Merge branch 'utf8'

This commit is contained in:
Camilla Berglund 2012-02-04 02:17:19 +01:00
commit f582746aaa
9 changed files with 185 additions and 23 deletions

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@ -285,6 +285,7 @@ version of GLFW.</p>
<li>Added initial window title parameter to <code>glfwOpenWindow</code></li> <li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li> <li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li> <li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
<li>Changed <code>glfwOpenWindow</code> and <code>glfwSetWindowTitle</code> to use UTF-8 encoded strings</li>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li> <li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li> <li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li> <li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
@ -315,8 +316,11 @@ version of GLFW.</p>
<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li> <li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li> <li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
<li>[X11] Added dependency on libm, where present</li> <li>[X11] Added dependency on libm, where present</li>
<li>[X11] Added support for the <code>_NET_WM_NAME</code> and <code>_NET_WM_ICON_NAME</code> EWMH window properties</li>
<li>[X11] Bugfix: Some window properties required by the ICCCM were not set</li>
<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li> <li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
<li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li> <li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li>
<li>[Win32] Changed port to use Unicode mode only</li>
<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li> <li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li> <li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li> <li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
@ -862,6 +866,8 @@ their skills. Special thanks go out to:</p>
<li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li> <li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li>
<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11</li>
<li>David Medlock, for doing the initial Lua port</li> <li>David Medlock, for doing the initial Lua port</li>
<li>Kenneth Miller, for his many and detailed bug reports on Win32</li> <li>Kenneth Miller, for his many and detailed bug reports on Win32</li>

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@ -476,9 +476,7 @@ static GLboolean createWindow(_GLFWwindow* window,
return GL_FALSE; return GL_FALSE;
} }
[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title [window->NS.window setTitle:[NSString stringWithUTF8String:wndconfig->title]];
encoding:NSISOLatin1StringEncoding]];
[window->NS.window setContentView:[[GLFWContentView alloc] [window->NS.window setContentView:[[GLFWContentView alloc]
initWithGlfwWindow:window]]; initWithGlfwWindow:window]];
[window->NS.window setDelegate:window->NS.delegate]; [window->NS.window setDelegate:window->NS.delegate];
@ -769,8 +767,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
{ {
[window->NS.window setTitle:[NSString stringWithCString:title [window->NS.window setTitle:[NSString stringWithUTF8String:title]];
encoding:NSISOLatin1StringEncoding]];
} }
//======================================================================== //========================================================================

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@ -47,7 +47,7 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_GDI32 #ifndef _GLFW_NO_DLOAD_GDI32
// gdi32.dll (OpenGL pixel format functions & SwapBuffers) // gdi32.dll (OpenGL pixel format functions & SwapBuffers)
_glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll"); _glfwLibrary.Win32.gdi.instance = LoadLibrary(L"gdi32.dll");
if (!_glfwLibrary.Win32.gdi.instance) if (!_glfwLibrary.Win32.gdi.instance)
return GL_FALSE; return GL_FALSE;
@ -81,12 +81,12 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_WINMM #ifndef _GLFW_NO_DLOAD_WINMM
// winmm.dll (for joystick and timer support) // winmm.dll (for joystick and timer support)
_glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll"); _glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll");
if (!_glfwLibrary.Win32.winmm.instance) if (!_glfwLibrary.Win32.winmm.instance)
return GL_FALSE; return GL_FALSE;
_glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T) _glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA"); GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW");
_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T) _glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos"); GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) _glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
@ -94,7 +94,7 @@ static GLboolean initLibraries(void)
_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T) _glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime"); GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA || if (!_glfwLibrary.Win32.winmm.joyGetDevCaps ||
!_glfwLibrary.Win32.winmm.joyGetPos || !_glfwLibrary.Win32.winmm.joyGetPos ||
!_glfwLibrary.Win32.winmm.joyGetPosEx || !_glfwLibrary.Win32.winmm.joyGetPosEx ||
!_glfwLibrary.Win32.winmm.timeGetTime) !_glfwLibrary.Win32.winmm.timeGetTime)

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@ -45,6 +45,8 @@
// thinks it is the only one that gets to do so // thinks it is the only one that gets to do so
#undef APIENTRY #undef APIENTRY
#define UNICODE
#include <windows.h> #include <windows.h>
#include <mmsystem.h> #include <mmsystem.h>
@ -162,7 +164,7 @@ typedef BOOL (WINAPI * SETDEVICEGAMMARAMP_T) (HDC,PVOID);
// winmm.dll function pointer typedefs // winmm.dll function pointer typedefs
#ifndef _GLFW_NO_DLOAD_WINMM #ifndef _GLFW_NO_DLOAD_WINMM
typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT); typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T) (void); typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
@ -190,12 +192,12 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// winmm.dll shortcuts // winmm.dll shortcuts
#ifndef _GLFW_NO_DLOAD_WINMM #ifndef _GLFW_NO_DLOAD_WINMM
#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCapsA #define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps
#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos #define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx #define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime #define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
#else #else
#define _glfw_joyGetDevCaps joyGetDevCapsA #define _glfw_joyGetDevCaps joyGetDevCaps
#define _glfw_joyGetPos joyGetPos #define _glfw_joyGetPos joyGetPos
#define _glfw_joyGetPosEx joyGetPosEx #define _glfw_joyGetPosEx joyGetPosEx
#define _glfw_timeGetTime timeGetTime #define _glfw_timeGetTime timeGetTime
@ -204,7 +206,7 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// We use versioned window class names in order not to cause conflicts // We use versioned window class names in order not to cause conflicts
// between applications using different versions of GLFW // between applications using different versions of GLFW
#define _GLFW_WNDCLASSNAME "GLFW30" #define _GLFW_WNDCLASSNAME L"GLFW30"
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32 #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
@ -309,7 +311,7 @@ typedef struct _GLFWlibraryWin32
// winmm.dll // winmm.dll
struct { struct {
HINSTANCE instance; HINSTANCE instance;
JOYGETDEVCAPSA_T joyGetDevCapsA; JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos; JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx; JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime; TIMEGETTIME_T timeGetTime;

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@ -34,6 +34,31 @@
#include <stdlib.h> #include <stdlib.h>
//========================================================================
// Convert the specified UTF-8 string to a wide string
//========================================================================
static WCHAR* createWideStringFromUTF8(const char* source)
{
WCHAR* target;
int length;
length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
if (!length)
return NULL;
target = (WCHAR*) _glfwMalloc(sizeof(WCHAR) * (length + 1));
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
{
_glfwFree(target);
return NULL;
}
return target;
}
//======================================================================== //========================================================================
// Convert BPP to RGB bits based on "best guess" // Convert BPP to RGB bits based on "best guess"
//======================================================================== //========================================================================
@ -1220,7 +1245,7 @@ static ATOM registerWindowClass(void)
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
// Load user-provided icon if available // Load user-provided icon if available
wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON"); wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON");
if (!wc.hIcon) if (!wc.hIcon)
{ {
// Load default icon // Load default icon
@ -1280,9 +1305,10 @@ static int createWindow(_GLFWwindow* window,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
DWORD dwStyle, dwExStyle; DWORD dwStyle, dwExStyle;
int pixelFormat, fullWidth, fullHeight; int length, pixelFormat, fullWidth, fullHeight;
RECT wa; RECT wa;
POINT pos; POINT pos;
WCHAR* wideTitle;
// Set common window styles // Set common window styles
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE; dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
@ -1331,9 +1357,17 @@ static int createWindow(_GLFWwindow* window,
else else
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0); SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
wideTitle = createWideStringFromUTF8(wndconfig->title);
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Failed to convert title to wide string");
return;
}
window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle, window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
_GLFW_WNDCLASSNAME, _GLFW_WNDCLASSNAME,
wndconfig->title, wideTitle,
window->Win32.dwStyle, window->Win32.dwStyle,
wa.left, wa.top, // Window position wa.left, wa.top, // Window position
fullWidth, // Decorated window width fullWidth, // Decorated window width
@ -1349,6 +1383,8 @@ static int createWindow(_GLFWwindow* window,
return GL_FALSE; return GL_FALSE;
} }
_glfwFree(wideTitle);
window->WGL.DC = GetDC(window->Win32.handle); window->WGL.DC = GetDC(window->Win32.handle);
if (!window->WGL.DC) if (!window->WGL.DC)
{ {
@ -1568,7 +1604,17 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{ {
SetWindowText(window->Win32.handle, title); WCHAR* wideTitle = createWideStringFromUTF8(title);
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwSetWindowTitle: Failed to convert title to wide string");
return;
}
SetWindowText(window->Win32.handle, wideTitle);
_glfwFree(wideTitle);
} }

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@ -134,6 +134,8 @@ typedef struct _GLFWwindowX11
Colormap colormap; // Window colormap Colormap colormap; // Window colormap
Window handle; // Window handle Window handle; // Window handle
Atom wmDeleteWindow; // WM_DELETE_WINDOW atom Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
Atom wmName; // _NET_WM_NAME atom
Atom wmIconName; // _NET_WM_ICON_NAME atom
Atom wmPing; // _NET_WM_PING atom Atom wmPing; // _NET_WM_PING atom
Atom wmState; // _NET_WM_STATE atom Atom wmState; // _NET_WM_STATE atom
Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom

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@ -195,6 +195,12 @@ static GLboolean hasEWMH(_GLFWwindow* window)
window->X11.wmStateFullscreen = window->X11.wmStateFullscreen =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
window->X11.wmName =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME");
window->X11.wmIconName =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME");
window->X11.wmPing = window->X11.wmPing =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING"); getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING");
@ -1509,9 +1515,39 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{ {
// Set window & icon title Atom type = XInternAtom(_glfwLibrary.X11.display, "UTF8_STRING", False);
XStoreName(_glfwLibrary.X11.display, window->X11.handle, title);
XSetIconName(_glfwLibrary.X11.display, window->X11.handle, title); #if defined(X_HAVE_UTF8_STRING)
Xutf8SetWMProperties(_glfwLibrary.X11.display,
window->X11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#else
// This may be a slightly better fallback than using XStoreName and
// XSetIconName, which always store their arguments using STRING
XmbSetWMProperties(_glfwLibrary.X11.display,
window->X11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#endif
if (window->X11.wmName != None)
{
XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
window->X11.wmName, type, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
}
if (window->X11.wmIconName != None)
{
XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
window->X11.wmIconName, type, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
}
} }

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@ -51,10 +51,13 @@ target_link_libraries(sharing ${STATIC_DEPS})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c) add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
target_link_libraries(tearing ${STATIC_DEPS}) target_link_libraries(tearing ${STATIC_DEPS})
add_executable(title WIN32 MACOSX_BUNDLE title.c)
target_link_libraries(title ${STATIC_DEPS})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c) add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
target_link_libraries(windows ${STATIC_DEPS}) target_link_libraries(windows ${STATIC_DEPS})
set(WINDOWS_BINARIES accuracy sharing tearing windows) set(WINDOWS_BINARIES accuracy sharing tearing title windows)
set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
joysticks listmodes peter reopen) joysticks listmodes peter reopen)

70
tests/title.c Normal file
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@ -0,0 +1,70 @@
//========================================================================
// UTF-8 window title test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test sets a UTF-8 window title
//
//========================================================================
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(void)
{
GLFWwindow window;
if (!glfwInit(NULL))
{
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
if (!window)
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);
while (glfwIsWindow(window) == GL_TRUE)
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwWaitEvents();
}
exit(EXIT_SUCCESS);
}