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Added key input to quick tutorial.
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@ -194,6 +194,24 @@ useful if you want to interpret other kinds of input as closing the window, like
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for example pressing the escape key.
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@section quick_key_input Receiving input events
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Each window has a large number of callbacks that can be set to receive all the
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various kinds of events. To receive key press and release events, a
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[key callback](@ref GLFWkeyfun) is set using @ref glfwSetKeyCallback.
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@code
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GL_TRUE);
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}
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@endcode
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For event callbacks to actually be called when an event occurs, you need to
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process events as described below.
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@section quick_render Rendering with OpenGL
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Once you have a current OpenGL context, you can use OpenGL normally. In this
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@ -34,6 +34,12 @@ static void error_callback(int error, const char* description)
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fputs(description, stderr);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GL_TRUE);
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}
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int main(void)
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{
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GLFWwindow* window;
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@ -52,6 +58,8 @@ int main(void)
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glfwMakeContextCurrent(window);
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glfwSetKeyCallback(window, key_callback);
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while (!glfwWindowShouldClose(window))
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{
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float ratio;
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