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https://github.com/glfw/glfw.git
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Win32 port work dump.
This commit is contained in:
parent
1bac99625d
commit
f3fbbb4311
@ -234,11 +234,11 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// gdi32.dll shortcuts
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#ifndef _GLFW_NO_DLOAD_GDI32
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#define _glfw_ChoosePixelFormat _glfwLibrary.Libs.ChoosePixelFormat
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#define _glfw_DescribePixelFormat _glfwLibrary.Libs.DescribePixelFormat
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#define _glfw_GetPixelFormat _glfwLibrary.Libs.GetPixelFormat
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#define _glfw_SetPixelFormat _glfwLibrary.Libs.SetPixelFormat
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#define _glfw_SwapBuffers _glfwLibrary.Libs.SwapBuffers
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#define _glfw_ChoosePixelFormat _glfwLibrary.Win32.libs.ChoosePixelFormat
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#define _glfw_DescribePixelFormat _glfwLibrary.Win32.libs.DescribePixelFormat
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#define _glfw_GetPixelFormat _glfwLibrary.Win32.libs.GetPixelFormat
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#define _glfw_SetPixelFormat _glfwLibrary.Win32.libs.SetPixelFormat
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#define _glfw_SwapBuffers _glfwLibrary.Win32.libs.SwapBuffers
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#else
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#define _glfw_ChoosePixelFormat ChoosePixelFormat
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#define _glfw_DescribePixelFormat DescribePixelFormat
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@ -249,10 +249,10 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// winmm.dll shortcuts
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#ifndef _GLFW_NO_DLOAD_WINMM
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#define _glfw_joyGetDevCaps _glfwLibrary.Libs.joyGetDevCapsA
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#define _glfw_joyGetPos _glfwLibrary.Libs.joyGetPos
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#define _glfw_joyGetPosEx _glfwLibrary.Libs.joyGetPosEx
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#define _glfw_timeGetTime _glfwLibrary.Libs.timeGetTime
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.libs.joyGetDevCapsA
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#define _glfw_joyGetPos _glfwLibrary.Win32.libs.joyGetPos
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#define _glfw_joyGetPosEx _glfwLibrary.Win32.libs.joyGetPosEx
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#define _glfw_timeGetTime _glfwLibrary.Win32.libs.timeGetTime
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#else
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#define _glfw_joyGetDevCaps joyGetDevCapsA
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#define _glfw_joyGetPos joyGetPos
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@ -306,7 +306,6 @@ typedef struct _GLFWwindowWin32
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// Platform specific window resources
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HWND handle; // Window handle
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ATOM classAtom; // Window class atom
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int modeID; // Mode ID for fullscreen mode
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DWORD dwStyle; // Window styles used for window creation
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DWORD dwExStyle; // --"--
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@ -339,7 +338,7 @@ typedef struct _GLFWlibraryWin32
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// System information
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struct {
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int winVer;
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int winVer;
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} sys;
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#if !defined(_GLFW_NO_DLOAD_WINMM) || !defined(_GLFW_NO_DLOAD_GDI32)
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@ -393,10 +392,10 @@ typedef struct _GLFWlibraryWin32
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void _glfwInitTimer(void);
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// Fullscreen support
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int _glfwGetClosestVideoModeBPP(int* w, int* h, int* bpp, int* refresh);
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int _glfwGetClosestVideoMode(int* w, int* h, int* r, int* g, int* b, int* refresh);
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void _glfwSetVideoModeMODE(int mode);
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void _glfwSetVideoMode(int* w, int* h, int r, int g, int b, int refresh);
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void _glfwSetVideoMode(int* width, int* height,
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int* bpp, int* refreshRate,
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GLboolean exactBPP);
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void _glfwRestoreVideoMode(void);
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#endif // _platform_h_
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@ -30,6 +30,9 @@
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#include "internal.h"
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#include <stdlib.h>
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#include <limits.h>
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//========================================================================
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// Convert BPP to RGB bits based on "best guess"
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@ -56,29 +59,76 @@ static void bpp2rgb(int bpp, int* r, int* g, int* b)
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//========================================================================
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// Return closest video mode by dimensions, refresh rate and channel sizes
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// Return closest video mode by dimensions, refresh rate and bits per pixel
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//========================================================================
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static int getClosestVideoMode(int* w, int* h,
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int* r, int* g, int* b,
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int* refresh)
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static GLboolean getClosestVideoMode(int* width, int* height,
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int* bpp, int* refreshRate,
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GLboolean exactBPP)
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{
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int bpp, bestmode;
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int mode, bestWidth, bestHeight, bestBPP, bestRate;
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unsigned int sizeDiff, rateDiff, leastSizeDiff, leastRateDiff;
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GLboolean foundMode = GL_FALSE;
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DEVMODE dm;
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// Colorbits = sum of red/green/blue bits
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bpp = *r + *g + *b;
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leastSizeDiff = leastRateDiff = UINT_MAX;
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// If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp
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if (bpp < 15 || bpp >= 24)
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bpp = 32;
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for (mode = 0; ; mode++)
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{
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dm.dmSize = sizeof(DEVMODE);
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if (!EnumDisplaySettings(NULL, mode, &dm))
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break;
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// Find best match
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bestmode = _glfwGetClosestVideoModeBPP(w, h, &bpp, refresh);
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if (exactBPP && dm.dmBitsPerPel != *bpp)
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continue;
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// Convert "bits per pixel" to red, green & blue sizes
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bpp2rgb(bpp, r, g, b);
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sizeDiff = (abs(dm.dmBitsPerPel - *bpp) << 25) |
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((dm.dmPelsWidth - *width) *
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(dm.dmPelsWidth - *width) +
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(dm.dmPelsHeight - *height) *
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(dm.dmPelsHeight - *height));
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return bestmode;
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if (*refreshRate > 0)
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{
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rateDiff = (dm.dmDisplayFrequency - *refreshRate) *
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(dm.dmDisplayFrequency - *refreshRate);
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}
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else
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{
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// If no refresh rate was specified, then they're all the same
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rateDiff = 0;
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}
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// We match first BPP, then screen area and last refresh rate
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if ((sizeDiff < leastSizeDiff) ||
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(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
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{
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bestWidth = dm.dmPelsWidth;
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bestHeight = dm.dmPelsHeight;
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bestBPP = dm.dmBitsPerPel;
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bestRate = dm.dmDisplayFrequency;
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leastSizeDiff = sizeDiff;
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leastRateDiff = rateDiff;
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foundMode = GL_TRUE;
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}
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}
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if (!foundMode)
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return GL_FALSE;
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*width = bestWidth;
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*height = bestHeight;
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*bpp = bestBPP;
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// Only save the found refresh rate if the client requested a specific
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// rate; otherwise keep it at zero to let Windows select the best rate
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if (*refreshRate > 0)
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*refreshRate = bestRate;
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return GL_TRUE;
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}
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@ -87,131 +137,64 @@ static int getClosestVideoMode(int* w, int* h,
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return closest video mode by dimensions, refresh rate and bits per pixel
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// Change the current video mode
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//========================================================================
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int _glfwGetClosestVideoModeBPP(int* w, int* h, int* bpp, int* refresh)
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void _glfwSetVideoMode(int* width, int* height,
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int* bpp, int* refreshRate,
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GLboolean exactBPP)
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{
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int mode, bestmode, match, bestmatch, rr, bestrr, success;
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DEVMODE dm;
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int closestWidth, closestHeight, closestBPP, closestRate;
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// Find best match
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bestmatch = 0x7fffffff;
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bestrr = 0x7fffffff;
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mode = bestmode = 0;
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closestWidth = *width;
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closestHeight = *height;
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closestBPP = *bpp;
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closestRate = *refreshRate;
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do
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if (getClosestVideoMode(&closestWidth, &closestHeight,
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&closestBPP, &closestRate, GL_FALSE))
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{
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dm.dmSize = sizeof(DEVMODE);
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success = EnumDisplaySettings(NULL, mode, &dm);
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if (success)
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dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
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dm.dmPelsWidth = closestWidth;
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dm.dmPelsHeight = closestHeight;
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dm.dmBitsPerPel = closestBPP;
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if (*refreshRate > 0)
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{
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match = dm.dmBitsPerPel - *bpp;
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if (match < 0)
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match = -match;
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match = (match << 25) |
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((dm.dmPelsWidth - *w) *
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(dm.dmPelsWidth - *w) +
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(dm.dmPelsHeight - *h) *
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(dm.dmPelsHeight - *h));
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if (match < bestmatch)
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{
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bestmatch = match;
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bestmode = mode;
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bestrr = (dm.dmDisplayFrequency - *refresh) *
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(dm.dmDisplayFrequency - *refresh);
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}
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else if (match == bestmatch && *refresh > 0)
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{
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rr = (dm.dmDisplayFrequency - *refresh) *
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(dm.dmDisplayFrequency - *refresh);
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if (rr < bestrr)
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{
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bestmatch = match;
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bestmode = mode;
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bestrr = rr;
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}
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}
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dm.dmFields |= DM_DISPLAYFREQUENCY;
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dm.dmDisplayFrequency = closestRate;
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}
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if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
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{
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*width = closestWidth;
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*height = closestHeight;
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*bpp = closestBPP;
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*refreshRate = closestRate;
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}
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mode++;
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}
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while (success);
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// Get the parameters for the best matching display mode
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dm.dmSize = sizeof(DEVMODE);
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EnumDisplaySettings(NULL, bestmode, &dm);
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// Fill out actual width and height
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*w = dm.dmPelsWidth;
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*h = dm.dmPelsHeight;
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// Return bits per pixel
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*bpp = dm.dmBitsPerPel;
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// Return vertical refresh rate
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*refresh = dm.dmDisplayFrequency;
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return bestmode;
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}
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//========================================================================
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// Change the current video mode
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//========================================================================
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void _glfwSetVideoModeMODE(int mode)
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{
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DEVMODE dm;
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int success;
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// Get the parameters for the best matching display mode
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dm.dmSize = sizeof(DEVMODE);
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EnumDisplaySettings(NULL, mode, &dm);
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// Set which fields we want to specify
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dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
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// Do we have a prefered refresh rate?
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if (_glfwWin.desiredRefreshRate > 0)
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{
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dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY;
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dm.dmDisplayFrequency = _glfwWin.desiredRefreshRate;
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}
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// Change display setting
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dm.dmSize = sizeof(DEVMODE);
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success = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
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// If the mode change was not possible, query the current display
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// settings (we'll use the desktop resolution for fullscreen mode)
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if (success == DISP_CHANGE_SUCCESSFUL)
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_glfwWin.modeID = mode;
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else
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{
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_glfwWin.modeID = ENUM_REGISTRY_SETTINGS;
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dm.dmSize = sizeof(DEVMODE);
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EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm);
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}
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// Set the window size to that of the display mode
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_glfwWin.width = dm.dmPelsWidth;
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_glfwWin.height = dm.dmPelsHeight;
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*width = dm.dmPelsWidth;
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*height = dm.dmPelsHeight;
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*bpp = dm.dmBitsPerPel;
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*refreshRate = dm.dmDisplayFrequency;
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}
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}
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//========================================================================
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// Change the current video mode
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// Restore the previously saved (original) video mode
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//========================================================================
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void _glfwSetVideoMode(int* w, int* h, int r, int g, int b, int refresh)
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void _glfwRestoreVideoMode(void)
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{
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int bestmode;
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// Find a best match mode
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bestmode = getClosestVideoMode(w, h, &r, &g, &b, &refresh);
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// Change mode
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_glfwSetVideoModeMODE(bestmode);
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ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
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}
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#include "internal.h"
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// With the Borland C++ compiler, we want to disable FPU exceptions
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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#include <float.h>
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#endif // __BORLANDC__
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@ -42,8 +42,9 @@
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static GLboolean initLibraries(void)
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{
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// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
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#ifndef _GLFW_NO_DLOAD_GDI32
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// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
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_glfwLibrary.Win32.libs.gdi32 = LoadLibrary("gdi32.dll");
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if (_glfwLibrary.Win32.libs.gdi32 != NULL)
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{
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@ -73,8 +74,9 @@ static GLboolean initLibraries(void)
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return GL_FALSE;
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#endif // _GLFW_NO_DLOAD_GDI32
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// winmm.dll (for joystick and timer support)
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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_glfwLibrary.Win32.libs.winmm = LoadLibrary("winmm.dll");
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if (_glfwLibrary.Win32.libs.winmm != NULL)
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{
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@ -153,7 +155,7 @@ int _glfwPlatformInit(void)
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{
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OSVERSIONINFO osi;
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// To make SetForegroundWindow() work as we want, we need to fiddle
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// To make SetForegroundWindow work as we want, we need to fiddle
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// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
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// as possible in the hope of still being the foreground process)
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SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
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@ -192,26 +194,19 @@ int _glfwPlatformInit(void)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_UNKNOWN_NT;
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}
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// Load libraries (DLLs)
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if (!_glfwInitLibraries())
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return GL_FALSE;
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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// (this is recommended for OpenGL applications under Windows)
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#ifdef __BORLANDC__
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_control87(MCW_EM, MCW_EM);
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#endif
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// Retrieve GLFW instance handle
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_glfwLibrary.Win32.instance = GetModuleHandle(NULL);
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// System keys are not disabled
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_glfwLibrary.Win32.keyboardHook = NULL;
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// Install atexit() routine
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atexit(glfw_atexit);
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// Start the timer
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_glfwInitTimer();
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return GL_TRUE;
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@ -224,16 +219,14 @@ int _glfwPlatformInit(void)
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int _glfwPlatformTerminate(void)
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{
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// Close OpenGL window
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glfwCloseWindow();
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while (_glfwLibrary.windowListHead)
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glfwCloseWindow(_glfwLibrary.windowListHead);
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// Enable system keys again (if they were disabled)
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glfwEnable(GLFW_SYSTEM_KEYS);
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// TODO: Remove keyboard hook
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// Unload libraries (DLLs)
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_glfwFreeLibraries();
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// Restore FOREGROUNDLOCKTIMEOUT system setting
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// Restore previous FOREGROUNDLOCKTIMEOUT system setting
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
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(LPVOID) _glfwLibrary.Win32.foregroundLockTimeout,
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SPIF_SENDCHANGE);
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@ -36,7 +36,7 @@
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return GL_TRUE if joystick is present, else return GL_FALSE.
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// Return GL_TRUE if joystick is present, otherwise GL_FALSE
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//========================================================================
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static GLboolean isJoystickPresent(int joy)
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@ -56,7 +56,7 @@ static GLboolean isJoystickPresent(int joy)
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//========================================================================
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// Calculate joystick position
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// Calculate normalized joystick position
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//========================================================================
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static float calcJoystickPos(DWORD pos, DWORD min, DWORD max)
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@ -30,12 +30,38 @@
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#include "internal.h"
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#include <stdio.h>
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME "GLFW30"
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//========================================================================
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// Convert BPP to RGB bits based on "best guess"
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//========================================================================
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static void bpp2rgb(int bpp, int* r, int* g, int* b)
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{
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int delta;
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// We assume that by 32 they really meant 24
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if (bpp == 32)
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bpp = 24;
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// Convert "bits per pixel" to red, green & blue sizes
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*r = *g = *b = bpp / 3;
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delta = bpp - (*r * 3);
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if (delta >= 1)
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*g = *g + 1;
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if (delta == 2)
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*r = *r + 1;
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}
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//========================================================================
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// Enable/disable minimize/restore animations
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//========================================================================
|
||||
@ -156,20 +182,20 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
*found = 0;
|
||||
|
||||
if (window->WGL.has_WGL_ARB_pixel_format)
|
||||
count = getPixelFormatAttrib(1, WGL_NUMBER_PIXEL_FORMATS_ARB);
|
||||
count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB);
|
||||
else
|
||||
count = _glfw_DescribePixelFormat(window->WGL.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
|
||||
|
||||
if (!count)
|
||||
{
|
||||
fprintf(stderr, "No Win32 pixel formats available\n");
|
||||
_glfwSetError(GLFW_NO_PIXEL_FORMAT);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
|
||||
if (!result)
|
||||
{
|
||||
fprintf(stderr, "Out of memory\n");
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -180,35 +206,53 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
// Get pixel format attributes through WGL_ARB_pixel_format
|
||||
|
||||
// Only consider doublebuffered OpenGL pixel formats for windows
|
||||
if (!getPixelFormatAttrib(i, WGL_SUPPORT_OPENGL_ARB) ||
|
||||
!getPixelFormatAttrib(i, WGL_DRAW_TO_WINDOW_ARB) ||
|
||||
!getPixelFormatAttrib(i, WGL_DOUBLE_BUFFER_ARB))
|
||||
if (!getPixelFormatAttrib(window, i, WGL_SUPPORT_OPENGL_ARB) ||
|
||||
!getPixelFormatAttrib(window, i, WGL_DRAW_TO_WINDOW_ARB) ||
|
||||
!getPixelFormatAttrib(window, i, WGL_DOUBLE_BUFFER_ARB))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only consider RGBA pixel formats
|
||||
if (getPixelFormatAttrib(i, WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
|
||||
if (getPixelFormatAttrib(window, i, WGL_PIXEL_TYPE_ARB) !=
|
||||
WGL_TYPE_RGBA_ARB)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result[*found].redBits = getPixelFormatAttrib(i, WGL_RED_BITS_ARB);
|
||||
result[*found].greenBits = getPixelFormatAttrib(i, WGL_GREEN_BITS_ARB);
|
||||
result[*found].blueBits = getPixelFormatAttrib(i, WGL_BLUE_BITS_ARB);
|
||||
result[*found].alphaBits = getPixelFormatAttrib(i, WGL_ALPHA_BITS_ARB);
|
||||
result[*found].redBits =
|
||||
getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
|
||||
result[*found].greenBits =
|
||||
getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
|
||||
result[*found].blueBits =
|
||||
getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
|
||||
result[*found].alphaBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
|
||||
|
||||
result[*found].depthBits = getPixelFormatAttrib(i, WGL_DEPTH_BITS_ARB);
|
||||
result[*found].stencilBits = getPixelFormatAttrib(i, WGL_STENCIL_BITS_ARB);
|
||||
result[*found].depthBits =
|
||||
getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
|
||||
result[*found].stencilBits =
|
||||
getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
|
||||
|
||||
result[*found].accumRedBits = getPixelFormatAttrib(i, WGL_ACCUM_RED_BITS_ARB);
|
||||
result[*found].accumGreenBits = getPixelFormatAttrib(i, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
result[*found].accumBlueBits = getPixelFormatAttrib(i, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
result[*found].accumAlphaBits = getPixelFormatAttrib(i, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
result[*found].accumRedBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
|
||||
result[*found].accumGreenBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
result[*found].accumBlueBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
result[*found].accumAlphaBits =
|
||||
getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
|
||||
result[*found].auxBuffers = getPixelFormatAttrib(i, WGL_AUX_BUFFERS_ARB);
|
||||
result[*found].stereo = getPixelFormatAttrib(i, WGL_STEREO_ARB);
|
||||
result[*found].auxBuffers =
|
||||
getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
|
||||
result[*found].stereo =
|
||||
getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
|
||||
|
||||
if (window->WGL.has_WGL_ARB_multisample)
|
||||
result[*found].samples = getPixelFormatAttrib(i, WGL_SAMPLES_ARB);
|
||||
{
|
||||
result[*found].samples =
|
||||
getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
|
||||
}
|
||||
else
|
||||
result[*found].samples = 0;
|
||||
}
|
||||
@ -227,6 +271,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only consider "hardware-accelerated" pixel formats
|
||||
if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
|
||||
(pfd.dwFlags & PFD_GENERIC_FORMAT))
|
||||
{
|
||||
@ -270,15 +315,17 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
// Creates an OpenGL context on the specified device context
|
||||
//========================================================================
|
||||
|
||||
static HGLRC createContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, int pixelFormat)
|
||||
static HGLRC createContext(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
int pixelFormat)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
int flags, i = 0, attribs[7];
|
||||
|
||||
if (!_glfw_DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd))
|
||||
if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
|
||||
return NULL;
|
||||
|
||||
if (!_glfw_SetPixelFormat(dc, pixelFormat, &pfd))
|
||||
if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
|
||||
return NULL;
|
||||
|
||||
if (window->WGL.has_WGL_ARB_create_context)
|
||||
@ -322,10 +369,10 @@ static HGLRC createContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig,
|
||||
|
||||
attribs[i++] = 0;
|
||||
|
||||
return window->WGL.CreateContextAttribsARB(dc, NULL, attribs);
|
||||
return window->WGL.CreateContextAttribsARB(window->WGL.DC, NULL, attribs);
|
||||
}
|
||||
|
||||
return wglCreateContext(dc);
|
||||
return wglCreateContext(window->WGL.DC);
|
||||
}
|
||||
|
||||
|
||||
@ -505,10 +552,7 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
|
||||
wParam = MapVirtualKey((UINT) wParam, 2) & 0x0000FFFF;
|
||||
|
||||
// Make sure that the character is uppercase
|
||||
if (_glfwLibrary.Sys.hasUnicode)
|
||||
wParam = (WPARAM) CharUpperW((LPWSTR) wParam);
|
||||
else
|
||||
wParam = (WPARAM) CharUpperA((LPSTR) wParam);
|
||||
wParam = (WPARAM) CharUpperW((LPWSTR) wParam);
|
||||
|
||||
// Valid ISO-8859-1 character?
|
||||
if ((wParam >= 32 && wParam <= 126) ||
|
||||
@ -527,57 +571,30 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
|
||||
// Translates a Windows key to Unicode
|
||||
//========================================================================
|
||||
|
||||
static void translateChar(DWORD wParam, DWORD lParam, int action)
|
||||
static void translateChar(_GLFWwindow* window, DWORD wParam, DWORD lParam)
|
||||
{
|
||||
BYTE keyboard_state[256];
|
||||
UCHAR char_buf[10];
|
||||
WCHAR unicode_buf[10];
|
||||
UINT scan_code;
|
||||
int i, num_chars, unicode;
|
||||
int i, num_chars;
|
||||
|
||||
GetKeyboardState(keyboard_state);
|
||||
|
||||
// Derive scan code from lParam and action
|
||||
scan_code = (lParam & 0x01ff0000) >> 16;
|
||||
if (action == GLFW_RELEASE)
|
||||
{
|
||||
scan_code |= 0x8000000;
|
||||
}
|
||||
|
||||
if (_glfwLibrary.Sys.hasUnicode)
|
||||
{
|
||||
num_chars = ToUnicode(
|
||||
wParam, // virtual-key code
|
||||
scan_code, // scan code
|
||||
keyboard_state, // key-state array
|
||||
unicode_buf, // buffer for translated key
|
||||
10, // size of translated key buffer
|
||||
0 // active-menu flag
|
||||
);
|
||||
unicode = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Convert to ISO-8859-1
|
||||
num_chars = ToAscii(
|
||||
wParam, // virtual-key code
|
||||
scan_code, // scan code
|
||||
keyboard_state, // key-state array
|
||||
(LPWORD) char_buf, // buffer for translated key
|
||||
0 // active-menu flag
|
||||
);
|
||||
unicode = 0;
|
||||
}
|
||||
num_chars = ToUnicode(
|
||||
wParam, // virtual-key code
|
||||
scan_code, // scan code
|
||||
keyboard_state, // key-state array
|
||||
unicode_buf, // buffer for translated key
|
||||
10, // size of translated key buffer
|
||||
0 // active-menu flag
|
||||
);
|
||||
|
||||
// Report characters
|
||||
for (i = 0; i < num_chars; i++)
|
||||
{
|
||||
// Get next character from buffer
|
||||
if (unicode)
|
||||
_glfwInputChar((int) unicode_buf[i], action);
|
||||
else
|
||||
_glfwInputChar((int) char_buf[i], action);
|
||||
}
|
||||
_glfwInputChar(window, (int) unicode_buf[i]);
|
||||
}
|
||||
|
||||
|
||||
@ -605,7 +622,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
// Were we deactivated/iconified?
|
||||
if ((window != _glfwLibrary.activeWindow || iconified) && !window->iconified)
|
||||
{
|
||||
_glfwInputDeactivation();
|
||||
_glfwInputDeactivation(window);
|
||||
|
||||
// If we are in fullscreen mode we need to iconify
|
||||
if (window->mode == GLFW_FULLSCREEN)
|
||||
@ -623,12 +640,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
}
|
||||
|
||||
// Unlock mouse if locked
|
||||
if (!window->Win32.oldMouseLockValid)
|
||||
{
|
||||
window->Win32.oldMouseLock = window->mouseLock;
|
||||
window->Win32.oldMouseLockValid = GL_TRUE;
|
||||
glfwEnable(GLFW_MOUSE_CURSOR);
|
||||
}
|
||||
//if (!window->Win32.oldMouseLockValid)
|
||||
//{
|
||||
//window->Win32.oldMouseLock = window->mouseLock;
|
||||
//window->Win32.oldMouseLockValid = GL_TRUE;
|
||||
//glfwEnable(GLFW_MOUSE_CURSOR);
|
||||
//}
|
||||
}
|
||||
else if (window == _glfwLibrary.activeWindow || !iconified)
|
||||
{
|
||||
@ -636,7 +653,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
if (window->mode == GLFW_FULLSCREEN && window->iconified)
|
||||
{
|
||||
// Change display settings to the user selected mode
|
||||
_glfwSetVideoModeMODE(window->Win32.modeID);
|
||||
//_glfwSetVideoModeMODE(window->Win32.modeID);
|
||||
|
||||
// Do we need to manually restore window?
|
||||
if (iconified)
|
||||
@ -653,10 +670,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
}
|
||||
|
||||
// Lock mouse, if necessary
|
||||
if (window->Win32.oldMouseLockValid && window->Win32.oldMouseLock)
|
||||
glfwDisable(GLFW_MOUSE_CURSOR);
|
||||
//if (window->Win32.oldMouseLockValid && window->Win32.oldMouseLock)
|
||||
//glfwDisable(GLFW_MOUSE_CURSOR);
|
||||
|
||||
window->Win32.oldMouseLockValid = GL_FALSE;
|
||||
//window->Win32.oldMouseLockValid = GL_FALSE;
|
||||
}
|
||||
|
||||
window->iconified = iconified;
|
||||
@ -698,10 +715,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
{
|
||||
_glfwInputKey(translateKey(wParam, lParam), GLFW_PRESS);
|
||||
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS);
|
||||
|
||||
if (window->charCallback)
|
||||
translateChar((DWORD) wParam, (DWORD) lParam, GLFW_PRESS);
|
||||
translateChar(window, (DWORD) wParam, (DWORD) lParam);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -712,14 +729,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
// Special trick: release both shift keys on SHIFT up event
|
||||
if (wParam == VK_SHIFT)
|
||||
{
|
||||
_glfwInputKey(GLFW_KEY_LSHIFT, GLFW_RELEASE);
|
||||
_glfwInputKey(GLFW_KEY_RSHIFT, GLFW_RELEASE);
|
||||
_glfwInputKey(window, GLFW_KEY_LSHIFT, GLFW_RELEASE);
|
||||
_glfwInputKey(window, GLFW_KEY_RSHIFT, GLFW_RELEASE);
|
||||
}
|
||||
else
|
||||
_glfwInputKey(translateKey(wParam, lParam), GLFW_RELEASE);
|
||||
|
||||
if (window->charCallback)
|
||||
translateChar((DWORD) wParam, (DWORD) lParam, GLFW_RELEASE);
|
||||
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -727,21 +741,21 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_LBUTTONDOWN:
|
||||
{
|
||||
SetCapture(hWnd);
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
{
|
||||
SetCapture(hWnd);
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_MBUTTONDOWN:
|
||||
{
|
||||
SetCapture(hWnd);
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -750,12 +764,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
if (HIWORD(wParam) == XBUTTON1)
|
||||
{
|
||||
SetCapture(hWnd);
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_4, GLFW_PRESS);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS);
|
||||
}
|
||||
else if (HIWORD(wParam) == XBUTTON2)
|
||||
{
|
||||
SetCapture(hWnd);
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_5, GLFW_PRESS);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@ -764,21 +778,21 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_LBUTTONUP:
|
||||
{
|
||||
ReleaseCapture();
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
{
|
||||
ReleaseCapture();
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
{
|
||||
ReleaseCapture();
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -787,12 +801,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
if (HIWORD(wParam) == XBUTTON1)
|
||||
{
|
||||
ReleaseCapture();
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_4, GLFW_RELEASE);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE);
|
||||
}
|
||||
else if (HIWORD(wParam) == XBUTTON2)
|
||||
{
|
||||
ReleaseCapture();
|
||||
_glfwInputMouseClick(GLFW_MOUSE_BUTTON_5, GLFW_RELEASE);
|
||||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@ -806,15 +820,15 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
newMouseX = (int)((short)LOWORD(lParam));
|
||||
newMouseY = (int)((short)HIWORD(lParam));
|
||||
|
||||
if (newMouseX != window->oldMouseX ||
|
||||
newMouseY != window->oldMouseY)
|
||||
if (newMouseX != window->Win32.oldMouseX ||
|
||||
newMouseY != window->Win32.oldMouseY)
|
||||
{
|
||||
if (window == _glfwLibrary.cursorLockWindow)
|
||||
{
|
||||
window->mousePosX += newMouseX -
|
||||
window->oldMouseX;
|
||||
window->Win32.oldMouseX;
|
||||
window->mousePosY += newMouseY -
|
||||
window->oldMouseY;
|
||||
window->Win32.oldMouseY;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -822,13 +836,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
window->mousePosY = newMouseY;
|
||||
}
|
||||
|
||||
window->oldMouseX = newMouseX;
|
||||
window->oldMouseY = newMouseY;
|
||||
window->mouseMoved = GL_TRUE;
|
||||
window->Win32.oldMouseX = newMouseX;
|
||||
window->Win32.oldMouseY = newMouseY;
|
||||
window->Win32.mouseMoved = GL_TRUE;
|
||||
|
||||
if (window->mousePosCallback)
|
||||
{
|
||||
window->mousePosCallback(window->mousePosX,
|
||||
window->mousePosCallback(window,
|
||||
window->mousePosX,
|
||||
window->mousePosY);
|
||||
}
|
||||
}
|
||||
@ -842,7 +857,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
window->wheelPos += wheelDelta;
|
||||
|
||||
if (window->mouseWheelCallback)
|
||||
window->mouseWheelCallback(window->wheelPos);
|
||||
window->mouseWheelCallback(window, window->wheelPos);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -853,7 +868,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
window->height = HIWORD(lParam);
|
||||
|
||||
// If the mouse is locked, update the clipping rect
|
||||
if (_glfwWin.mouseLock)
|
||||
if (window == _glfwLibrary.cursorLockWindow)
|
||||
{
|
||||
RECT ClipWindowRect;
|
||||
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
|
||||
@ -861,7 +876,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
}
|
||||
|
||||
if (window->windowSizeCallback)
|
||||
window->windowSizeCallback(LOWORD(lParam), HIWORD(lParam));
|
||||
window->windowSizeCallback(window, window->width, window->height);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -869,7 +884,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_MOVE:
|
||||
{
|
||||
// If the mouse is locked, update the clipping rect
|
||||
if (_glfwWin.mouseLock)
|
||||
if (window == _glfwLibrary.cursorLockWindow)
|
||||
{
|
||||
RECT ClipWindowRect;
|
||||
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
|
||||
@ -881,8 +896,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
// Was the window contents damaged?
|
||||
case WM_PAINT:
|
||||
{
|
||||
if (window->Win32.handleRefreshCallback)
|
||||
window->Win32.handleRefreshCallback();
|
||||
if (window->windowRefreshCallback)
|
||||
window->windowRefreshCallback(window);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1026,24 +1041,20 @@ static ATOM registerWindowClass(void)
|
||||
// Returns the closest matching pixel format, or zero on error
|
||||
//========================================================================
|
||||
|
||||
static int choosePixelFormat(const _GLFWfbconfig* fbconfig)
|
||||
static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
unsigned int fbcount;
|
||||
int pixelFormat;
|
||||
_GLFWfbconfig* fbconfigs;
|
||||
const _GLFWfbconfig* closest;
|
||||
|
||||
fbconfigs = getFBConfigs(&fbcount);
|
||||
fbconfigs = getFBConfigs(window, &fbcount);
|
||||
if (!fbconfigs)
|
||||
{
|
||||
fprintf(stderr, "Failed to find any usable GLFWFBConfigs\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
|
||||
if (!closest)
|
||||
{
|
||||
fprintf(stderr, "Failed to select a GLFWFBConfig from the alternatives\n");
|
||||
free(fbconfigs);
|
||||
return 0;
|
||||
}
|
||||
@ -1112,7 +1123,7 @@ static int createWindow(_GLFWwindow* window,
|
||||
window->Win32.dwExStyle = dwExStyle;
|
||||
|
||||
// Adjust window size for frame and title bar
|
||||
getFullWindowSize(window->width, window->height, &fullWidth, &fullHeight);
|
||||
getFullWindowSize(window, window->width, window->height, &fullWidth, &fullHeight);
|
||||
|
||||
// Adjust window position to working area (e.g. if the task bar is at
|
||||
// the top of the display). Fullscreen windows are always opened in
|
||||
@ -1136,44 +1147,38 @@ static int createWindow(_GLFWwindow* window,
|
||||
|
||||
if (!window->Win32.handle)
|
||||
{
|
||||
fprintf(stderr, "Unable to create Win32 window\n");
|
||||
_glfwSetError(GLFW_INTERNAL_ERROR);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
window->WGL.DC = GetDC(window->Win32.handle);
|
||||
if (!window->WGL.DC)
|
||||
{
|
||||
fprintf(stderr, "Unable to retrieve GLFW window DC\n");
|
||||
_glfwSetError(GLFW_INTERNAL_ERROR);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
pixelFormat = choosePixelFormat(fbconfig);
|
||||
pixelFormat = choosePixelFormat(window, fbconfig);
|
||||
if (!pixelFormat)
|
||||
{
|
||||
fprintf(stderr, "Unable to find a usable pixel format\n");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
window->WGL.context = createContext(window->WGL.DC, wndconfig, pixelFormat);
|
||||
window->WGL.context = createContext(window, wndconfig, pixelFormat);
|
||||
if (!window->WGL.context)
|
||||
{
|
||||
fprintf(stderr, "Unable to create OpenGL context\n");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!wglMakeCurrent(window->WGL.DC, window->WGL.context))
|
||||
{
|
||||
fprintf(stderr, "Unable to make OpenGL context current\n");
|
||||
_glfwSetError(GLFW_INTERNAL_ERROR);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
initWGLExtensions();
|
||||
initWGLExtensions(window);
|
||||
|
||||
// Initialize mouse position data
|
||||
GetCursorPos(&pos);
|
||||
ScreenToClient(window->Win32.handle, &pos);
|
||||
window->oldMouseX = window->mousePosX = pos.x;
|
||||
window->oldMouseY = window->mousePosY = pos.y;
|
||||
window->Win32.oldMouseX = window->mousePosX = pos.x;
|
||||
window->Win32.oldMouseY = window->mousePosY = pos.y;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
@ -1183,11 +1188,10 @@ static int createWindow(_GLFWwindow* window,
|
||||
// Destroys the GLFW window and rendering context
|
||||
//========================================================================
|
||||
|
||||
static void destroyWindow(void)
|
||||
static void destroyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->WGL.context)
|
||||
{
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(window->WGL.context);
|
||||
window->WGL.context = NULL;
|
||||
}
|
||||
@ -1229,12 +1233,18 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||
|
||||
if (window->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
int refreshRate = wndconfig->refreshRate;
|
||||
|
||||
int bpp = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
|
||||
if (bpp < 15 || bpp >= 24)
|
||||
bpp = 32;
|
||||
|
||||
_glfwSetVideoMode(&window->width, &window->height,
|
||||
fbconfig->redBits, fbconfig->greenBits, fbconfig->blueBits,
|
||||
wndconfig->refreshRate);
|
||||
&bpp, &refreshRate, GL_FALSE);
|
||||
}
|
||||
|
||||
initWGLExtensions();
|
||||
// This call only clears the WGL extension member variables
|
||||
initWGLExtensions(window);
|
||||
|
||||
if (!createWindow(window, wndconfig, fbconfig))
|
||||
return GL_FALSE;
|
||||
@ -1279,7 +1289,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||
// we're just creating an OpenGL 3.0+ context with the same pixel
|
||||
// format, but it's not worth the potential compatibility problems
|
||||
|
||||
destroyWindow();
|
||||
destroyWindow(window);
|
||||
|
||||
if (!createWindow(window, wndconfig, fbconfig))
|
||||
return GL_FALSE;
|
||||
@ -1299,13 +1309,26 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Make the OpenGL context associated with the specified window current
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
wglMakeCurrent(window->WGL.DC, window->WGL.context);
|
||||
else
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Properly kill the window / video display
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformCloseWindow(_GLFWwindow* window)
|
||||
{
|
||||
destroyWindow();
|
||||
destroyWindow(window);
|
||||
|
||||
if (window->Win32.classAtom)
|
||||
{
|
||||
@ -1337,10 +1360,8 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
int bpp, mode = 0, refresh;
|
||||
int sizechanged = GL_FALSE;
|
||||
GLint drawbuffer;
|
||||
GLfloat clearcolor[4];
|
||||
int bpp, newMode = 0, refresh;
|
||||
GLboolean sizeChanged = GL_FALSE;
|
||||
|
||||
if (window->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
@ -1348,41 +1369,42 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
|
||||
DEVMODE dm;
|
||||
|
||||
// Get current BPP settings
|
||||
dm.dmSize = sizeof(DEVMODE);
|
||||
if (EnumDisplaySettings(NULL, _glfwWin.modeID, &dm))
|
||||
{
|
||||
// Get bpp
|
||||
bpp = dm.dmBitsPerPel;
|
||||
//if (EnumDisplaySettings(NULL, window->Win32.modeID, &dm))
|
||||
//{
|
||||
// We need to keep BPP the same for the OpenGL context to keep working
|
||||
//bpp = dm.dmBitsPerPel;
|
||||
|
||||
// Get closest match for target video mode
|
||||
refresh = window->Win32.desiredRefreshRate;
|
||||
mode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh);
|
||||
//refresh = window->Win32.desiredRefreshRate;
|
||||
//newMode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh);
|
||||
//}
|
||||
//else
|
||||
//newMode = window->Win32.modeID;
|
||||
|
||||
if (width > window->width || height > window->height)
|
||||
{
|
||||
// The new video mode is larger than the current one, so we resize
|
||||
// the window before switch modes to avoid exposing whatever is
|
||||
// underneath
|
||||
|
||||
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height,
|
||||
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
|
||||
sizeChanged = GL_TRUE;
|
||||
}
|
||||
else
|
||||
mode = window->Win32.modeID;
|
||||
|
||||
//if (newMode != window->Win32.modeID)
|
||||
//_glfwSetVideoModeMODE(newMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we are in windowed mode, adjust the window size to
|
||||
// compensate for window decorations
|
||||
getFullWindowSize(width, height, &width, &height);
|
||||
getFullWindowSize(window, width, height, &width, &height);
|
||||
}
|
||||
|
||||
// Change window size before changing fullscreen mode?
|
||||
if (window->mode == GLFW_FULLSCREEN && (width > window->width))
|
||||
{
|
||||
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height,
|
||||
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
|
||||
sizechanged = GL_TRUE;
|
||||
}
|
||||
|
||||
// Change fullscreen video mode?
|
||||
if (window->mode == GLFW_FULLSCREEN && mode != window->Win32.modeID)
|
||||
_glfwSetVideoModeMODE(mode);
|
||||
|
||||
// Set window size (if not already changed)
|
||||
if (!sizechanged)
|
||||
// Set window size (if we haven't already)
|
||||
if (!sizeChanged)
|
||||
{
|
||||
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height,
|
||||
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
|
||||
@ -1419,12 +1441,12 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
}
|
||||
|
||||
// Unlock mouse
|
||||
if (!window->Win32.oldMouseLockValid)
|
||||
{
|
||||
window->Win32.oldMouseLock = _glfwWin.mouseLock;
|
||||
window->Win32.oldMouseLockValid = GL_TRUE;
|
||||
glfwEnable(GLFW_MOUSE_CURSOR);
|
||||
}
|
||||
//if (!window->Win32.oldMouseLockValid)
|
||||
//{
|
||||
//window->Win32.oldMouseLock = _glfwWin.mouseLock;
|
||||
//window->Win32.oldMouseLockValid = GL_TRUE;
|
||||
//glfwEnable(window, GLFW_MOUSE_CURSOR);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
@ -1437,7 +1459,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
if (window->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
// Change display settings to the user selected mode
|
||||
_glfwSetVideoModeMODE(window->Win32.modeID);
|
||||
//_glfwSetVideoModeMODE(window->Win32.modeID);
|
||||
}
|
||||
|
||||
// Un-iconify window
|
||||
@ -1452,8 +1474,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
window->iconified = GL_FALSE;
|
||||
|
||||
// Lock mouse, if necessary
|
||||
if (window->Win32.oldMouseLockValid && window->Win32.oldMouseLock)
|
||||
glfwDisable(GLFW_MOUSE_CURSOR);
|
||||
//if (window->Win32.oldMouseLockValid && window->Win32.oldMouseLock)
|
||||
//glfwDisable(GLFW_MOUSE_CURSOR);
|
||||
|
||||
window->Win32.oldMouseLockValid = GL_FALSE;
|
||||
}
|
||||
@ -1501,7 +1523,7 @@ void _glfwPlatformRefreshWindowParams(void)
|
||||
|
||||
if (window->WGL.has_WGL_ARB_pixel_format)
|
||||
{
|
||||
if (getPixelFormatAttrib(pixelFormat, WGL_ACCELERATION_ARB) !=
|
||||
if (getPixelFormatAttrib(window, pixelFormat, WGL_ACCELERATION_ARB) !=
|
||||
WGL_NO_ACCELERATION_ARB)
|
||||
{
|
||||
window->accelerated = GL_TRUE;
|
||||
@ -1509,25 +1531,37 @@ void _glfwPlatformRefreshWindowParams(void)
|
||||
else
|
||||
window->accelerated = GL_FALSE;
|
||||
|
||||
window->redBits = getPixelFormatAttrib(pixelFormat, WGL_RED_BITS_ARB);
|
||||
window->greenBits = getPixelFormatAttrib(pixelFormat, WGL_GREEN_BITS_ARB);
|
||||
window->blueBits = getPixelFormatAttrib(pixelFormat, WGL_BLUE_BITS_ARB);
|
||||
window->redBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB);
|
||||
window->greenBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB);
|
||||
window->blueBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB);
|
||||
|
||||
window->alphaBits = getPixelFormatAttrib(pixelFormat, WGL_ALPHA_BITS_ARB);
|
||||
window->depthBits = getPixelFormatAttrib(pixelFormat, WGL_DEPTH_BITS_ARB);
|
||||
window->stencilBits = getPixelFormatAttrib(pixelFormat, WGL_STENCIL_BITS_ARB);
|
||||
window->alphaBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB);
|
||||
window->depthBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB);
|
||||
window->stencilBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB);
|
||||
|
||||
window->accumRedBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_RED_BITS_ARB);
|
||||
window->accumGreenBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
window->accumBlueBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
window->accumAlphaBits = getPixelFormatAttrib(pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
window->accumRedBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB);
|
||||
window->accumGreenBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
|
||||
window->accumBlueBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
|
||||
window->accumAlphaBits =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
|
||||
|
||||
window->auxBuffers = getPixelFormatAttrib(pixelFormat, WGL_AUX_BUFFERS_ARB);
|
||||
window->stereo = getPixelFormatAttrib(pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
|
||||
window->auxBuffers =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB);
|
||||
window->stereo =
|
||||
getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
|
||||
|
||||
if (window->WGL.has_WGL_ARB_multisample)
|
||||
{
|
||||
window->samples = getPixelFormatAttrib(pixelFormat, WGL_SAMPLES_ARB);
|
||||
window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
|
||||
// Should we force 1 to 0 here for consistency, or keep 1 for transparency?
|
||||
}
|
||||
else
|
||||
@ -1561,11 +1595,9 @@ void _glfwPlatformRefreshWindowParams(void)
|
||||
window->samples = 0;
|
||||
}
|
||||
|
||||
// Get refresh rate
|
||||
mode = (window->mode == GLFW_FULLSCREEN) ? window->Win32.modeID : ENUM_CURRENT_SETTINGS;
|
||||
dm.dmSize = sizeof(DEVMODE);
|
||||
|
||||
if (EnumDisplaySettings(NULL, mode, &dm))
|
||||
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm))
|
||||
{
|
||||
window->refreshRate = dm.dmDisplayFrequency;
|
||||
if (window->refreshRate <= 1)
|
||||
@ -1583,35 +1615,39 @@ void _glfwPlatformRefreshWindowParams(void)
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
MSG msg;
|
||||
int winclosed = GL_FALSE;
|
||||
_GLFWwindow* window;
|
||||
|
||||
// Flag: mouse was not moved (will be changed by _glfwGetNextEvent if
|
||||
// there was a mouse move event)
|
||||
window->mouseMoved = GL_FALSE;
|
||||
if (_glfwWin.mouseLock)
|
||||
window = _glfwLibrary.cursorLockWindow;
|
||||
if (window)
|
||||
{
|
||||
window->oldMouseX = _glfwWin.width/2;
|
||||
window->oldMouseY = _glfwWin.height/2;
|
||||
window->Win32.mouseMoved = GL_FALSE;
|
||||
window->Win32.oldMouseX = window->width / 2;
|
||||
window->Win32.oldMouseY = window->height / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
window->oldMouseX = window->mousePosX;
|
||||
window->oldMouseY = window->mousePosY;
|
||||
//window->Win32.oldMouseX = window->mousePosX;
|
||||
//window->Win32.oldMouseY = window->mousePosY;
|
||||
}
|
||||
|
||||
// Check for new window messages
|
||||
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
switch (msg.message)
|
||||
{
|
||||
// QUIT-message (from close window)?
|
||||
case WM_QUIT:
|
||||
{
|
||||
winclosed = GL_TRUE;
|
||||
// Treat WM_QUIT as a close on all windows
|
||||
|
||||
window = _glfwLibrary.windowListHead;
|
||||
while (window)
|
||||
{
|
||||
window->closed = GL_TRUE;
|
||||
window = window->next;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Ok, send it to the window message handler
|
||||
default:
|
||||
{
|
||||
DispatchMessage(&msg);
|
||||
@ -1623,8 +1659,8 @@ void _glfwPlatformPollEvents(void)
|
||||
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
|
||||
// This is the only async event handling in GLFW, but it solves some
|
||||
// nasty problems.
|
||||
// Caveat: Does not work under Win 9x/ME.
|
||||
if (_glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4)
|
||||
window = _glfwLibrary.activeWindow;
|
||||
if (window)
|
||||
{
|
||||
int lshift_down, rshift_down;
|
||||
|
||||
@ -1635,27 +1671,20 @@ void _glfwPlatformPollEvents(void)
|
||||
// See if this differs from our belief of what has happened
|
||||
// (we only have to check for lost key up events)
|
||||
if (!lshift_down && window->key[GLFW_KEY_LSHIFT] == 1)
|
||||
_glfwInputKey(GLFW_KEY_LSHIFT, GLFW_RELEASE);
|
||||
_glfwInputKey(window, GLFW_KEY_LSHIFT, GLFW_RELEASE);
|
||||
|
||||
if (!rshift_down && window->key[GLFW_KEY_RSHIFT] == 1)
|
||||
_glfwInputKey(GLFW_KEY_RSHIFT, GLFW_RELEASE);
|
||||
_glfwInputKey(window, GLFW_KEY_RSHIFT, GLFW_RELEASE);
|
||||
}
|
||||
|
||||
// Did we have mouse movement in locked cursor mode?
|
||||
if (window->mouseMoved && _glfwWin.mouseLock)
|
||||
window = _glfwLibrary.cursorLockWindow;
|
||||
if (window && window->Win32.mouseMoved)
|
||||
{
|
||||
_glfwPlatformSetMouseCursorPos(window->width / 2,
|
||||
_glfwPlatformSetMouseCursorPos(window,
|
||||
window->width / 2,
|
||||
window->height / 2);
|
||||
}
|
||||
|
||||
// Was there a window close request?
|
||||
if (winclosed && window->closeCallback)
|
||||
{
|
||||
// Check if the program wants us to close the window
|
||||
winclosed = window->closeCallback();
|
||||
}
|
||||
if (winclosed)
|
||||
glfwCloseWindow();
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user