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@ -103,6 +103,9 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
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context of the correct type. A context can only be current for a single thread
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context of the correct type. A context can only be current for a single thread
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at a time, and a thread can only have a single context current at a time.
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at a time, and a thread can only have a single context current at a time.
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When moving a context between threads, you must make it non-current on the old
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thread before making it current on the new one.
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The context of a window is made current with @ref glfwMakeContextCurrent.
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The context of a window is made current with @ref glfwMakeContextCurrent.
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@code
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@code
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@ -4809,10 +4809,13 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
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* thread.
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* thread.
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*
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*
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* This function makes the OpenGL or OpenGL ES context of the specified window
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* This function makes the OpenGL or OpenGL ES context of the specified window
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* current on the calling thread. A context can only be made current on
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* current on the calling thread. A context must only be made current on
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* a single thread at a time and each thread can have only a single current
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* a single thread at a time and each thread can have only a single current
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* context at a time.
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* context at a time.
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*
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*
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* When moving a context between threads, you must make it non-current on the
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* old thread before making it current on the new one.
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*
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* By default, making a context non-current implicitly forces a pipeline flush.
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* By default, making a context non-current implicitly forces a pipeline flush.
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* On machines that support `GL_KHR_context_flush_control`, you can control
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* On machines that support `GL_KHR_context_flush_control`, you can control
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* whether a context performs this flush by setting the
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* whether a context performs this flush by setting the
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