Add initial XInput support

This commit is contained in:
Camilla Berglund 2014-08-15 15:08:09 +02:00
parent 9f1474c1d0
commit eb3577c1eb
5 changed files with 323 additions and 121 deletions

View File

@ -30,6 +30,8 @@
#include <stdlib.h>
#include <malloc.h>
#include <initguid.h>
DEFINE_GUID(GUID_DEVINTERFACE_HID,0x4d1e55b2,0xf16f,0x11cf,0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30);
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
@ -69,12 +71,6 @@ static GLFWbool loadLibraries(void)
return GLFW_FALSE;
}
_glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW");
_glfw.win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos");
_glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx");
_glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
@ -90,6 +86,33 @@ static GLFWbool loadLibraries(void)
_glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T)
GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
{
int i;
const char* names[] =
{
"xinput1_4.dll",
"xinput1_3.dll",
"xinput9_1_0.dll",
"xinput1_2.dll",
"xinput1_1.dll",
NULL
};
for (i = 0; names[i]; i++)
{
_glfw.win32.xinput.instance = LoadLibraryA(names[i]);
if (_glfw.win32.xinput.instance)
{
_glfw.win32.xinput.XInputGetCapabilities = (XINPUTGETCAPABILITIES_T)
GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
_glfw.win32.xinput.XInputGetState = (XINPUTGETSTATE_T)
GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
break;
}
}
}
_glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
if (_glfw.win32.dwmapi.instance)
{
@ -113,6 +136,9 @@ static GLFWbool loadLibraries(void)
//
static void freeLibraries(void)
{
if (_glfw.win32.xinput.instance)
FreeLibrary(_glfw.win32.xinput.instance);
if (_glfw.win32.winmm.instance)
FreeLibrary(_glfw.win32.winmm.instance);
@ -283,6 +309,19 @@ static HWND createHelperWindow(void)
return NULL;
}
// Register for HID device notifications
{
DEV_BROADCAST_DEVICEINTERFACE_W dbi;
ZeroMemory(&dbi, sizeof(dbi));
dbi.dbcc_size = sizeof(dbi);
dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
RegisterDeviceNotificationW(window,
(DEV_BROADCAST_HDR*) &dbi,
DEVICE_NOTIFY_WINDOW_HANDLE);
}
return window;
}

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.2 Win32 - www.glfw.org
// GLFW 3.1 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2015 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -27,22 +27,169 @@
#include "internal.h"
#include <stdlib.h>
#include <math.h>
#define _GLFW_UPDATE_BUTTONS 1
#define _GLFW_UPDATE_AXES 2
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Convert axis value to the [-1,1] range
// Returns a description fitting the specified XInput capabilities
//
static float normalizeAxis(DWORD pos, DWORD min, DWORD max)
static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
{
float fpos = (float) pos;
float fmin = (float) min;
float fmax = (float) max;
switch (xic->SubType)
{
case XINPUT_DEVSUBTYPE_WHEEL:
return "XInput Wheel";
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
return "XInput Arcade Stick";
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
return "XInput Flight Stick";
case XINPUT_DEVSUBTYPE_DANCE_PAD:
return "XInput Dance Pad";
case XINPUT_DEVSUBTYPE_GUITAR:
return "XInput Guitar";
case XINPUT_DEVSUBTYPE_DRUM_KIT:
return "XInput Drum Kit";
case XINPUT_DEVSUBTYPE_GAMEPAD:
{
if (xic->Flags & XINPUT_CAPS_WIRELESS)
return "Wireless Xbox 360 Controller";
else
return "Xbox 360 Controller";
}
}
return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f;
return "Unknown XInput Device";
}
// Attempt to open the specified joystick device
// TODO: Pack state arrays for non-gamepad devices
//
static GLFWbool openJoystickDevice(DWORD index)
{
int joy;
XINPUT_CAPABILITIES xic;
_GLFWjoystickWin32* js;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (_glfw.win32_js[joy].present && _glfw.win32_js[joy].index == index)
return GLFW_FALSE;
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (!_glfw.win32_js[joy].present)
break;
}
if (joy > GLFW_JOYSTICK_LAST)
return GLFW_FALSE;
if (_glfw_XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
return GLFW_FALSE;
js = _glfw.win32_js + joy;
js->axisCount = 6;
js->buttonCount = 14;
js->present = GLFW_TRUE;
js->name = strdup(getDeviceDescription(&xic));
js->index = index;
return GLFW_TRUE;
}
// Polls for and processes events the specified joystick
//
static GLFWbool pollJoystickEvents(_GLFWjoystickWin32* js, int flags)
{
XINPUT_STATE xis;
DWORD result;
if (!_glfw.win32.xinput.instance)
return GLFW_FALSE;
if (!js->present)
return GLFW_FALSE;
result = _glfw_XInputGetState(js->index, &xis);
if (result != ERROR_SUCCESS)
{
if (result == ERROR_DEVICE_NOT_CONNECTED)
{
free(js->name);
memset(js, 0, sizeof(_GLFWjoystickWin32));
}
return GLFW_FALSE;
}
if (flags & _GLFW_UPDATE_AXES)
{
if (sqrtf((float) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX +
xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) >
(float) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
{
js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f;
js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f;
}
else
{
js->axes[0] = 0.f;
js->axes[1] = 0.f;
}
if (sqrtf((float) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX +
xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) >
(float) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
{
js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f;
js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f;
}
else
{
js->axes[2] = 0.f;
js->axes[3] = 0.f;
}
if (xis.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
js->axes[4] = xis.Gamepad.bLeftTrigger / 127.5f - 1.f;
else
js->axes[4] = -1.f;
if (xis.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
js->axes[5] = xis.Gamepad.bRightTrigger / 127.5f - 1.f;
else
js->axes[5] = -1.f;
}
if (flags & _GLFW_UPDATE_BUTTONS)
{
int i;
const WORD buttons[14] =
{
XINPUT_GAMEPAD_A,
XINPUT_GAMEPAD_B,
XINPUT_GAMEPAD_X,
XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_BACK,
XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB,
XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_DPAD_UP,
XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_DPAD_DOWN,
XINPUT_GAMEPAD_DPAD_LEFT
};
for (i = 0; i < 14; i++)
js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
}
return GLFW_TRUE;
}
@ -54,16 +201,43 @@ static float normalizeAxis(DWORD pos, DWORD min, DWORD max)
//
void _glfwInitJoysticksWin32(void)
{
_glfwDetectJoystickConnectionWin32();
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksWin32(void)
{
int i;
int joy;
for (i = 0; i < GLFW_JOYSTICK_LAST; i++)
free(_glfw.win32_js[i].name);
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
free(_glfw.win32_js[joy].name);
}
// Looks for new joysticks
//
void _glfwDetectJoystickConnectionWin32(void)
{
DWORD i;
if (!_glfw.win32.xinput.instance)
return;
for (i = 0; i < XUSER_MAX_COUNT; i++)
openJoystickDevice(i);
}
// Checks if any current joystick has been disconnected
//
void _glfwDetectJoystickDisconnectionWin32(void)
{
DWORD i;
if (!_glfw.win32.xinput.instance)
return;
for (i = 0; i < XUSER_MAX_COUNT; i++)
pollJoystickEvents(_glfw.win32_js + i, 0);
}
@ -73,105 +247,36 @@ void _glfwTerminateJoysticksWin32(void)
int _glfwPlatformJoystickPresent(int joy)
{
JOYINFO ji;
if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR)
return GLFW_FALSE;
return GLFW_TRUE;
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
return pollJoystickEvents(js, 0);
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
{
JOYCAPS jc;
JOYINFOEX ji;
float* axes = _glfw.win32_js[joy].axes;
if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR)
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickEvents(js, _GLFW_UPDATE_AXES))
return NULL;
ji.dwSize = sizeof(JOYINFOEX);
ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ |
JOY_RETURNR | JOY_RETURNU | JOY_RETURNV;
if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR)
return NULL;
axes[(*count)++] = normalizeAxis(ji.dwXpos, jc.wXmin, jc.wXmax);
axes[(*count)++] = normalizeAxis(ji.dwYpos, jc.wYmin, jc.wYmax);
if (jc.wCaps & JOYCAPS_HASZ)
axes[(*count)++] = normalizeAxis(ji.dwZpos, jc.wZmin, jc.wZmax);
if (jc.wCaps & JOYCAPS_HASR)
axes[(*count)++] = normalizeAxis(ji.dwRpos, jc.wRmin, jc.wRmax);
if (jc.wCaps & JOYCAPS_HASU)
axes[(*count)++] = normalizeAxis(ji.dwUpos, jc.wUmin, jc.wUmax);
if (jc.wCaps & JOYCAPS_HASV)
axes[(*count)++] = normalizeAxis(ji.dwVpos, jc.wVmin, jc.wVmax);
return axes;
*count = js->axisCount;
return js->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
JOYCAPS jc;
JOYINFOEX ji;
unsigned char* buttons = _glfw.win32_js[joy].buttons;
if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR)
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickEvents(js, _GLFW_UPDATE_BUTTONS))
return NULL;
ji.dwSize = sizeof(JOYINFOEX);
ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV;
if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR)
return NULL;
while (*count < (int) jc.wNumButtons)
{
buttons[*count] = (unsigned char)
(ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE);
(*count)++;
}
// Virtual buttons - Inject data from hats
// Each hat is exposed as 4 buttons which exposes 8 directions with
// concurrent button presses
// NOTE: this API exposes only one hat
if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR))
{
int i, value = ji.dwPOV / 100 / 45;
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
if (value < 0 || value > 8)
value = 8;
for (i = 0; i < 4; i++)
{
if (directions[value] & (1 << i))
buttons[(*count)++] = GLFW_PRESS;
else
buttons[(*count)++] = GLFW_RELEASE;
}
}
return buttons;
*count = js->buttonCount;
return js->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
JOYCAPS jc;
if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR)
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickEvents(js, 0))
return NULL;
free(_glfw.win32_js[joy].name);
_glfw.win32_js[joy].name = _glfwCreateUTF8FromWideStringWin32(jc.szPname);
return _glfw.win32_js[joy].name;
return js->name;
}

View File

@ -30,18 +30,23 @@
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
_GLFWjoystickWin32 win32_js[GLFW_JOYSTICK_LAST + 1]
// Win32-specific per-joystick data
//
typedef struct _GLFWjoystickWin32
{
GLFWbool present;
float axes[6];
unsigned char buttons[36]; // 32 buttons plus one hat
int axisCount;
unsigned char buttons[14];
int buttonCount;
char* name;
DWORD index;
} _GLFWjoystickWin32;
void _glfwInitJoysticksWin32(void);
void _glfwTerminateJoysticksWin32(void);
void _glfwDetectJoystickConnectionWin32(void);
void _glfwDetectJoystickDisconnectionWin32(void);
#endif // _glfw3_win32_joystick_h_

View File

@ -63,6 +63,7 @@
#include <windows.h>
#include <mmsystem.h>
#include <xinput.h>
#include <dbt.h>
#if defined(_MSC_VER)
@ -120,16 +121,42 @@ typedef enum PROCESS_DPI_AWARENESS
} PROCESS_DPI_AWARENESS;
#endif /*DPI_ENUMS_DECLARED*/
// HACK: Define macros that some older xinput.h variants don't
#ifndef XINPUT_CAPS_WIRELESS
#define XINPUT_CAPS_WIRELESS 0x0002
#endif
#ifndef XINPUT_DEVSUBTYPE_WHEEL
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#endif
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#endif
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#endif
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
#endif
// winmm.dll function pointer typedefs
typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T)(UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T)(UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T)(UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T)(void);
#define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps
#define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos
#define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx
#define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime
// xinput.dll function pointer typedefs
typedef DWORD (WINAPI * XINPUTGETCAPABILITIES_T)(DWORD,DWORD,XINPUT_CAPABILITIES*);
typedef DWORD (WINAPI * XINPUTGETSTATE_T)(DWORD,XINPUT_STATE*);
#define _glfw_XInputGetCapabilities _glfw.win32.xinput.XInputGetCapabilities
#define _glfw_XInputGetState _glfw.win32.xinput.XInputGetState
// user32.dll function pointer typedefs
typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);
typedef BOOL (WINAPI * CHANGEWINDOWMESSAGEFILTEREX_T)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT);
@ -217,13 +244,16 @@ typedef struct _GLFWlibraryWin32
// winmm.dll
struct {
HINSTANCE instance;
JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime;
} winmm;
// user32.dll
struct {
HINSTANCE instance;
XINPUTGETCAPABILITIES_T XInputGetCapabilities;
XINPUTGETSTATE_T XInputGetState;
} xinput;
struct {
HINSTANCE instance;
SETPROCESSDPIAWARE_T SetProcessDPIAware;

View File

@ -376,10 +376,33 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
switch (uMsg)
{
case WM_DISPLAYCHANGE:
case WM_DEVICECHANGE:
{
if (wParam == DBT_DEVNODES_CHANGED)
{
_glfwInputMonitorChange();
return 0;
return TRUE;
}
else if (wParam == DBT_DEVICEARRIVAL)
{
DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
if (dbh)
{
if (dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
_glfwDetectJoystickConnectionWin32();
}
}
else if (wParam == DBT_DEVICEREMOVECOMPLETE)
{
DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
if (dbh)
{
if (dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
_glfwDetectJoystickDisconnectionWin32();
}
}
break;
}
}