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Documentation work
Remove sentence describing GLFW-specific behavior. This describes the behavior of glfwUpdateGamepadMappings, whose behavior is a mix between the two related SDL functions, but is not part of the format.
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@ -786,7 +786,6 @@ functions.
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There is also the special `platform` field that specifies which platform the
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There is also the special `platform` field that specifies which platform the
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mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
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mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
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Mappings without this field will always be considered valid.
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Below is an example of what a gamepad mapping might look like. It is the
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Below is an example of what a gamepad mapping might look like. It is the
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one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
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one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
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