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Replaced final deprecated Core Graphics call.
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@ -312,7 +312,7 @@ version of GLFW.</p>
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<li>[Cocoa] Added support for joysticks</li>
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<li>[Cocoa] Postponed menu creation to first window creation</li>
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<li>[Cocoa] Replaced <code>NSDate</code> time source with <code>mach_absolute_time</code></li>
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<li>[Cocoa] Replaced deprecated CoreGraphics calls in video mode enumeration and setting</li>
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<li>[Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated counterparts</li>
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<li>[Cocoa] Bugfix: <code>glfwOpenWindow</code> did not properly enforce the forward-compatible and context profile hints</li>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
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@ -102,6 +102,13 @@ int _glfwPlatformInit(void)
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_glfwInitJoysticks();
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_glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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if (!_glfwLibrary.NS.eventSource)
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return GL_FALSE;
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CGEventSourceSetLocalEventsSuppressionInterval(_glfwLibrary.NS.eventSource,
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0.0);
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return GL_TRUE;
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}
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@ -113,6 +120,12 @@ int _glfwPlatformTerminate(void)
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{
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// TODO: Probably other cleanup
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if (_glfwLibrary.NS.eventSource)
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{
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CFRelease(_glfwLibrary.NS.eventSource);
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_glfwLibrary.NS.eventSource = NULL;
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}
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// Restore the original gamma ramp
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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@ -93,6 +93,7 @@ typedef struct _GLFWlibraryNS
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* OpenGLFramework;
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CGDisplayModeRef desktopMode;
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CGEventSourceRef eventSource;
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id delegate;
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id autoreleasePool;
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} _GLFWlibraryNS;
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@ -1108,11 +1108,6 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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// calculating the maximum y coordinate of all screens, since Cocoa's
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// "global coordinates" are upside down from CG's...
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// Without this (once per app run, but it's convenient to do it here)
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// events will be suppressed for a default of 0.25 seconds after we
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// move the cursor.
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CGSetLocalEventsSuppressionInterval(0.0);
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NSPoint localPoint = NSMakePoint(x, y);
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NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint];
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
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