diff --git a/README.md b/README.md index d02b96fb..3f5cc1f1 100644 --- a/README.md +++ b/README.md @@ -68,6 +68,7 @@ GLFW bundles a number of dependencies in the `deps/` directory. - Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even when a debug context had not been requested - Bugfix: The particles example was not linked against the threading library + - Bugfix: The cursor was not positioned over newly created full screen windows - [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full resolution on Retina displays - [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen diff --git a/src/window.c b/src/window.c index 717dfb0e..448cf362 100644 --- a/src/window.c +++ b/src/window.c @@ -246,8 +246,21 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, // Restore the previously current context (or NULL) _glfwPlatformMakeContextCurrent(previous); - if (wndconfig.monitor == NULL && wndconfig.visible) - _glfwPlatformShowWindow(window); + if (wndconfig.monitor) + { + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + + window->cursorPosX = width / 2; + window->cursorPosY = height / 2; + + _glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY); + } + else + { + if (wndconfig.visible) + _glfwPlatformShowWindow(window); + } return (GLFWwindow*) window; }