Moved to Cocoa for transformation and activation.

This commit is contained in:
Camilla Berglund 2013-11-07 18:03:39 +01:00
parent e7c7ebf665
commit ec5cb9c6f7
2 changed files with 5 additions and 6 deletions

View File

@ -40,6 +40,7 @@ guide in the GLFW documentation.
unfocused windows
- [Cocoa] Added dependency on CoreVideo framework for refresh rate retrieval
- [Cocoa] Enabled Lion full screen for resizable windowed mode windows
- [Cocoa] Moved to Cocoa API for application transformation and activation
- [Cocoa] Bugfix: The `GLFW_KEY_GRAVE_ACCENT` key was reported as
`GLFW_KEY_WORLD_1` and vice versa
- [Cocoa] Bugfix: The `GLFW_KEY_F13` key was reported as

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@ -827,13 +827,11 @@ static GLboolean initializeAppKit(void)
// Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication];
// If we get here, the application is unbundled
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Having the app in front of the terminal window is also generally
// handy. There is an NSApplication API to do this, but...
SetFrontProcess(&psn);
// Make us the active application
[NSApp activateIgnoringOtherApps:YES];
#if defined(_GLFW_USE_MENUBAR)
// Menu bar setup must go between sharedApplication above and