Documentation work

Remove sentence describing GLFW-specific behavior.  This describes the
behavior of glfwUpdateGamepadMappings, whose behavior is a mix between
the two related SDL functions, but is not part of the format.
This commit is contained in:
Camilla Löwy 2017-10-11 02:08:09 +02:00
parent 56ecd62f58
commit f308228a19

View File

@ -786,7 +786,6 @@ functions.
There is also the special `platform` field that specifies which platform the There is also the special `platform` field that specifies which platform the
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`. mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
Mappings without this field will always be considered valid.
Below is an example of what a gamepad mapping might look like. It is the Below is an example of what a gamepad mapping might look like. It is the
one built into GLFW for Xbox controllers accessed via the XInput API on Windows. one built into GLFW for Xbox controllers accessed via the XInput API on Windows.