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https://github.com/glfw/glfw.git
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parent
fd127d59fa
commit
f44307da4e
1622
deps/nuklear.h
vendored
1622
deps/nuklear.h
vendored
File diff suppressed because it is too large
Load Diff
6
deps/nuklear_glfw_gl2.h
vendored
6
deps/nuklear_glfw_gl2.h
vendored
@ -1,5 +1,5 @@
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/*
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* Nuklear - v1.00 - public domain
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* Nuklear - v1.17 - public domain
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* no warrenty implied; use at your own risk.
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* authored from 2015-2016 by Micha Mettke
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*/
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@ -219,7 +219,7 @@ nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
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if (!len) return;
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str = (char*)malloc((size_t)len+1);
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if (!str) return;
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NK_MEMCPY(str, text, (size_t)len);
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memcpy(str, text, (size_t)len);
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str[len] = '\0';
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glfwSetClipboardString(glfw.win, str);
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free(str);
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@ -344,7 +344,7 @@ void nk_glfw3_shutdown(void)
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nk_free(&glfw.ctx);
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glDeleteTextures(1, &dev->font_tex);
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nk_buffer_free(&dev->cmds);
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NK_MEMSET(&glfw, 0, sizeof(glfw));
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memset(&glfw, 0, sizeof(glfw));
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}
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#endif
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@ -116,7 +116,6 @@ int main(int argc, char** argv)
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while (!glfwWindowShouldClose(window))
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{
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int width, height;
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struct nk_panel layout;
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struct nk_rect area;
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glfwGetWindowSize(window, &width, &height);
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@ -124,7 +123,7 @@ int main(int argc, char** argv)
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glClear(GL_COLOR_BUFFER_BIT);
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nk_glfw3_new_frame();
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if (nk_begin(nk, &layout, "", area, 0))
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if (nk_begin(nk, "", area, 0))
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{
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const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
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nk_window_set_bounds(nk, area);
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@ -128,14 +128,13 @@ int main(void)
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while (!glfwWindowShouldClose(window))
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{
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int i, width, height;
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struct nk_panel layout;
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glfwGetWindowSize(window, &width, &height);
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glClear(GL_COLOR_BUFFER_BIT);
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nk_glfw3_new_frame();
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if (nk_begin(nk, &layout,
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if (nk_begin(nk,
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"Joysticks",
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nk_rect(0.f, 0.f, 0.f, 0.f),
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NK_WINDOW_MINIMIZABLE |
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@ -162,7 +161,7 @@ int main(void)
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for (i = 0; i < joystick_count; i++)
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{
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if (nk_begin(nk, &layout,
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if (nk_begin(nk,
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joystick_label(joysticks[i]),
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nk_rect(i * 20.f, i * 20.f, 400.f, 400.f),
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NK_WINDOW_BORDER |
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