mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 14:04:36 +00:00
Merge branch 'utf8'
This commit is contained in:
commit
f582746aaa
@ -285,6 +285,7 @@ version of GLFW.</p>
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<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
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<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Changed <code>glfwOpenWindow</code> and <code>glfwSetWindowTitle</code> to use UTF-8 encoded strings</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
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@ -315,8 +316,11 @@ version of GLFW.</p>
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<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
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<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
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<li>[X11] Added dependency on libm, where present</li>
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<li>[X11] Added support for the <code>_NET_WM_NAME</code> and <code>_NET_WM_ICON_NAME</code> EWMH window properties</li>
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<li>[X11] Bugfix: Some window properties required by the ICCCM were not set</li>
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<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
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<li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li>
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<li>[Win32] Changed port to use Unicode mode only</li>
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<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
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<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
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<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
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@ -862,6 +866,8 @@ their skills. Special thanks go out to:</p>
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<li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li>
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<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11</li>
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<li>David Medlock, for doing the initial Lua port</li>
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<li>Kenneth Miller, for his many and detailed bug reports on Win32</li>
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@ -476,9 +476,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
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encoding:NSISOLatin1StringEncoding]];
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[window->NS.window setTitle:[NSString stringWithUTF8String:wndconfig->title]];
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[window->NS.window setContentView:[[GLFWContentView alloc]
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initWithGlfwWindow:window]];
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[window->NS.window setDelegate:window->NS.delegate];
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@ -769,8 +767,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
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{
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[window->NS.window setTitle:[NSString stringWithCString:title
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encoding:NSISOLatin1StringEncoding]];
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[window->NS.window setTitle:[NSString stringWithUTF8String:title]];
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}
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//========================================================================
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@ -47,7 +47,7 @@ static GLboolean initLibraries(void)
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#ifndef _GLFW_NO_DLOAD_GDI32
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// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
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_glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll");
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_glfwLibrary.Win32.gdi.instance = LoadLibrary(L"gdi32.dll");
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if (!_glfwLibrary.Win32.gdi.instance)
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return GL_FALSE;
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@ -81,12 +81,12 @@ static GLboolean initLibraries(void)
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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_glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll");
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_glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll");
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if (!_glfwLibrary.Win32.winmm.instance)
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return GL_FALSE;
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_glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA");
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_glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW");
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_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
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_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
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@ -94,7 +94,7 @@ static GLboolean initLibraries(void)
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_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
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if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA ||
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if (!_glfwLibrary.Win32.winmm.joyGetDevCaps ||
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!_glfwLibrary.Win32.winmm.joyGetPos ||
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!_glfwLibrary.Win32.winmm.joyGetPosEx ||
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!_glfwLibrary.Win32.winmm.timeGetTime)
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@ -45,6 +45,8 @@
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// thinks it is the only one that gets to do so
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#undef APIENTRY
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#define UNICODE
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#include <windows.h>
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#include <mmsystem.h>
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@ -162,7 +164,7 @@ typedef BOOL (WINAPI * SETDEVICEGAMMARAMP_T) (HDC,PVOID);
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// winmm.dll function pointer typedefs
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#ifndef _GLFW_NO_DLOAD_WINMM
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typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT);
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typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
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typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
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typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
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typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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@ -190,12 +192,12 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// winmm.dll shortcuts
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#ifndef _GLFW_NO_DLOAD_WINMM
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCapsA
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps
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#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
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#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
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#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
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#else
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#define _glfw_joyGetDevCaps joyGetDevCapsA
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#define _glfw_joyGetDevCaps joyGetDevCaps
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#define _glfw_joyGetPos joyGetPos
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#define _glfw_joyGetPosEx joyGetPosEx
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#define _glfw_timeGetTime timeGetTime
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@ -204,7 +206,7 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME "GLFW30"
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
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@ -309,7 +311,7 @@ typedef struct _GLFWlibraryWin32
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// winmm.dll
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struct {
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HINSTANCE instance;
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JOYGETDEVCAPSA_T joyGetDevCapsA;
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JOYGETDEVCAPS_T joyGetDevCaps;
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JOYGETPOS_T joyGetPos;
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JOYGETPOSEX_T joyGetPosEx;
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TIMEGETTIME_T timeGetTime;
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@ -34,6 +34,31 @@
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#include <stdlib.h>
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//========================================================================
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// Convert the specified UTF-8 string to a wide string
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//========================================================================
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static WCHAR* createWideStringFromUTF8(const char* source)
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{
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WCHAR* target;
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int length;
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length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
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if (!length)
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return NULL;
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target = (WCHAR*) _glfwMalloc(sizeof(WCHAR) * (length + 1));
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if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
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{
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_glfwFree(target);
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return NULL;
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}
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return target;
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}
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//========================================================================
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// Convert BPP to RGB bits based on "best guess"
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//========================================================================
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@ -1220,7 +1245,7 @@ static ATOM registerWindowClass(void)
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wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
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// Load user-provided icon if available
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wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON");
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wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON");
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if (!wc.hIcon)
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{
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// Load default icon
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@ -1280,9 +1305,10 @@ static int createWindow(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig)
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{
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DWORD dwStyle, dwExStyle;
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int pixelFormat, fullWidth, fullHeight;
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int length, pixelFormat, fullWidth, fullHeight;
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RECT wa;
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POINT pos;
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WCHAR* wideTitle;
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// Set common window styles
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dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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@ -1331,9 +1357,17 @@ static int createWindow(_GLFWwindow* window,
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else
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
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wideTitle = createWideStringFromUTF8(wndconfig->title);
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if (!wideTitle)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwOpenWindow: Failed to convert title to wide string");
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return;
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}
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window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
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_GLFW_WNDCLASSNAME,
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wndconfig->title,
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wideTitle,
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window->Win32.dwStyle,
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wa.left, wa.top, // Window position
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fullWidth, // Decorated window width
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@ -1349,6 +1383,8 @@ static int createWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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_glfwFree(wideTitle);
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window->WGL.DC = GetDC(window->Win32.handle);
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if (!window->WGL.DC)
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{
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@ -1568,7 +1604,17 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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{
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SetWindowText(window->Win32.handle, title);
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WCHAR* wideTitle = createWideStringFromUTF8(title);
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if (!wideTitle)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwSetWindowTitle: Failed to convert title to wide string");
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return;
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}
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SetWindowText(window->Win32.handle, wideTitle);
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_glfwFree(wideTitle);
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}
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@ -134,6 +134,8 @@ typedef struct _GLFWwindowX11
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Colormap colormap; // Window colormap
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Window handle; // Window handle
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Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
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Atom wmName; // _NET_WM_NAME atom
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Atom wmIconName; // _NET_WM_ICON_NAME atom
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Atom wmPing; // _NET_WM_PING atom
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Atom wmState; // _NET_WM_STATE atom
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Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom
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@ -195,6 +195,12 @@ static GLboolean hasEWMH(_GLFWwindow* window)
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window->X11.wmStateFullscreen =
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getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
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window->X11.wmName =
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getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME");
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window->X11.wmIconName =
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getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME");
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window->X11.wmPing =
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getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING");
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@ -1509,9 +1515,39 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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{
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// Set window & icon title
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XStoreName(_glfwLibrary.X11.display, window->X11.handle, title);
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XSetIconName(_glfwLibrary.X11.display, window->X11.handle, title);
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Atom type = XInternAtom(_glfwLibrary.X11.display, "UTF8_STRING", False);
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#if defined(X_HAVE_UTF8_STRING)
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Xutf8SetWMProperties(_glfwLibrary.X11.display,
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window->X11.handle,
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title, title,
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NULL, 0,
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NULL, NULL, NULL);
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#else
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// This may be a slightly better fallback than using XStoreName and
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// XSetIconName, which always store their arguments using STRING
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XmbSetWMProperties(_glfwLibrary.X11.display,
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window->X11.handle,
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title, title,
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NULL, 0,
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NULL, NULL, NULL);
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#endif
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if (window->X11.wmName != None)
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{
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XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
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window->X11.wmName, type, 8,
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PropModeReplace,
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(unsigned char*) title, strlen(title));
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}
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if (window->X11.wmIconName != None)
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{
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XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
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window->X11.wmIconName, type, 8,
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PropModeReplace,
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(unsigned char*) title, strlen(title));
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}
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}
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@ -51,10 +51,13 @@ target_link_libraries(sharing ${STATIC_DEPS})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
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target_link_libraries(tearing ${STATIC_DEPS})
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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target_link_libraries(title ${STATIC_DEPS})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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target_link_libraries(windows ${STATIC_DEPS})
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set(WINDOWS_BINARIES accuracy sharing tearing windows)
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set(WINDOWS_BINARIES accuracy sharing tearing title windows)
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set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
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joysticks listmodes peter reopen)
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|
70
tests/title.c
Normal file
70
tests/title.c
Normal file
@ -0,0 +1,70 @@
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//========================================================================
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// UTF-8 window title test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
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||||
// arising from the use of this software.
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//
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||||
// Permission is granted to anyone to use this software for any purpose,
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||||
// including commercial applications, and to alter it and redistribute it
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||||
// freely, subject to the following restrictions:
|
||||
//
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||||
// 1. The origin of this software must not be misrepresented; you must not
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||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
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||||
//
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||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
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||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
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//
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//========================================================================
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||||
//
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||||
// This test sets a UTF-8 window title
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//
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||||
//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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||||
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||||
static void window_size_callback(GLFWwindow window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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||||
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||||
int main(void)
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{
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GLFWwindow window;
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if (!glfwInit(NULL))
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{
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
|
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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glfwSwapInterval(1);
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glfwSetWindowSizeCallback(window_size_callback);
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while (glfwIsWindow(window) == GL_TRUE)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwWaitEvents();
|
||||
}
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||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
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Reference in New Issue
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