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Formatting of internal.h.
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@ -32,6 +32,45 @@
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#define _internal_h_
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#include "config.h"
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#if defined(_GLFW_USE_GLESV1)
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#define GLFW_INCLUDE_ES1
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#elif defined(_GLFW_USE_GLESV2)
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#define GLFW_INCLUDE_ES2
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#endif
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// Disable the inclusion of the platform glext.h by gl.h to allow proper
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// inclusion of our own, newer glext.h below
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#define GL_GLEXT_LEGACY
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#include "../include/GL/glfw3.h"
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#if defined(_GLFW_USE_OPENGL)
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// This path may need to be changed if you build GLFW using your own setup
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// GLFW comes with its own copy of glext.h since it uses fairly new extensions
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// and not all development environments come with an up-to-date version
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#include "../support/GL/glext.h"
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#endif
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typedef struct _GLFWhints _GLFWhints;
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typedef struct _GLFWwndconfig _GLFWwndconfig;
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typedef struct _GLFWfbconfig _GLFWfbconfig;
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typedef struct _GLFWwindow _GLFWwindow;
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typedef struct _GLFWlibrary _GLFWlibrary;
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typedef struct _GLFWmonitor _GLFWmonitor;
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#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
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#elif defined(_GLFW_WIN32)
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#include "win32_platform.h"
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#elif defined(_GLFW_X11)
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#include "x11_platform.h"
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#else
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#error "No supported window creation API selected"
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#endif
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//========================================================================
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// Doxygen group definitions
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//========================================================================
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@ -60,63 +99,15 @@
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//========================================================================
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// Input handling definitions
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// Helper macros
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//========================================================================
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// Internal key and button state/action definitions
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// Internal key state used for sticky keys
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#define GLFW_STICK 2
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//========================================================================
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// Internal type declarations
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//========================================================================
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typedef struct _GLFWhints _GLFWhints;
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typedef struct _GLFWwndconfig _GLFWwndconfig;
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typedef struct _GLFWfbconfig _GLFWfbconfig;
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typedef struct _GLFWwindow _GLFWwindow;
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typedef struct _GLFWlibrary _GLFWlibrary;
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typedef struct _GLFWmonitor _GLFWmonitor;
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#include "config.h"
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#if defined(_GLFW_USE_OPENGL)
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// This is the default for glfw3.h
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#elif defined(_GLFW_USE_GLESV1)
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#define GLFW_INCLUDE_ES1
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#elif defined(_GLFW_USE_GLESV2)
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#define GLFW_INCLUDE_ES2
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#else
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#error "No supported client library selected"
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#endif
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// Disable the inclusion of the platform glext.h by gl.h to allow proper
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// inclusion of our own, newer glext.h below
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#define GL_GLEXT_LEGACY
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#include "../include/GL/glfw3.h"
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#if defined(_GLFW_USE_OPENGL)
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// This path may need to be changed if you build GLFW using your own setup
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// GLFW comes with its own copy of glext.h since it uses fairly new extensions
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// and not all development environments come with an up-to-date version
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#include "../support/GL/glext.h"
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#endif
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#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
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#elif defined(_GLFW_WIN32)
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#include "win32_platform.h"
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#elif defined(_GLFW_X11)
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#include "x11_platform.h"
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#else
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#error "No supported window creation API selected"
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#endif
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//========================================================================
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// Internal type definitions
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// Internal types
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//========================================================================
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/*! @brief Window, framebuffer and context hints.
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