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Add OpenGL error check to glfwinfo
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@ -354,6 +354,7 @@ int main(int argc, char** argv)
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int ch, api, major, minor, revision, profile;
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int ch, api, major, minor, revision, profile;
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GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
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GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
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int list_extensions = GLFW_FALSE, list_layers = GLFW_FALSE;
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int list_extensions = GLFW_FALSE, list_layers = GLFW_FALSE;
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GLenum error;
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GLFWwindow* window;
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GLFWwindow* window;
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enum { API, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, LAYERS,
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enum { API, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, LAYERS,
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@ -609,6 +610,10 @@ int main(int argc, char** argv)
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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error = glGetError();
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if (error != GL_NO_ERROR)
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printf("*** OpenGL error after make current: 0x%08x ***\n", error);
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// Report client API version
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// Report client API version
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api = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
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api = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
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