Note that mode switching does not affect context

This commit is contained in:
Camilla Berglund 2016-10-28 06:20:20 +02:00
parent 3d4bd9667a
commit ec17161651

View File

@ -2525,6 +2525,10 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
* *
* @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
* affected by any resizing or mode switching, although you may need to update
* your viewport if the framebuffer size has changed.
*
* @remark @wayland The desired window position is ignored, as there is no way * @remark @wayland The desired window position is ignored, as there is no way
* for an application to set this property. * for an application to set this property.
* *