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Renamed support directory to deps.
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1c4f7525d5
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0
support/GL/glext.h → deps/GL/glext.h
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support/GL/glext.h → deps/GL/glext.h
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support/GL/glxext.h → deps/GL/glxext.h
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support/GL/glxext.h → deps/GL/glxext.h
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support/GL/wglext.h → deps/GL/wglext.h
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support/GL/wglext.h → deps/GL/wglext.h
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support/getopt.c → deps/getopt.c
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support/getopt.c → deps/getopt.c
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support/getopt.h → deps/getopt.h
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support/getopt.h → deps/getopt.h
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@ -9,7 +9,7 @@ else()
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support)
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${GLFW_SOURCE_DIR}/deps)
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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@ -20,8 +20,8 @@ if (NOT APPLE)
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
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${GLFW_SOURCE_DIR}/support/getopt.c)
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set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h
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${GLFW_SOURCE_DIR}/deps/getopt.c)
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if (APPLE)
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# Set fancy names for bundles
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@ -36,7 +36,7 @@
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of eglext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/EGL/eglext.h"
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#include "../deps/EGL/eglext.h"
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// Do we have support for dlopen/dlsym?
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#if defined(_GLFW_HAS_DLOPEN)
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@ -37,7 +37,7 @@
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of glxext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/GL/glxext.h"
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#include "../deps/GL/glxext.h"
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// Do we have support for dlopen/dlsym?
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#if defined(_GLFW_HAS_DLOPEN)
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@ -54,7 +54,7 @@
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// This path may need to be changed if you build GLFW using your own setup
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// GLFW comes with its own copy of glext.h since it uses fairly new extensions
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// and not all development environments come with an up-to-date version
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#include "../support/GL/glext.h"
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#include "../deps/GL/glext.h"
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#endif
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typedef struct _GLFWhints _GLFWhints;
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@ -34,7 +34,7 @@
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/GL/wglext.h"
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#include "../deps/GL/wglext.h"
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
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@ -14,7 +14,7 @@ if (UNIX AND NOT APPLE)
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support)
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${GLFW_SOURCE_DIR}/deps)
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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@ -25,10 +25,10 @@ if (NOT APPLE)
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
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${GLFW_SOURCE_DIR}/support/getopt.c)
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set(TINYCTHREAD ${GLFW_SOURCE_DIR}/support/tinycthread.h
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${GLFW_SOURCE_DIR}/support/tinycthread.c)
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set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h
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${GLFW_SOURCE_DIR}/deps/getopt.c)
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set(TINYCTHREAD ${GLFW_SOURCE_DIR}/deps/tinycthread.h
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${GLFW_SOURCE_DIR}/deps/tinycthread.c)
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add_executable(clipboard clipboard.c ${GETOPT})
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add_executable(defaults defaults.c)
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