the source.
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@code
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glfwSetWindowTitle(window, "ヒカルの碁");
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glfwSetWindowTitle(window, "おもひでぽろぽろ");
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@endcode
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@ -249,7 +249,7 @@ extern "C" {
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* API changes.
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* @ingroup init
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*/
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#define GLFW_VERSION_REVISION 0
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#define GLFW_VERSION_REVISION 1
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/*! @} */
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/*! @name Key and button actions
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@ -33,7 +33,7 @@
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#include "glfw_config.h"
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#endif
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#define _GLFW_VERSION_NUMBER "3.1.0"
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#define _GLFW_VERSION_NUMBER "3.1.1"
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#if defined(_GLFW_USE_OPENGL)
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// This is the default for glfw3.h
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